Ship Damage Types

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There are 3 types of damage types in ship to ship combat.

Damage Sources[edit | edit source]

Standard Damage[edit | edit source]

This type of damage is blasting explosions, shredding autocannon fire or the ballistic punching power of high speed projectiles.

  • Standard Damage is reduced by Ship Armor.
  • Standard Damage not blocked by Ship Armor reduction directly damages the Ship's Hull.
  • Standard Damage that reduces the Ship's Hull to 0 will destroy the Ship.
  • Standard Damage not blocked by Ship Armor reduction also causes Internal Damage.

Internal Damage[edit | edit source]

This type of damage is pressure waves, venting compartments, crushing force and energy distortions.

  • Internal Damage is reduced by Ship Shield.
  • Internal Damage not blocked by Ship Shield reduction directly damages the Ship's Components and Crew.
  • Internal Damage damages Components. Internal Damage that increases a Component's damage to greater than 60% causes that component to stop functioning.
  • Internal Damage damages Crew Health and Morale. Internal Damage that reduces a Crew's Health to 0 forces a Death Save to avoid fatality.

Radiation Damage[edit | edit source]

Standard Damaged generated by Radiation Damage is NOT soaked by Ship Armor. As radiation damage is increased by critical hits, weapons dealing this type of damage have synergy with talents that increase critical hit chance. Radiation damage is not very effective at harming a hull, but deals massive damage to crew and components; this combination makes it exceptionally useful for disabling ships for looting or capture without cracking their hull.

  • Radiation Damage is not reduced by Ship Armor.
  • Radiation Damage is reduced by Ship Shield.
  • Radiation Damage can be increased by critical hits.
  • Radiation Damage not blocked by Ship Shield is reduced by Ship Effect Radiation Resistance.
  • 33% of Radiation Damage is applied as Standard Damage and directly damages the Ship's Hull.
  • 200% of Radiation Damage is applied as Internal Damage and directly damages the Ship's Components and Crew.

Void Damage[edit | edit source]

Standard Damaged generated by Void Damage is NOT soaked by Ship Armor. This can make void damage a reasonable way to harm a ship's hull when the target's armor is a high value, like 60% so long as the ship's shields aren't high as well. Void damage, point for point is less harmful to a ship's crew and components than Radiation damage, but still deals considerable harm to lightly shielded foes.

  • Void Damage is not reduced by Ship Armor.
  • Void Damage is reduced by Ship Shield.
  • Void Damage is NOT increased by critical hits.
  • Void Damage not blocked by Ship Shield is reduced by Ship Effect Void Resistance, if present.
  • 50% of Void Damage is applied as Standard Damage and directly damages the Ship's Hull.
  • 150% of Void Damage is applied as Internal Damage and directly damages the Ship's Components and Crew.

Effect Sources[edit | edit source]

Crippling Hits[edit | edit source]

When a weapon hits in Ship Combat it has a chance to cause a Crippling Hit Effect. These effects represent the terrible power of capital ship weapons to disrupt a crew, disable a vessel or sew chaos across the stars.

  • Each Ship Weapon has a specific Crippling Hit Chance.
  • A Ship Weapon can only roll a Crippling Hit if it scores a direct hit.
  • A Ship Weapon that misses cannot cause a Crippling Hit.
  • Each Weapon rolls a Crippling Hit Chance independent of other weapons.
  • Each successful Crippling Hit roll causes a single negative debuff called a Crippling Hit Ship Effect to be placed on the target.
  • Different Weapons can cause different kinds of Crippling Hits.

Types of Crippling Hits[edit | edit source]

Crippling hits come in many forms. Each weapon can cause one or two different crippling effects depending on the exact weapon. These debuffs are either Ship Crippling Effects or Crew Crippling Effects. Some talents can remove effects of the ship variety, while others remove crew crippling hits, and a few talents can remove both.

Electrical Fire[edit | edit source]
  • Type: Ship
  • Effect: 20 Component damage per turn, 20 Crew damage per turn
  • Caused by: Torpedo weapons
Aftershocks[edit | edit source]
  • Type: Crew
  • Effect: TODO
  • Caused by: Some torpedo weapons (others TODO)
Radiation Wash[edit | edit source]
  • Type: Ship
  • Effect: TODO
  • Caused by: TODO
Crew Stunned[edit | edit source]
  • Type: Crew
  • Effect: TODO
  • Caused by: TODO
Distortion Field[edit | edit source]
  • Type: Ship
  • Effect: -35 Boarding, -35 Accuracy, -20% Shielding, -20 Void Resist
  • Caused by: Some railguns, others TODO
Engine Failure[edit | edit source]
  • Type: Ship
  • Effect: -2 Reactor Points, -10% Shield, -10 Range Change, -20 Escape
  • Caused by: Some Plasma Cannons, bonus debuff from some boarding options (others TODO)
Venting Hull[edit | edit source]
  • Type: Ship
  • Effect: -15% Shield, -25% Armor, 20 Component damage per turn, 10 Crew damage per turn
  • Caused by: Gravity Driver (Gravcannon/Gravity Array), Autocannon (Barrel-Cannon)

Critical Hits[edit | edit source]

When a weapon hits in Ship Combat it has a chance to score a Critical Hit. These effects represent the fearsome capability of certain ship weapons to score devastating hits against critical components on an enemy ship.

  • Critical Hits are more likely to damage critical components, such as Engine, Bridge and Weapons.
  • A Critical Hit will cause the Internal Damage being done by that attack to be increased by 100%.
  • Critical Hit damage multipliers include Radiation damage done by that weapon. Void Damage is not affected by Critical Hits.
  • A Critical Hit increases the number of crew who are injured during the application of Internal Damage. This doesn't spread the damage thinner, but instead increases the number of crew members that take this full damage.
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