| Contacts |
Specializing in long range combat, a Sniper employs powerful rifles to focus on single-shot kill or crippling attacks. Snipers often rely on stealth to take advantageous positions during battle.
Skills[edit | edit source]
As a character advances in the Sniper Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Bullet Trace||1||In crew combat, Crippling Rifle Attack with +25% Ranged Accuracy, +15% Armor Piercing; successful hit causes -15% Deflection, -15% Dodge for 2 Turns||Costs Weapon's Initiative to use (No Valid Weapon)|
|Vanishing Act||1||In crew combat, Buff yourself with +2 Initiative, +10% Armor Piercing, +25% Dodge, +15% Armor, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 2 Turns, retreats 1 slot||Costs 8 Initiative to use|
|Dominant Eye||1||When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +25% Ranged Accuracy, +20% Armor Piercing, +10% Critical, +10% Dodge for 3 Turns||Chance to activate at the start of each combat turn|
|Target Acquired||1||When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -2 Initiative, -25% Dodge, -10% Armor for 3 Turns; Requires Stealth Mode to use||Chance to activate at the start of each combat turn|
|Eagle Eye||5||In crew combat, Buff yourself with +2 Initiative, +10% Ranged Accuracy, +10% Ranged Damage, +10% Critical, +25% To Resist Debuffs for 3 Turns||Costs 8 Initiative to use|
|Staggering Hit||5||In crew combat, Crippling Rifle Attack with +50% Armor Piercing, +10% Critical; successful hit causes +28 Bleeding, -20% Deflection for 2 Turns, knocks target back 1 slot; Requires Stealth Mode to use||Costs 1.5X Weapon's Initiative to use (No Valid Weapon)|
|Crafty Twist||5||Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission||5 weeks Cooldown|
|Unseen Fear||8||Threat of a hidden sniper sows terror among those in the open. terror from unseen threat; hits 2 targets and Pins Target and causes -2 Initiative, -25% Dodge for 2 Turns in addition to (15 + 0 Stealth) Morale Loss||Costs 12 Initiative to use|
|Parting Gift||8||After a successful Boarding, firing one final shot with deadly accuracy kills an unlucky target; one enemy crew member dies||9 weeks Cooldown|
|One-Shot||11||In crew combat, Rifle Attack with +10% Ranged Damage, +15% Armor Piercing, +45% Critical; Requires Stealth Mode to use||Costs 2X Weapon's Initiative to use (No Valid Weapon)|
|Ship Operations|| Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer |
Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Smuggler
|Fighters|| Bounty Hunter • Combat Medic • Exo-Scout • Military Officer |
Pistoleer • Soldier • Swordsman • Spy • Zealot • Sniper