We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.

Talents

From Star Traders Wiki
Jump to: navigation, search

Each Job provides a series of Talents representing the special abilities granted by the Job-specific training. As Characters progress through Job Ranks, more and more Talents become available.

There are many different types of Talents available to your characters, including talents that are useful before, during and after ship combat, during crew combat, those used while using Contact Services, and others used while traveling, landing, Exploring, Spying, Patrolling, Blockading or trying to access the Black Market. All talents that reference a skill use the skill level of the individual crew member using the talent. All talents that use attributes, use the attributes of the individual crew member using the talent as well.

Talent Types and Stacking[edit | edit source]

There are three main types of Talents -- Ship Combat Talents, Crew Combat Talents, and all Game Event Talents.  

In Ship Combat, you can use a single Talent a turn. A Ship Combat Talent goes on Cooldown after use and cannot be used again until its Cooldown ends.  Any buffs or debuffs from a Ship Combat Talent can stack. Therefore, you can use multiple copies of Evasive Maneuvers in a single combat and gain the stacked bonuses.

Crew Combat Talents cost a certain amount of Initiative to use and you can only use one when it is your turn. Crew Combat Talents do not go on Cooldown after use. Any buffs or debuffs from a Crew Combat Talent do not stack. Therefore, rebuffing yourself with the same ability does not double the effect but does reset the effect's duration.

The Game Event Talents are linked to a game event, such as landing on a world, making a hyperwarp jump, completing a Skill test such as Stealth or making a $5,000 credit or more trade. When such an event happens, a single Talent is selected from your crew and applied. Only one Game Event Talent can be applied to any given game event. These Game Event Talents go on Cooldown after use and cannot be used again until its Cooldown ends.

Ship Combat Talent Stars[edit | edit source]

Each Ship Combat Talent displays up to 5 stars in its icon bar. These stars indicate the Ship Combat ranges at which the Talent is valid. Your ship must be at one of these ranges to use the Talent.

  • Stars denote Ship Combat ranges 5-4-3-2-1, in that order from left to right.
  • A blue star means that the Talent is a self-buff, or has instant effect, on your own ship, and is valid at this range.
  • A red star means that the Talent is a debuff on the enemy ship (if any of your weapons hit this turn), and is valid at this range.
  • A black dot means that the Talent is not valid at this range.

Crew Combat Talent Details[edit | edit source]

Crew Combat Talent Weapon Requirements[edit | edit source]

If a crew combat ability makes mention of one of Blades, Pistols, or Rifles, then a weapon of that type must be equipped for that talent to be used. For example, the Strength of Steel Talent mentions the Blades Skill in its equation to restore Health and therefore can only be used if a blade is equipped. Buffs that rely on a non-weapon Skill, such as Evasion, can be used regardless of the weapon equipped.

Crew Combat Talent Dot Indicators[edit | edit source]

Each Crew Combat Talent displays two sets of 4 dots each. These dots indicate the Crew Combat positions at which the Talent is valid, and which friendly or enemy positions it may target (if applicable).

Left-side Bank of 4 Dots (Blue, Green, Black)[edit | edit source]

The left-side bank of 4 dots indicates friendly crew positions 4-3-2-1, in the same order you see them in a Crew Battle.

  • A green dot (on the left) means that this Talent is valid at this position, and self-targets its host (or the host's party).
  • A blue dot (on the left) means that this Talent is valid at this position, and may target other crew as shown in the right-side bank; see below.
  • A black dot (on the left) means that this Talent is not valid in this position. If the Talent is a self-buff, you can't do it from here. If the Talent targets the enemy, you can't target them from here.
Right-side Bank of 4 Dots (Red, Green, Black, blank)[edit | edit source]

The right-side bank of 4 dots can indicate either friendly crew positions in 4-3-2-1 order, or enemy crew positions in 1-2-3-4 order, in both cases in the same order you see them in Crew Combat.

