Spy

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Spy
Icon job spy.png
Type
  Fighter
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Electronics
Secondary Skill
  Stealth
Tertiary Skill
  Pistols

A spy knows that much can be achieved while leaving very few traces behind. The spy is the master of sneaking in and out of places, spying, gathering intel, completing the mission, and then disappearing without being seen. They are experts at working working behind enemy lines.

Starting Captain Traits[edit | edit source]

A captain whose first job is Spy will gain the following traits:

  • Charmer: +3 Charisma.
  • Sharp-Witted: 25% chance of gaining double experience points each time experience is gained.


Skills[edit | edit source]

As a character advances in the Spy Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Pistols Stealth Electronics
1 1 2 1
2 1 3 3
3 2 3 3
4 2 3 4
5 2 4 4
6 2 4 5
7 2 5 5
8 2 5 6
9 3 5 6
10 3 6 6

Ranks 11 to 21[edit | edit source]

Rank Pistols Stealth Electronics
11 3 7 6
12 3 7 7
13 3 7 8
14 3 7 9
15 3 8 9
16 4 8 10
17 4 8 11
18 4 8 12
19 4 9 12
20 4 9 13

Ranks 21 to 31[edit | edit source]

Rank Pistols Stealth Electronics
21 6 9 13
22 6 10 14
23 6 11 14
24 6 11 15
25 7 11 15
26 7 12 15
27 7 12 16
28 7 13 16
29 7 13 17
30 8 14 17

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill stealth normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Sly Move 1 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown
Talent spy remove normal.png
Ui combat rangefinder empty.png
SPY
Espionage Sweep 1 When Spying in the orbit of a system, remove a risk card 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat spy disappear normal.png
Ui combat rangefinder.png
Ui combat rangefinder green.png
Ui combat rangefinder green.png
Ui combat rangefinder green.png
Ui combat rangefinder gray.png
Disappearing Act 1 In crew combat, Buff yourself with +2 Initiative, +25% Parry, +25% Dodge, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns Costs 8 Initiative to use
Talent fire normal.png
Ui combat rangefinder empty.png
Close Observation 1 Sharp scrutiny grants Wisdom % to reveal a Contact's hidden Traits during any interaction where money changes hands 26 weeks Cooldown

Talent badge crewcombat.png

Talent combat spy shadowfire normal.png
Ui combat rangefinder.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder gray.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Shadowed Fire 1 In crew combat, Pistol Attack with +25% Ranged Damage, +25% Armor Piercing, +25% Critical; Requires Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)
Talent skill eletrconics normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Deft Control 5 Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission 3 weeks Cooldown

Talent badge shipcombat.png

Talent spy bolt normal.png
Ui combat rangefinder empty.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Ui combat rangefinder ship blue.png
Bolt 5 Buffs Ship with +30 Escape for next 3 Turns 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat spy distracting normal.png
Ui combat rangefinder.png
Ui combat rangefinder gray.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder gray.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder gray.png
Distracting Shots 5 In crew combat, Pistol Attack with +10% Ranged Damage, +10% Armor Piercing, retreats 1 slot. Successful attack Buffs yourself with Engages Stealth Mode, +(10% + Stealth) Critical for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)
Talent spy upgrade normal.png
Ui combat rangefinder empty.png
SPY
Scouring Search 5 When Spying in the orbit of a system, replace a risk card with an Intel Records reward card. 3 weeks Cooldown
Talent spy unauth access normal.png
Ui combat rangefinder empty.png
BOARDING
Unauthorized Access 5 After a successful Boarding, breaking into the enemy ship's data banks; steals up to Electronics Skill in Intel Records 3 weeks Cooldown
Talent spy intel profit normal.png
Ui combat rangefinder empty.png
INTEL
Data Haul 8 Increases price for sold Intel Records by 10% + Electronics Skill. Contact Influence gains or losses increased by Charisma % 3 weeks Cooldown
Talent spy forged normal.png
Ui combat rangefinder empty.png
ENCOUNTER
Faked Signature 8 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat spy sneak normal.png
Ui combat rangefinder.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder gray.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Sneak Attack 8 In crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit 50% Stun target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)
Talent spy passive double normal.png
Ui combat rangefinder empty.png
SPY
High Stakes 11 When Spying in the orbit of a system, increase all Intel rewards by 30% + Electronics Skill 3 weeks Cooldown
Talent spy secretsunbound normal.png
Ui combat rangefinder empty.png
LANDING
Secrets Unbound 11 Upon landing in an Urban Zone, 10% + Electronics Skill chance to gather Intel Records about the local Faction 9 weeks Cooldown
Talent spy mission normal.png
Ui combat rangefinder empty.png
SPY
Cloak and Dagger 11 When Spying in the orbit of a system, replace a risk card with an Mission Success reward card 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat spy killeraim normal.png
Ui combat rangefinder.png
Ui combat rangefinder green.png
Ui combat rangefinder green.png
Ui combat rangefinder green.png
Ui combat rangefinder gray.png
Killer's Aim 11 In crew combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +20% Armor Piercing, +35% Critical for 3 Turns Costs 6 Initiative to use


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