- 1 Ship Shield
- 2 Internal Damage Reduction/Amplification
- 3 Radiation and Void Damage Resistance
- 4 Sources of Shielding
Ship Shield[edit | edit source]
Ship Shield is an attribute used by capital ships. Shield reduces Internal Damage a ship suffers during Ship Combat before that damage is applied to crew and compartments. Higher shield values reduce more damage while negative shield values amplify damage. This shielding is not energy based, rather representing the ship's resistance to radiation, internal protective measures meant to keep crew safe, and defensive structures that withstand compartment damage.
Internal Damage Reduction/Amplification[edit | edit source]
All Weapon attacks in Ship Combat cause Internal Damage. Any Internal Damage that a ship suffers is subject to either a damage amplification or a damage reduction, depending on the shield of the target.
damage multiplier = 1 - 0.03 × shield ÷ (1 + 0.03 × |shield|).
Shield Buffs[edit | edit source]
The damage reduction from shielding granted by ship components will eventually reach 60% with a sufficiently high shield rating (50 points). Beyond here, you can increase your damage reduction via +Shield Ship Buffs from Talents. This higher maximum will reach up to 75% damage reduction.
Exceptional Shielding[edit | edit source]
The damage reduction from shielding and buffs will eventually max out at 75%. Beyond here, further shield bonuses of any kind will not add to damage reduction. Instead it will act as a buffer to guard against talents and effects that reduce shields. Thus, an actual (hidden) shield reduction of 85% would display and act as 75% reduction. If this shielding were hit by a talent that reduced its mitigation by 15% the hidden extra 10% above the max of 75% would reduce the debuff. Thus the final shielding after the debuff would be 70% damage reduction.
Radiation and Void Damage Resistance[edit | edit source]
Some Weapon attacks in Ship Combat cause Void Damage and/or Radiation Damage. These two non-standard types of damage are resisted by Ship Shielding instead of Ship Armor. Their damage is reduced up to 60%, (75% with buffs) following the same formula as the Internal damage reduction listed above.
Sources of Shielding[edit | edit source]
A Ship's Shield value is combined from multiple sources. Some shield sources are constant, like the shield that comes from the ship's hull. Some shield bonuses are temporary, like the ones that come from Crew Talents.
Base Shield[edit | edit source]
Each ship hull has a base shield value that does not change during the game. This property comes directly from the ship's hull and is active at all times.
Component Shield Bonuses[edit | edit source]
Some ship components have a shield value that applies as long as the component has less than 60% damage.
Combat Shield Bonuses[edit | edit source]
Some components have the ability to activate a Ship Effect during combat. A component's combat Ship Effect can add ship shield.
Buff Shield Bonuses[edit | edit source]
Debuff Shield Penalties[edit | edit source]
Some Job Talents can apply a negative debuff to an enemy Ship's Shield temporarily.
Crippling Effect Shield Penalties[edit | edit source]
The crippling effects of some weapons can temporarily reduce the integrity of the Ship's Shield.