Skills

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Ship Skill Pools

Skills are the measurement of what any particular crew member (including Captain and Officers) is capable of doing. Skills are increased through training in various Jobs. Characters may also have natural skill bonuses or gain them based on the Traits that they have. Bonus skill points are only used by officers and by regular crew in crew combat. The Ship Ops Skills of all crew members contribute to fulfilling the skill pools necessary to successfully fly and land the ship. Nearly all Ship Ops and Personal Skills are also collectively tested in various Skill Tests, such as in deep space events, which are listed in the scrolling log on the right side when flying through deep space. Skills are also tested collectively in different operations such as Patrolling, Blockading, Spying, Exploring and accessing the Black Market. Combat skills apply uniquely to crew combat situations though some are tested in deep space travel.

Talents utilize a crewmember's individual Skill modifier.

The only character who can be assigned specific skill bonuses is the Captain. This is done using the Character Template Creator. The player will be given a number of bonus skill points to assign based on the priority level they have given to Skills. The Captain's skills can be very important because certain parts of the game have unique tests which are difficult to build large pools in, such as Exploring. Bonus skills in explore will help an explorer captain get going much more quickly. Bonus skills can also be very important for captain who will be joining in Crew Combat as many jobs outside of Soldier, Pistoleer and Swordsman do not provide Evasion or substantial weapons skills.

Combat Skills[edit | edit source]

Pistols[edit | edit source]

  • Primary skill for determining chance-to-hit with Pistols in Crew Combat
  • Increases the effectiveness of one Pistoleer Talent
  • If higher than Blades and Rifles, contributes to grenade accuracy rolls
  • Primary skill of Pistoleer; secondary of Combat Medic and Military Officer; tertiary of Spy

Rifles[edit | edit source]

  • Primary skill for determining chance-to-hit with Rifles in Crew Combat
  • If higher than Pistols and Blades, contributes to grenade accuracy rolls
  • Primary skill of Sniper and Soldier; secondary of Bounty Hunter and Exo-Scout

Blades[edit | edit source]

  • Primary skill for determining chance-to-hit with Blades in Crew Combat.
  • Also, primary Skill for determining melee defense dice in Crew Combat (but only if you have a bladed weapon equipped.)
  • Increases the effectiveness of a few Swordsman Talents
  • Contributes to grenade accuracy rolls if higher than Rifles and Pistols
  • Primary skill of Swordsman; secondary of Assassin; tertiary of Zealot

Evasion[edit | edit source]

  • Primary skill for avoiding ranged attacks in Crew Combat
  • Secondary skill for avoiding melee attacks in Crew Combat
  • Increases the effectiveness of one Pistoleer Talent
  • Secondary skill of Swordsman, Pistoleer, and Soldier; tertiary of Assassin, Bounty Hunter, and Sniper

Tactics[edit | edit source]

  • Every point of Tactics grants a +1% chance of scoring a Critical Hit whenever attacking in crew combat
  • Tested in deep space events
  • Reduces Exploration risks
  • Increases Patrolling rewards
  • Can be tested with Captain's Wisdom to use Security Checkpoint to complete certain missions.
  • Can be tested with Captain's Strength to use Distracting Altercation or Attention Grabbing Brawl to complete certain missions quickly and without payment, though with the possibility of violence
  • Increases the effectiveness of one Military Officer Talent
  • Secondary skill for escaping and changing range at all ranges in ship combat
  • Secondary skill for dodging ranged attacks in crew combat if higher than Stealth skill
  • Secondary skill of Hyperwarp Navigator; tertiary skill of Commander, Doctor, Explorer, Merchant, Military Officer, and Pilot

Stealth[edit | edit source]

  • If in Stealth Mode in crew combat, crew members gain a 10% + Stealth Skill chance of scoring a Critical Hit when attacking
  • Secondary skill to dodge ranged attacks in crew combat if higher than Tactics skill
  • In crew combat, grants dodge dice equal to stealth armor's dodge value or combatant's stealth skill, whichever is lower
  • Increases rewards when trying to access a Black Market
  • Can be tested with Captain's Charisma to use Daring Disguise or Spice Hall Sneak to complete certain missions.
  • Can be tested with Captain's Quickness to use Sneaky Slip to complete certain missions
  • Increases the effectiveness of some Spy and Sniper Talents
  • Primary skill of Assassin; secondary of Sniper and Spy; tertiary of Smuggler