  • All-blank (on the right) means that this Talent is a self-buff, and automatically targets its host.
  • A red dot (on the right) means that this Talent can target enemy crew in this position (in 1-2-3-4 order).
    • Examples: Soldier T1 Suppressing Fire can target enemy positions 1-2.
    • Exo-Scout T5 Burrowing Shots (with rifle, vs. Xeno crews only) and Spy T8 Sneak Attack (with pistol) can target all enemy positions 1-4.
    • All grenade Talents automatically attack both enemy positions 1-2, and thus are shown as (red-red-black-black).
  • A green dot (on the right) means that this Talent can target a friendly crew in this position (in 4-3-2-1 order, same as for the left side). Some Talents explicitly state that they target the entire party, or 2 friendly positions, and these show 4 or 2 green dots, respectively.
    • Examples: Most healing Talents (Combat Medic T1 Cleansing Purge, et al.) are 4-blue 4-green, meaning that you can stand in any position and heal any 1 friendly position (including yourself).
    • Some party buffs explicitly state "entire team", and show 4-green on the right: Combat Medic T1 E-Suture, Commander T1 Rallying Aura, Soldier T5 Backline Leader and T8 Frontline Brave, etc.
    • Military Officer T1 Tactical Edge shows (blue-blue-blue-black) (green-green-green-black), which means you can stand in positions 4-2 and target friendly positions 4-2 (including yourself). Note that if you're in position #2 and you target yourself, then this Talent will advance you into position #1 as part of its effect, and then this Talent is disabled as long as you remain in #1.
  • A black dot (on the right) means that this Talent cannot target this position. The order of the positions is implied by the color of the other dots (and there's always a minimum of 1 colored dot).

All Talents[edit | edit source]

Icon Name Job Required Rank Description Cooldown


Talent money edict normal.png
EDICT
Abiding Death Bounty Hunter 1 Price for death warrant Edict is discounted by 10% + Intimidate Skill 3 weeks Cooldown


Talent pirate acrobaticdrive normal.png
Acrobatic Dive Pirate 5 Buffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent diplo reduce rep loss normal.png
MISSION
Adept Mediation Diplomat 5 When completing steps in a Mission using Negotiation Skill legally (not bribes), your careful mediation mitigates your Reputation loss by up to Negotiation Skill 18 weeks Cooldown


Talent combat pistoleer advance normal.png
Advancing Front Pistoleer 8 In crew combat, Pistol Attack with +10% Ranged Damage, +20% Armor Piercing, +35% Critical, advances 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent plan interdictor defend normal.png
Aegis Pattern Wing Leader 1 Launch an Interdictor craft with a 3 Turn flight plan to defend against enemy craft and shoot down up to one Missile or Torpedo a Turn. On launch, Buffs Ship with +25% to Hit Craft, +10% Defense, +10 Range Change for 3 Turns no time Cooldown


Talent combat scout mobility normal.png
Aggressive Advance Exo-Scout 1 In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +2 Initiative, +25% Ranged Accuracy, +25% Armor Piercing, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent pistoleer aimedshot normal.png
Aimed Focus Pistoleer 1 In crew combat, Buff yourself with +25% Ranged Accuracy, +25% All Damage, +10% Critical for 3 Turns, Restores (10 + 0 Evasion) Morale Costs 6 Initiative to use


Talent skill tactics normal.png
SKILL SAVE
Airtight Plan Wing Tech 1 Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown


Talent blockade bomber passive normal.png
BLOCKADE
Alarming Pass Wing Bomber 8 When Blockading a system as the pilot of a Bomber craft, increase all credit rewards by 20% + Electronics 9 weeks Cooldown


Talent elo alertscanner normal.png
ORBIT
Alert Scanner Electronics Tech 1 Upon entering the orbit of a new system, 10% + Electronics Skill chance to learning a Rumor 9 weeks Cooldown


Talent eng all power normal.png
All The Power Engineer 15 Routing more power to the void reactor to escape. Buffs Ship with -10% Shield, +20 Range Change, +40 Escape, Self-inflicts +30 Component Dmg/Turn for next 2 Turns 9 weeks Cooldown


Talent combat assassin antidote normal.png
Antidote Assassin 8 In crew combat, Removes all Debuffs; Buffs with +10% Armor, +32 Bio-Poison Resist for 3 Turns Costs 6 Initiative to use


