Spy

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Spy
Icon job spy.png
Type Fighter
Acquisition Contacts
Starting Captain
SKILLS
Primary Skill Electronics
Secondary Skill Stealth
Tertiary Skill Pistols

A spy knows that much can be achieved while leaving very few traces behind. The spy is the master of sneaking in and out of places, spying, gathering intel, completing the mission, and then disappearing without being seen. They are experts at working behind enemy lines.

Starting Captain Traits[edit | edit source]

A captain whose first job is Spy will gain the following traits:

  • Charmer: +3 Charisma.
  • Sharp-Witted: 25% chance of gaining double experience points each time experience is gained.


Skills[edit | edit source]

As a character advances in the Spy Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Pistols Stealth Electronics
1 1 2 1
2 1 3 3
3 2 3 3
4 2 3 4
5 2 4 4
6 2 4 5
7 2 5 5
8 2 5 6
9 3 5 6
10 3 6 6
11 3 7 6

Ranks 12 to 22[edit | edit source]

Rank Pistols Stealth Electronics
12 3 7 7
13 3 7 8
14 3 7 9
15 3 8 9
16 4 8 10
17 4 8 11
18 4 8 12
19 4 9 12
20 4 9 13
21 6 9 13

Ranks 22 to 32[edit | edit source]

Rank Pistols Stealth Electronics
22 6 10 14
23 6 11 14
24 6 11 15
25 7 11 15
26 7 12 15
27 7 12 16
28 7 13 16
29 7 13 17
30 8 14 17
31 8 14 18
32 9 15 18

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill stealth normal.png
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SKILL SAVE
Rank: 1
Sly Move
3 weeks Cooldown

Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission

Talent spy remove normal.png
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SPY
Rank: 1
Espionage Sweep
3 weeks Cooldown

When Spying in the orbit of a system, remove a risk card

Talent badge crewcombat.png

Talent combat spy disappear normal.png
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Rank: 1
Disappearing Act
8 Initiative

In crew combat, Buff yourself with +2 Initiative, +25% Parry, +25% Dodge, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns

Talent spy closeobserve normal.png
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Rank: 1
Close Observation
18 weeks Cooldown

Sharp scrutiny grants Wisdom % to reveal a Contact's hidden Traits during any interaction where money changes hands

Talent badge crewcombat.png

Talent combat spy shadowfire normal.png
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Rank: 1
Shadowed Fire
Weapon's Initiative

In crew combat, Pistol Attack with +25% Ranged Damage, +25% Armor Piercing, +25% Critical; Requires Stealth Mode to use

Talent skill eletrconics normal.png
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SKILL SAVE
Rank: 5
Deft Control
3 weeks Cooldown

Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission

Talent badge shipcombat.png

Talent spy bolt normal.png
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Rank: 5
Bolt
3 weeks Cooldown

Buffs Ship with +30 Escape for next 3 Turns

Talent badge crewcombat.png

Talent combat spy distracting normal.png
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Rank: 5
Distracting Shots
Weapon's Initiative

In crew combat, Pistol Attack with +10% Ranged Damage, +10% Armor Piercing, retreats 1 slot. Successful attack Buffs yourself with Engages Stealth Mode, +(10% + Stealth) Critical for 3 Turns

Talent spy upgrade normal.png
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SPY
Rank: 5
Scouring Search
3 weeks Cooldown

When Spying in the orbit of a system, replace a risk card with an Intel Records reward card.

Talent spy unauth access normal.png
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BOARDING
Rank: 5
Unauthorized Access
3 weeks Cooldown

After a successful Boarding, breaking into the enemy ship's data banks; steals up to Electronics Skill in Intel Records

Talent spy reduce rep loss normal.png
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MISSION
Rank: 5
Stealth Op
18 weeks Cooldown

When completing steps in a Mission with a stealthy action, you careful cover your tracks and mitigates your Reputation loss by up to Stealth Skill

Talent spy intel profit normal.png
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INTEL
Rank: 8
Data Haul
3 weeks Cooldown

Increases price for sold Intel Records by 10% + Electronics Skill. Contact Influence gains or losses increased by Charisma %

Talent spy forged normal.png
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ENCOUNTER
Rank: 8
Faked Signature
3 weeks Cooldown

Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters

Talent badge crewcombat.png

Talent combat spy sneak normal.png
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Rank: 8
Sneak Attack
Weapon's Initiative

In crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit 50% Stun target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use

Talent spy passive double normal.png
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SPY
Rank: 11
High Stakes
3 weeks Cooldown

When Spying in the orbit of a system, increase all Intel rewards by 30% + Electronics Skill

Talent spy secretsunbound normal.png
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LANDING
Rank: 11
Secrets Unbound
9 weeks Cooldown

Upon landing in an Urban Zone, 10% + Electronics Skill chance to gather Intel Records about the local Faction

Talent spy mission normal.png
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SPY
Rank: 11
Cloak and Dagger
3 weeks Cooldown

When Spying in the orbit of a system, replace a risk card with an Mission Success reward card

Talent badge crewcombat.png

Talent combat spy killeraim normal.png
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Rank: 11
Killer's Aim
6 Initiative

In crew combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +20% Armor Piercing, +35% Critical for 3 Turns

Talents spy reroll all normal.png
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SPY
Rank: 15
Rampant Theft
21 weeks Cooldown

When Spying in the orbit of a system, reroll all 5 cards and draw a new hand


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