Ship Damage Types

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There are 3 types of damage types in ship to ship combat.

Damage Sources[edit | edit source]

Standard Damage[edit | edit source]

This type of damage is blasting explosions, shredding autocannon fire or the ballistic punching power of high speed projectiles.

  • Standard Damage is reduced by Ship Armor.
  • Standard Damage not blocked by Ship Armor reduction directly damages the Ship's Hull.
  • Standard Damage that reduces the Ship's Hull to 0 will destroy the Ship.
  • Standard Damage not blocked by Ship Armor reduction also causes Internal Damage.

Internal Damage[edit | edit source]

This type of damage is pressure waves, venting compartments, crushing force and energy distortions.

  • Internal Damage is reduced by Ship Shield.
  • Internal Damage not blocked by Ship Shield reduction directly damages the Ship's Components and Crew.
  • Internal Damage damages Components. Internal Damage that increases a Component's damage to greater than 60% causes that component to stop functioning.
  • Internal Damage damages Crew Health and Morale. Internal Damage that reduces a Crew's Health to 0 forces a Death Save to avoid fatality.

Radiation Damage[edit | edit source]

Standard Damaged generated by Radiation Damage is NOT soaked by Ship Armor.

  • Radiation Damage is not reduced by Ship Armor.
  • Radiation Damage is reduced by Ship Shield.
  • Radiation Damage can be increased by critical hits.
  • Radiation Damage not blocked by Ship Shield is reduced by Ship Effect Radiation Resistance.
  • 33% of Radiation Damage is applied as Standard Damage and directly damages the Ship's Hull.
  • 200% of Radiation Damage is applied as Internal Damage and directly damages the Ship's Components and Crew.

Void Damage[edit | edit source]

Standard Damaged generated by Void Damage is NOT soaked by Ship Armor.

  • Void Damage is not reduced by Ship Armor.
  • Void Damage is reduced by Ship Shield.
  • Void Damage is not increased by critical hits.
  • Void Damage not blocked by Ship Shield is reduced by Ship Effect Void Resistance.
  • 50% of Void Damage is applied as Standard Damage and directly damages the Ship's Hull.
  • 150% of Void Damage is applied as Internal Damage and directly damages the Ship's Components and Crew.

Effect Sources[edit | edit source]

Crippling Hits[edit | edit source]

When a weapon hits in Ship Combat it has a chance to cause a Crippling Hit Effect. These effects represent the terrible power of capital ship weapons to disrupt a crew, disable a vessel or sew chaos across the stars.

  • Each Ship Weapon has a specific Crippling Hit Chance
  • A Ship Weapon can only gets to roll a Crippling Hit if it scores a direct hit
  • A Ship Weapon that misses cannot cause a Crippling Hit
  • Each Weapon rolls a Crippling Hit Chance independent of other weapons
  • Each successful Crippling Hit roll causes a single negative debuff called a Crippling Hit Ship Effect to be placed on the target

Critical Hits[edit | edit source]

When a weapon hits in Ship Combat it has a chance to score a Critical Hit. These effects represent the fearsome capability of certain ship weapons to score devastating hits against critical components on an enemy ship.

  • A Critical Hit will cause the Internal Damage being done by that attack to be increased by 100%.
  • Critical Hit damage multipliers include Radiation damage done by that weapon. Void Damage is not effected by Critical Hits.
  • A Critical Hit increases the number of crew who are injured during the application of Internal Damage.
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