Smuggler

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Smuggler
Icon job smuggler.png
Type
  Ship Operations
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Negotiate
Secondary Skill
  Intimidate
Tertiary Skill
  Stealth

A smuggler's talent lies in rumors, back-channels and the illegal underbelly of faction worlds. They are skilled at sneaking into and out of well protected zones with a hold full of illegal goods. The smuggler profits by flaunting legality, avoiding taxes and sniffing out rich trades in black markets. The Quadrants are vast and a smuggler who knows every corner will be able to hide, store cargo and avoid the law.

Starting Captain Traits[edit | edit source]

A captain whose first job is Smuggler will gain the following traits:


Skills[edit | edit source]

As a character advances in the Smuggler Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Stealth Negotiate Intimidate
1 1 2 1
2 1 3 3
3 2 3 3
4 2 4 3
5 2 4 4
6 2 5 4
7 2 5 5
8 2 6 5
9 3 6 5
10 3 7 5

Ranks 11 to 21[edit | edit source]

Rank Stealth Negotiate Intimidate
11 3 8 6
12 4 8 6
13 4 9 6
14 4 9 7
15 5 10 7
16 5 10 8
17 5 11 8
18 5 12 8
19 5 12 9
20 5 13 9

Ranks 21 to 31[edit | edit source]

Rank Stealth Negotiate Intimidate
21 6 13 9
22 6 14 10
23 6 14 11
24 6 15 11
25 6 16 11
26 7 16 11
27 7 16 12
28 7 16 13
29 7 17 13
30 8 17 14

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill stealth normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Cunning Slip 1 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown
Talent blackmarket rumor normal.png
Ui combat rangefinder empty.png
SMUGGLE
Word in the Market 1 When gaining access to the Black Market, you may learn about a Rumor through illicit whispers. 3 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
SEARCHED
Hideout 1 Prevents seizure of packages, prisoners or passengers when searched by an enemy vessel 3 weeks Cooldown
Talent blackmarket upgrade normal.png
Ui combat rangefinder empty.png
SMUGGLE
Backroom Deal 1 When attempting to access a Black Market, replace a risk card with a Market Access card 3 weeks Cooldown
Talent blackmarket passive normal.png
Ui combat rangefinder empty.png
SMUGGLE
Illicit Notoriety 1 When accessing a Black Market, always gain access at one Access Level higher 3 weeks Cooldown
Talent smuggler profits normal.png
Ui combat rangefinder empty.png
SMUGGLE
Bootleg Profits 5 When executing a trade at the Black Market worth over $5,000, increase your profit of the trade by 20% + Negotiate Skill 9 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
ENCOUNTER
Forged Permit 5 Well-forged documents can open doors; can be used to reduce the hostility of military ships encountered in travel 3 weeks Cooldown
Talent smuggler signjam normal.png
Ui combat rangefinder empty.png
Garbled Identity 5 Masks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation damage by up to Stealth Skill 3 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
ENCOUNTER
Faked Signature 5 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown
Talent trade into conflict smuggler normal.png
Ui combat rangefinder empty.png
TRADE
Slippery Trader 5 When trading into a Trade Ban or War, reduces the Rep penalty by 30% + double Negotiate Skill 9 weeks Cooldown
Talent increase blackmarket rep normal.png
Ui combat rangefinder empty.png
SMUGGLE
Insider Trading 8 When executing a trade at the Black Market worth over $5,000, gain Reputation up to your Negotiate Skill with your Contact 9 weeks Cooldown
Talent smuggler underworld normal.png
Ui combat rangefinder empty.png
SMUGGLE
Underworld Renown 8 When attempting to access a Black Market, replace a risk card with a Market Access card with Contact Influence bonus 3 weeks Cooldown
Talent smuggler crimcons normal.png
Ui combat rangefinder empty.png
SMUGGLE
Criminal Connections 11 When executing a trade at the Black Market worth over $5,000, gain a 30% + Charisma chance to learn about a Contact 9 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
SMUGGLE
Unlawful Royalty 11 When executing a trade at the Black Market worth over $50,000, gain a 50% + Charisma chance to learn about a Smuggler or Smuggler Prince Contact 9 weeks Cooldown


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