Swordsman

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Swordsman
Icon job swordsman.png
Type Fighter
Acquisition Contacts
Military >6
SKILLS
Primary Skill Blades
Secondary Skill Evasion

Relying on speed and evasion, a swordsman fights in the front, pushing to close the distance with any enemy. Often exposed in combat, a swordsman must be a master of evasion, ruggedly tough, or kill foes very quickly.


Skills[edit | edit source]

As a character advances in the Swordsman Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Blades Evasion
1 3 1
2 4 3
3 5 3
4 5 4
5 6 4
6 7 4
7 8 4
8 8 5
9 9 5
10 10 5
11 11 6

Ranks 12 to 22[edit | edit source]

Rank Blades Evasion
12 12 6
13 12 7
14 13 7
15 14 8
16 14 9
17 15 9
18 16 9
19 17 9
20 17 10
21 18 10

Ranks 22 to 32[edit | edit source]

Rank Blades Evasion
22 19 11
23 20 11
24 20 12
25 20 13
26 21 13
27 22 13
28 23 13
29 24 13
30 25 14
31 26 14
32 27 15

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

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Talent combat sword rash normal.png
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Rank: 1
Rash Courage
6 Initiative

In crew combat, Buff yourself with +30% Blade Accuracy, +30% Melee Damage, +10% Armor Piercing, -10% Armor for 4 Turns, advances 1 slot

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ON INIT
Rank: 1
Bravery Line
On Initiative

When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +15% Critical, +15% Parry for 3 Turns

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Talent swordsman sharpcounter normal.png
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Rank: 1
Sharp Counter
1.5X Weapon's Initiative

In crew combat, Blade Attack. Successful attack Buffs yourself with +25% Parry, +10% Armor, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter for 3 Turns

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Talent swordsman bladestrike normal.png
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Rank: 1
Balanced Blade
Weapon's Initiative

In crew combat, Blade Attack. Successful attack Buffs yourself with +25% Blade Accuracy, +10% Melee Damage, +10% Armor Piercing, +25% Parry for 2 Turns

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Talent swordsman slashingretreat normal.png
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Rank: 1
Slashing Retreat
Weapon's Initiative

In crew combat, Blade Attack, retreats 1 slot. Successful attack Buffs yourself with +10% Armor Piercing, +25% Parry, +25% Dodge, +10% Armor for 2 Turns

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Rank: 5
Strength of Steel
6 Initiative

In crew combat, Buff yourself with +40% Parry, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Blades) HP and Morale

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Talent combat sword charge normal.png
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Rank: 5
Devastating Charge
1.5X Weapon's Initiative

In crew combat, Crippling Blade Attack; successful hit causes 50% Stun, -2 Initiative, -25% Parry for 2 Turns, advances 1 slot

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Rank: 5
Flash Fury
Weapon's Initiative

In crew combat, Blade Attack with +25% Armor Piercing, +25% Critical and removes all Buffs from target, knocks target back 1 slot

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Talent combat swords skewering normal.png
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Rank: 8
Skewering Thrust
2X Weapon's Initiative

In crew combat, Blade Attack hits 2 targets with +25% Blade Accuracy, +10% Melee Damage, +10% Critical, advances 1 slot

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Talent combat sword rally normal.png
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Rank: 8
Bladesman Rally
4 Initiative

In crew combat, Removes all Debuffs; Restores (25 + 0 Evasion) Morale

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Talent combat sword bladehilt normal.png
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Rank: 11
Blade and Hilt
2X Weapon's Initiative

In crew combat, Blade Attack hits 2 targets. Successful attack Buffs yourself with +10% Melee Damage, +10% Armor Piercing, +25% Critical, -15% Parry, -15% Dodge for 3 Turns

Talent Strategy[edit | edit source]

Rash Courage[edit | edit source]

A talent useful for recovering from being knocked back to position three as well as to convert a swordsman from a defensive roll to an aggressive role. This is the only Swordsman talent capable of moving out of position 3. Without this, or a move from another job, you will be forced to spent a lot of initiative simply swapping position to recover.

Bravery Line[edit | edit source]

A helpful on init talent with no real drawbacks. Keep in mind that the initiative won't be applied to your character until the round AFTER the one they acquire the buff on.

Sharp Counter[edit | edit source]

A very powerful and unique defensive talent. Sharp counter must land in order for the buff to be given; thus it is expensive to miss. The buff boosts defenses significantly, allows counter attacks against foes that attack you from positions 1 and 2 that do not change their position during their attack. (Some Pistoleer talents are good counters to this talent.) On higher difficulties, the AI will often avoid attacking a character with this buff active. Thus, a defensive strategy involving buffs to the evasion or armor of others is still warranted. A special note that makes this ability especially powerful is that the swordsman will counter attack with Balanced Blade, if it is learned. This effectively gives you two talents, for the price of 1.5.

Balanced Blade[edit | edit source]

Balanced Blade effectively upgrades your basic attack. The buff granted if you hit is very good across the board. If you learn this, you will never need to use your basic attack again. This talent is used by Sharp Counter's counter attack.

Slashing Retreat[edit | edit source]

A situational talent, this attack moves you further back as well as giving you some powerful defensive buffs and a modest bonus to armor penetration. As you can only hit the front position with this talent it may seem rather limiting. However, the proper use of this talent is an excellent way to avoid counter-attacks from a foe buffed with Sharp Counter, as your movement-while-attacking avoids the counter attack effect.

Strength of Steel[edit | edit source]

This buff is an excellent way to build a strong defender. At higher levels, the healing and morale restoration will be significant and the Parry dice bonus will be absurdly good. The initiative cost is very low. Coupled with another character with any healing talent, your front-line swordsman can become very hard to kill.

Devastating Charge[edit | edit source]

Perhaps the best reason to field a swordsman in position 2, this attack can only be used from that slot. Dealing a whopping 50% stun (which makes it ideal against tough foes like Xeno) as well as a small initiative drain (which if used right may deny a foe a turn) and reducing parry for followup attacks, this attack is a quick way to shut down nearly any threat that you can land a blow on.

Flash Fury[edit | edit source]

Flash Fury is useful for a variety of reasons, high damage potential, knockback to counter enemy swordsmen, and removing buffs. If you lack a character with buff removal, consider getting this talent third or fourth in your swordsman talents.

Skewering Thrust[edit | edit source]

This talent is the alternative to Devastating Charge. They both require position 2 and both move you to position 1 upon using it. You should really pick one or the other. This talent is all about damage and hits two targets at a time. However, it will cost you double the initiative to use. If you aren't likely to kill either foe with this attack, be sure your swordsman has enough health, armor and evasion to survive their reprisal.

Bladesman Rally[edit | edit source]

This is an ultra-cheap way to restore morale and clear debuffs. Strength of Steel, for all of its merits, cannot clear existing debuffs. Consider this talent if your combat crew lacks any other talents that can remove debuffs, or if you find yourself running out of morale on your frontline frequently.

Blade and Hilt[edit | edit source]

This is the ultimate aggressive talent for the swordsman. The buffs are very powerful and only require hitting one of the two foes in order to be obtained. However, they will leave your defenses lacking in return.


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