Specializing in long range combat, a Sniper employs powerful rifles to focus on single-shot kill or crippling attacks. Snipers often rely on stealth to take advantageous positions during battle.
Skills[edit | edit source]
As a character advances in the Sniper Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 12 to 22[edit | edit source]
Ranks 22 to 32[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Bullet TraceWeapon's Initiative
In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy, +15% Armor Piercing; successful hit causes -15% Deflection, -15% Dodge for 2 Turns
Vanishing Act8 Initiative
In crew combat, Buff yourself with +2 Initiative, +10% Armor Piercing, +25% Dodge, +15% Armor, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 2 Turns, retreats 1 slot
Dominant EyeOn Initiative
When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +25% Ranged Accuracy, +20% Armor Piercing, +10% Critical, +10% Dodge for 3 Turns
Target AcquiredOn Initiative
When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -2 Initiative, -25% Dodge, -10% Armor for 3 Turns
Eagle Eye8 Initiative
In crew combat, Buff yourself with +2 Initiative, +10% Ranged Accuracy, +10% Ranged Damage, +10% Critical, +25% To Resist Debuffs for 3 Turns
Staggering Hit1.5X Weapon's Initiative
In crew combat, Crippling Rifle Attack with +50% Armor Piercing, +10% Critical; successful hit causes +28 Bleeding, -20% Deflection for 2 Turns, knocks target back 1 slot; Requires Stealth Mode to use
Crafty Twist5 weeks Cooldown
Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission
Unseen Fear12 Initiative
Threat of a hidden sniper sows terror among those in the open. terror from unseen threat; hits 2 targets and Pins Target and causes -2 Initiative, -25% Dodge for 2 Turns in addition to (15 + 0 Stealth) Morale Loss
Parting Gift9 weeks Cooldown
After a successful Boarding, fires one final shot with deadly accuracy and kills an unlucky target; one enemy crew member dies
One-Shot2X Weapon's Initiative
In crew combat, Rifle Attack with +10% Ranged Damage, +15% Armor Piercing, +55% Critical; Requires Stealth Mode to use
Trick of the EyeOn Initiative
When making Initiative Roll in Crew Combat, Buff yourself with +10% Ranged Accuracy, +10% Ranged Damage, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns
Talent Strategy[edit | edit source]
Bullet Trace[edit | edit source]
This is a solid go-to option for when you don't have enough initiative to both attack and use stealth in a turn. It rarely one-shots a foe but has decent debuffs to allow an ally to finish off an enemy.
Vanishing Act[edit | edit source]
This is the only way a Sniper enters stealth (unless they also have ranks in Spy or Assassin which isn't recommended.) The stealth doesn't last terribly long but is incredibly powerful and allows the use of powerful talents.
Dominant Eye[edit | edit source]
A primarily offensive on-init talent, it is an excellent talent choice because using 18 initiative sniper rifles doesn't give you many attacks in a round; a buff that requires stealth but no action is very useful.
Target Acquired[edit | edit source]
This on-init talent weakens a front-line foe, so long as you are in stealth. The sniper is usually better served by hitting softer targets in the back two positions so this is a very situational choice.
Eagle Eye[edit | edit source]
This buff is tough to use without sacrificing a valuable attack for a round. As you'll typically be using Stealth every other round, you wont have a lot of initiative to spare for this talent. However, if you do find yourself with enough initiative (or are strange enough to use a machine gun with your sniper) you'll find this talent to be an all-around strong buff.
Staggering Hit[edit | edit source]
This is a strong stealth attack useful for firing anytime after you activate stealth. If you use this with a sniper rifle, you will almost certainly have an initiative penalty the following turn, permitting you only a single action. However, the nearly guaranteed penetrating hit and bleeding make it a good tradeoff. This competes with One-shot for the "finishing" move role but can be used from the third position in the unfortunate event that you are pulled forward one position.
Crafty Twist[edit | edit source]
Your crew generally only needs a single stealth saving roll. This is typically better served by having a non-combat focused Spy learn it than your Sniper. But, if you don't have a Spy, you could learn this talent and respec later once you do.
Unseen Fear[edit | edit source]
This is a costly talent but can be worth it if you find yourself in the situation where your sniper (and other crew members) are having trouble hitting your foe as this talent cannot miss.
Parting Gift[edit | edit source]
This is identical to an Assassin talent. It is useful early in Ship Combat when the health of crew members is still quite high as it ignores how much health they have remaining.
One-Shot[edit | edit source]
This is the ultimate one-attack-per-turn move and is only available if you have stealth enabled. The extreme critical chance combined with the high base damage of a sniper rifle does mean it often takes a foe from full health to 0 in a single attack. It can theoretically deal less damage than Staggering Hit if the foe has an obscene amount of armor but the high penetration of sniper rifles can make that bonus redundant anyway. The obscene amount of initiative cost means it should be used last in your turn as it will definitely push you into penalty range (excepting rare circumstances where the Sniper is using a machine gun instead and has a lot of initiative.)
|Ship Operations||Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer |
Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Smuggler
|Fighters||Assassin • Bounty Hunter • Combat Medic • Exo-Scout • Military Officer |
Pistoleer • Soldier • Swordsman • Spy • Sniper • Zealot