Talent combat assassin arterial normal.png
Arterial Slash Assassin 8 In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing; successful hit causes -3 Initiative, +24 Bleeding for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent skill repair normal.png
SKILL SAVE
Artful Solder Scavenger 1 Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel 3 weeks Cooldown


Talent explorer xeno normal.png
EXPLORE
Artifact Hunter Exo-Scout 11 When Exploring a Wild Zone, replace a risk card with an Artifacts reward card; however there is a Danger-based chance to draw Artifacts guarded by xeno card instead 9 weeks Cooldown


Talent explorer profit artifacts normal.png
ARTIFACTS
Artifact Profiteer Explorer 5 When selling Xeno Artifacts, increase the profit of the deal by 25% + Explore Skill 9 weeks Cooldown


Talent doctor assistedcare normal.png
DOCTOR
Assisted Care Doctor 1 Reduces the price for medical care at the Doctor by 10% + Doctor Skill 3 weeks Cooldown


Talent money repair normal.png
UPGRADE
Assisted Installation Engineer 5 Discounts any upgrade of a ship component at the Starport by 10% + Repair Skill 3 weeks Cooldown


Talent salvage xp normal.png
SALVAGE
Astounding Find Engineer 8 While Salvaging at an Orbital, replace a risk card with a Experience Bonus card 6 weeks Cooldown


Talent skill repair normal.png
SKILL SAVE
Attentive Overhaul Engineer 1 Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel 3 weeks Cooldown


Talent skill command normal.png
SKILL SAVE
Aura of Command Commander 1 Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent combat soldier backline normal.png
Backline Leader Soldier 5 In crew combat, Buffs entire team with +10% Ranged Accuracy, +10% All Damage, +10% Armor, +25% To Resist Debuffs for 3 Turns Costs 10 Initiative to use


Talent blackmarket upgrade normal.png
SMUGGLE
Backroom Deal Smuggler 1 When attempting to access a Black Market, replace a risk card with a Market Access card 3 weeks Cooldown


Talent swordsman bladestrike normal.png
Balanced Blade Swordsman 1 In crew combat, Blade Attack. Successful attack Buffs yourself with +25% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing, +25% Parry for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent skill intimidate normal.png
SKILL SAVE
Baleful Grimace Quartermaster 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent combat commander barked normal.png
Barked Order Commander 5 In crew combat, intimidating command causes -25% All Accuracy, -25% All Damage for 3 Turns, knocks target back 1 slot Costs 12 Initiative to use


Talent pirate barrelroll normal.png
Barrel Roll Pirate 5 Buffs Ship with -25% Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent victory battle dmg normal.png
VICTORY
Battle Damage Repair Crew Dog 8 In the aftermath of a ship battle, repair one Ship Component damage equal to 10% + Repair Skill 6 weeks Cooldown


Talent commando disable normal.png
BOARDING
Behind Enemy Lines Wing Commando 5 After a successful Boarding, clever sabotage disables best enemy weapon, causing 80% Damage; +10 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent boarding cm biobomb normal.png
BOARDING
Bio-Agent Bomb Combat Medic 5 After a successful Boarding, release deadly bio-agents into the enemy ship's ventilation; +10 Morale Dmg/Turn, +25 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent combat biodart normal.png
Bio-Agent Flechette Exo-Scout 1 In crew combat, Crippling Rifle Attack causes -25% All Damage, +20 Bio-Poison Damage for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat biopoison grenade normal.png
Bio-Poison Grenade Combat Medic 5 In crew combat, Crippling Grenade Attack hits 2 targets with 31-50 Dmg and -2 Initiative, +14 Bio-Poison Damage, -25% Parry, -25% Dodge, -10 Bio-Poison Resist for 3 Turns Costs 16 Initiative to use


Talent combat biodart normal.png
Bio-Poison Slugs Combat Medic 1 In crew combat, Crippling Pistol Attack causes +20 Bio-Poison Damage, -10% Parry, -10% Dodge for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent pirate sigjam normal.png
ENCOUNTER
Blackheart Fraud Pirate 8 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown


