Skill Tests

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There are many occasions on which a Captain will need to rely on the Skills of his or her Crew to overcome the numerous challenges standing between them and greatness as a Star Trader. Skill Tests refers to testing of the Skill total of the entire crew, in which any character who has that Skill is able to contribute dice to the test attempt.

Skill Tests include:

Skill Save Talents[edit | edit source]

Skill Talent Save.png

Before examining the various situations in which a crew's skills are tested it is important to note that there are many Talents that can provide an automatic save in case of a failed skill test. Some of the variety of situations in which the saving Talent may be applicable are listed in the the Talents description. However, it is important to note that whenever a Skill is tested in the group mode that Skill Save Talents may be used to turn a failed attempt into a success.

These talents have a cool down period so a single Skill Save Talent cannot provide perpetual protection against failures. Therefore, consider having multiple crew members who have the same Skill Save Talent in order to avoid failures, which can be especially important for the regularly occurring deep space Skill tests.

Deep Space Skill Tests[edit | edit source]

When traveling through deep space and landing, the crew will encounter many different events which could damage the ship, wound the crew or decrease crew morale, potentially leading to non-functioning Ship Components, crew incapacity, death or even a Mutiny. These events are described in the scrolling event log visible in the bottom right of many screens. These events test only the crew skills and use the Skill Pools of the ship to determine Strong and Standard dice. Skill Save Talents can help pass many failed deep space skill tests.

Mission Skill Tests[edit | edit source]

Mission Completion.png

When completing many missions the Captain will have the opportunity to chose between various options, testing a combination of different skills and attributes. In these tests, it is the Captain's Attributes that are tested and the ship's cumulative skills that are tested.

Though both skills and attributes are tested, it is possible to use the Skill Save Talents to pass these tests. If a save talent is available a checkmark will appear in the option icon.

Operation Results Skill Saves[edit | edit source]

Operations include Spying, Blockading, Patrolling, Exploring and accessing a Black Market. They use card games to determine the results of each operation and often negative cards will be drawn which can damage the ship, wound the crew or wound the captain. The results of these cards have a chance of being avoided by testing various skills and attributes combined. The specific tests vary with each card and operation type. To understand which skills and attributes might be tested see the operation articles.

List of Skill Save Talents[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent skill repair normal.png
SKILL SAVE
Artful Solder Scavenger 1 Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel 3 weeks Cooldown


Talent skill repair normal.png
SKILL SAVE
Attentive Overhaul Engineer 1 Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel 3 weeks Cooldown


Talent skill command normal.png
SKILL SAVE
Aura of Command Commander 1 Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill repair normal.png
SKILL SAVE
Careful Testing Mechanic 1 Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel 3 weeks Cooldown


Talent skill stealth normal.png
SKILL SAVE
Crafty Twist Sniper 5 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 5 weeks Cooldown


Talent skill stealth normal.png
SKILL SAVE
Cunning Slip Smuggler 1 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown


Talent skill eletrconics normal.png
SKILL SAVE
Deft Control Spy 5 Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission 3 weeks Cooldown


Talent skill doctor normal.png
SKILL SAVE
Dogged Treatment Scavenger 8 Automatically passes a failed Doctor test in any situation, including on board healing, saving lives in accidents, or while exploring 6 weeks Cooldown


Talent skill tactics normal.png
SKILL SAVE
Exacting Design Hyperwarp Navigator 1 Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown


Talent skill pilot normal.png
SKILL SAVE
Expert Maneuver Pilot 1 Automatically passes a failed Pilot test in any situation, including deep space travel, landing, or hyperwarp travel 3 weeks Cooldown


Talent skill tactics normal.png
SKILL SAVE
Expert Planning Military Officer 1 Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown


Talent skill intimidate normal.png
SKILL SAVE
Famous Fury Zealot 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent skill doctor normal.png
SKILL SAVE
First Aid Combat Medic 1 Automatically passes a failed Doctor test in any situation, including on board healing, saving lives in accidents, or while exploring 3 weeks Cooldown


Talent skill explorer normal.png
SKILL SAVE
Gut Instinct Explorer 1 Automatically passes a failed Explore test in any situation; including Exploration or during a mission 3 weeks Cooldown


Talent skill eletrconics normal.png
SKILL SAVE
Hotwire Electronics Tech 1 Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission 3 weeks Cooldown


Talent skill intimidate normal.png
SKILL SAVE
Icy Stare Pirate 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent skill doctor normal.png
SKILL SAVE
Medical Staff Doctor 1 Automatically passes a failed Doctor test in any situation, including on board healing, saving lives in accidents, or while exploring 3 weeks Cooldown


Talent skill stealth normal.png
SKILL SAVE
Never There Assassin 5 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 5 weeks Cooldown


Talent skill shipops normal.png
SKILL SAVE
Safety Protocols Crew Dog 1 Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps 3 weeks Cooldown


Talent skill explorer normal.png
SKILL SAVE
Scout's Intuition Exo-Scout 1 Automatically passes a failed Explore test in any situation; including Exploration or during a mission 3 weeks Cooldown


Talent skill negotiate normal.png
SKILL SAVE
Settlement Diplomat 1 Automatically passes a failed Negotiate test in any situation; including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill stealth normal.png
SKILL SAVE
Sly Move Spy 1 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown


Talent skill command normal.png
SKILL SAVE
Stern Leader Quartermaster 1 Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill intimidate normal.png
SKILL SAVE
Unwavering Attention Bounty Hunter 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent skill shipops normal.png
SKILL SAVE
Watchful Eye Quartermaster 1 Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps 3 weeks Cooldown


Talent skill negotiate normal.png
SKILL SAVE
Wise Counsel Merchant 1 Automatically passes a failed Negotiate test in any situation; including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill tactics normal.png
SKILL SAVE
Airtight Plan Wing Tech 1 Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown


Talent skill intimidate normal.png
SKILL SAVE
Daunting Presence Xeno Hunter 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown