We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.

Skills

From Star Traders Wiki
Jump to: navigation, search
Ship Skill Pools

Skills are the measurement of what any particular crew member (including Captain and Officers) is capable of doing. Skills are increased through training in various Jobs. Characters may also have natural skill bonuses or gain them based on the Traits that they have. Bonus skill points are only used by officers and by regular crew in crew combat. The Ship Ops Skills of all crew members contribute to fulfilling the skill pools necessary to successfully fly and land the ship. Nearly all Ship Ops and Personal Skills are also collectively tested in deep space events, which are listed in the scrolling log on the right side when flying through deep space. Skills are also tested collectively in different operations such as Patrolling, Blockading, Spying, Exploring and accessing the Black Market. Combat skills apply uniquely to crew combat situations though some are tested in deep space travel.

The only character who can be assigned specific skill bonuses is the Captain. This is done using the Character Template Creator. The player will be given a number of bonus skill points to assign based on the priority level they have given to Skills. The Captains skills are very important because certain parts of the game have unique tests which are difficult to build large pools in, such as Exploring. Finding crew who can add to the explore skill pool is challenging so it is important for an Explorer captain to invest in bonus explore skills.

Combat Skills[edit | edit source]

Pistols[edit | edit source]

Rifles[edit | edit source]

Blades[edit | edit source]

Evasion[edit | edit source]

Tactics[edit | edit source]

  • Every point of Tactics grants a +1% chance of scoring a Critical Hit whenever attacking in crew combat.
  • Tested in deep space events.
  • Helps determine Exploration rewards.

Stealth[edit | edit source]

  • If in Stealth Mode in crew combat, crew members gain a 10% + Stealth Skill chance of scoring a Critical Hit when attacking.

Ship Ops Skills[edit | edit source]

Pilot[edit | edit source]

  • Tested in deep space events.

Ship Ops[edit | edit source]

  • Tested in deep space events.
  • Tested in fatal deep space events.

Gunnery[edit | edit source]

Repair[edit | edit source]

  • Tested in deep space events.

Electronics[edit | edit source]

  • Tested in deep space events.
  • Tested in fatal deep space events.

Navigation[edit | edit source]

  • Tested in deep space events.

Personal Skills[edit | edit source]

Doctor[edit | edit source]

  • Tested in deep space events.
  • Tested in fatal deep space events.

Command[edit | edit source]

  • Tested in deep space events.

Negotiate[edit | edit source]

Intimidate[edit | edit source]

  • Tested in deep space events.

Explore[edit | edit source]

  • Helps determine Exploration rewards.