Talent combat sword bladehilt normal.png
Blade and Hilt Swordsman 11 In crew combat, Blade Attack hits 2 targets. Successful attack Buffs yourself with +10% Melee Damage, +10% Armor Piercing, +25% Critical, -15% Parry, -15% Dodge for 3 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent combat sword rally normal.png
Bladesman Rally Swordsman 8 In crew combat, Removes all Debuffs; Restores 2 targets (25 + 0 Evasion) Morale Costs 6 Initiative to use


Talent bh bloodgame normal.png
Blood Game Bounty Hunter 1 In Ship Combat, always allows a boarding attempt at range 1 to 3; only allows an attempt at range 4 or 5 during Mission battles as the hunter tracks their prey 6 weeks Cooldown


Talent explore xeno normal.png
EXPLORE
Blooded Lure Xeno Hunter 1 When Exploring a Wild Zone, replace a risk card with a dreaded Xeno card with an Explorer Skill chance draw Artifacts guarded by xeno card instead 3 weeks Cooldown


Talent combat zealot bloodletting normal.png
Bloodletting Blow Zealot 5 In crew combat, Crippling Blade Attack causes +24 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent soldier blowback normal.png
Blowback Soldier 5 In crew combat, Crippling Rifle Attack; successful hit Causes 25% Stun, +14 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent boarding eng demo normal.png
BOARDING
Boarder's Demolition Engineer 5 After a successful Boarding, rig an explosion which leaves the enemy ship vulnerable to continued attack; -15% Defense, -15% Shield, -15% Armor for next 4 Turns 9 weeks Cooldown


Talent plan shuttle board debuff normal.png
Boarder's Storm Wing Commando 8 Launch a Shuttle craft with a 4 Turn flight plan (launch, close, board, land) to make a boarding run against the enemy ship. When attempting boarding causes -20% Defense, -10% Shield, -10 Range Change for the next 3 Turns no time Cooldown


Talent gunner boardingassault normal.png
Boarding Assault Gunner 1 In Ship Combat, allows a boarding attempt from range 3 or below as gunners give heavy covering fire to assault shuttle 6 weeks Cooldown


Talent combat mo boardingrush normal.png
ON INIT
Boarding Rush Military Officer 11 When making Initiative Roll in Crew Combat, Buff yourself with +4 Initiative, +10% All Accuracy, +10% All Damage for 2 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat bodyguard bodyshot normal.png
Body Shot Bodyguard 5 In crew combat, Crippling Pistol Attack; successful hit Pins Target and causes 25% Stun for 3 Turns, knocks target back 1 slot Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent trade into conflict normal.png
TRADE
Bold Statement Merchant 11 Trading into a Trade Ban or War grants Rep bonus with second Faction up to the Rep penalty with the offended Faction 9 weeks Cooldown


Talent commander oversee normal.png
Bolster Commander 8 In crew combat, Removes all Debuffs; Restores (30 + 0 Command) Morale Costs 6 Initiative to use


Talent wingleader flyover normal.png
Bolstering Fly-By Wing Leader 1 When piloting a launched Interdictor in ship combat, Purges your Ship's Crew of any Crippling Effects 3 weeks Cooldown


Talent spy bolt normal.png
Bolt Spy 5 Buffs Ship with +30 Escape for next 3 Turns 3 weeks Cooldown


Talent gunner bombardment normal.png
Bombardment Gunner 1 Under continual attack an enemy ship struggles to return fire. If any ship weapons hit, this Crippling Attack causes -15% Accuracy, -10% to Hit Craft, -10% Dmg, -5% Armor for the next 3 Turns 3 weeks Cooldown


Talent plan bomber debuff normal.png
Bombing Run Wing Bomber 1 Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship. If the attack run hits, causes -1 Reactor Pts, -25% Accuracy, -25% Defense for the next 3 Turns no time Cooldown


Talent elo boostedshields normal.png
Boosted Shields Electronics Tech 11 Buffs Ship with +10% Shield, +50 Radiation Resist, +50 Void Resist for next 3 Turns 3 weeks Cooldown