Ship Ops Skills[edit | edit source]

Pilot[edit | edit source]

  • Tested in deep space events
  • Tested in Zone landings
  • Increases rewards when Spying
  • Increases rewards when Blockading
  • Provides a skill save for negative Spying or Exploration results along with Quickness
  • One of the primary skills, along with electronics, for avoiding attacks in ship combat
  • Primary skill for changing range at ranges 1-3 in ship combat
  • Primary skill for weapon accuracy at ranges 1-3 in ship combat
  • Primary skill of Pilot and Pirate

Ship Ops[edit | edit source]

  • Tested in deep space events
  • Tested in fatal deep space events
  • Provides a skill save for negative exploration results along with Resilience
  • Provides a skill save for negative spying results along with Fortitude
  • Primary skill of Crew Dog; secondary skill of Electronics Tech, Gunner, Mechanic, and Quartermaster

Gunnery[edit | edit source]

  • Primary skill for determining chance-to-hit with Ship Weapons in Ship Combat
  • Increases the effectiveness of some Gunner Talents
  • Primary skill of Gunner; secondary skill of none; tertiary skill of Electronics Tech, Crew Dog, and Pirate

Repair[edit | edit source]

Electronics[edit | edit source]

  • Tested in deep space events
  • Tested in fatal deep space events
  • Increases rewards when Spying
  • Provides a skill save for negative Exploration results along with Wisdom
  • Provides a skill save for negative Spying results along with Quickness
  • Increases the effectiveness of a few Electronics Tech Talents
  • One of the primary skills, along with pilot, for avoiding attacks in ship combat
  • Primary skill of Electronics Tech and Spy; secondary of Engineer and Explorer; tertiary of Mechanic

Navigation[edit | edit source]

  • Tested in deep space events
  • Tested in Hyper-warp jumps
  • Increases Patrolling rewards
  • Provides a skill save for negative Spying results along with Wisdom
  • Provides a skill save for negative Blockading results along with Resilience
  • Increases the effectiveness of a few Hyperwarp Navigator, Smuggler and Pilot Talents
  • Primary skill for escaping and changing range at ranges 4-5 in ship combat
  • Primary skill for weapon accuracy at ranges 4-5 in ship combat
  • Primary skill of Hyperwarp Navigator; secondary of Pilot

Personnel Skills[edit | edit source]

Doctor[edit | edit source]

  • Tested in deep space events
  • Tested in fatal deep space events
  • Increases the effectiveness of Doctor and Combat Medic Healing Talents
  • Provides a skill save for negative exploration results along with Resilience
  • Primary skill of Combat Medic and Doctor; secondary of none; tertiary of Scavenger

Command[edit | edit source]

  • Tested in deep space events
  • Increases Patrolling rewards
  • Can be tested with Captain's Charisma to use Forged Papers or Commanding Air to complete certain missions quickly without payment
  • Provides a skill save for negative exploration results along with Charisma
  • Increases the effectiveness of many Commander and Military Officer Talents
  • Increases the effectiveness of some Quartermaster and Zealot Talents
  • Secondary skill for avoiding attacks in ship combat
  • Secondary skill for changing range in ship combat
  • Primary skill of Commander and Military Officer; secondary of Doctor, Merchant, and Zealot, tertiary of Quartermaster

Negotiate[edit | edit source]

  • Can be tested to help in mediation missions to increase rewards
  • Can be tested with Captain's Charisma attribute to use a Late Night Bribe or Discreet Bribe to complete certain missions quickly but costing more money.
  • Can be tested with Captain's Wisdom attribute to use Tense Negotiation to complete certain missions.
  • Increases the effectiveness of many Diplomat, Smuggler and Merchant Talents
  • Primary skill of Diplomat, Merchant, and Smuggler

Intimidate[edit | edit source]

Explore[edit | edit source]