Background[edit | edit source]
Spies are masters at sneaking in and out of places, gathering intel and completing missions without leaving a trace.
Traits[edit | edit source]
A captain whose first job is Spy will gain the following traits:
- Charmer: +2 Charisma
- Sharp-Witted: 25% chance of gaining double XP each time XP is gained
Skills[edit | edit source]
As a character advances in the Spy Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 11[edit | edit source]
Ranks 11 to 21[edit | edit source]
Ranks 21 to 31[edit | edit source]
Talents[edit | edit source]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
|Deft Control||1||Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission||3 weeks Cooldown|
|Sly Move||1||Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission||3 weeks Cooldown|
|Espionage Sweep||1||When Spying in the orbit of a system, remove a risk card.||3 weeks Cooldown|
|Disappearing Act||1||In Crew Combat, Buffs self with +5 Initiative, +35% Parry, +35% Dodge, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns||n/a|
|Shadowed Fire||1||In Crew Combat, Pistol Attack with +25% Ranged Accuracy, +25% Dmg, +2 Armor Piercing; Requires Stealth Mode to use||n/a|
|Bolt||5||Buffs Ship with +30 Escape for next 3 Turns||3 weeks Cooldown|
|Distracting Shots||5||In Crew Combat, Pistol Attack with +10% Dmg, +1 Armor Piercing, retreats 1 slot. Successful attack Buffs self with Engages Stealth Mode, +(10% + Stealth) Critical for 3 Turns||n/a|
|Scouring Search||5||When Spying in the orbit of a system, replace a risk card with an Intel Records reward card.||3 weeks Cooldown|
|Close Observation||5||Sharp observation may reveal a crew member's hidden Trait upon landing on a world||3 weeks Cooldown|
|Data Haul||8||Increases price for sold Intel Records by 10% + Electronics Skill. Contact Influence gains or losses increased by Charisma %||3 weeks Cooldown|
|Faked Signature||8||Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters||3 weeks Cooldown|
|Sneak Attack||8||In Crew Combat, Crippling Pistol Attack with +10% Dmg, +10% Critical; successful hit 50% Stun target and causes -5 Initiative for 3 Turns; Requires Stealth Mode, ends Stealth Mode on use||n/a|
|High Stakes||11||When Spying in the orbit of a system, double all Intel Record rewards.||3 weeks Cooldown|
|Secrets Unbound||11||When entering orbit of a system, 10% + Electronics Skill chance to gather Intel Records about the local Faction||3 weeks Cooldown|
|Cloak and Dagger||11||When Spying in the orbit of a system, replace a risk card with an Mission Success reward card||3 weeks Cooldown|
|Killer's Aim||11||In Crew Combat, Requires Stealth Mode active; Buffs self with +1 Armor Piercing, +25% Critical for 2 Turns||n/a|
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