Talent smuggler profits normal.png
SMUGGLE
Bootleg Profits Smuggler 5 When executing a trade at the Black Market worth over $5,000, increase your profit of sale or reduce price of purchase by 20% + Negotiate Skill 9 weeks Cooldown


Talent engineer brace normal.png
Brace for Impact Engineer 1 Buffs Ship with +20% Shield, +20% Armor, 10% Protection against Crew Dmg for next 3 Turns 3 weeks Cooldown


Talent swordsman braveryline normal.png
ON INIT
Bravery Line Swordsman 1 When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +15% Critical, +15% Parry for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent plan shuttle board normal.png
Breacher's Assault Wing Commando 1 Launch a Shuttle craft with a 4 Turn flight plan (launch, close, board, land) to make a boarding run against the enemy ship. When attempting boarding causes -10 Boarding, -10% Accuracy, -10% Shield, -10 Escape for the next 3 Turns no time Cooldown


Talent comando breakneck normal.png
Breakneck Assault Wing Commando 1 In crew combat, Crippling Blade Attack with +10% Melee Accuracy, -30% Melee Damage; successful hit hits 2 targets and causes -2 Initiative, -10% Deflection, -10% Armor for 3 Turns, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent pilot broadside normal.png
Broadside Angle Pilot 5 Buffs Ship with +25% Accuracy, +20% to Hit Craft, +40% Dmg, -25% Defense, -15% Armor for next 3 Turns 3 weeks Cooldown


Talent combat sniper trace normal.png
Bullet Trace Sniper 1 In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy, +15% Armor Piercing; successful hit causes -15% Deflection, -15% Dodge for 2 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent skill tactics normal.png
SKILL SAVE
Bullseye Certainty Gunner 1 Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown


Talent pirate burnerskid normal.png
Burner Skid Pirate 11 Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown


Talent combat scout burrowing normal.png
Burrowing Shots Exo-Scout 5 In crew combat against xeno only, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -4 Initiative, +36 Bleeding, -10 Energy (Plas/Rad) Resist, -10 Bio-Poison Resist for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent soldier burstfire normal.png
Burst Fire Soldier 1 In crew combat, Rifle Attack hits 2 targets with -35% All Damage, +10% Armor Piercing, +10% Critical Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent blackmarket remove normal.png
SMUGGLE
Buzzing Wires Electronics Tech 1 When attempting to access a Black Market, remove a risk card 3 weeks Cooldown


Talent salvage reroll normal.png
SALVAGE
Calculated Search Scavenger 1 While Salvaging at an Orbital, reroll a risk card 3 weeks Cooldown


Talent boarding mo surrender normal.png
BOARDING
Call for Surrender Military Officer 5 After a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer Morale loss up to 30 + Tactics Skill; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent quartermaster face xeno normal.png
XENO
Call to Arms Quartermaster 8 When encountering a xeno ship in space combat, prevents Morale loss on up to Intimidate Skill number of crew 6 weeks Cooldown


Talent qm mutimy speech normal.png
MUTINY
Calming Speech Quartermaster 5 Speaking as a leader but also as a member of the crew, the quartermaster knows what to say. The mutiny ends and Morale of the entire crew is increased by 20 + Command skill 13 weeks Cooldown


Talent salvage remove normal.png
SALVAGE
Careful EVA Scavenger 5 While Salvaging at an Orbital, remove a risk card 9 weeks Cooldown


Talent skill repair normal.png
SKILL SAVE
Careful Testing Mechanic 1 Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel 3 weeks Cooldown


Talent boarding scav cascade normal.png
BOARDING
Cascading Destruction Scavenger 5 After a successful Boarding, rapidly sabotaging a nearby component causes 40% + Repair Skill in damage 13 weeks Cooldown


Talent medic purge normal.png
Cleansing Purge Combat Medic 1 In crew combat, Removes all Debuffs; Restores (10 + 0 Doctor) HP and Morale Costs 10 Initiative to use


Talent spy upgrade normal.png
SPY
Clink of Credits Electronics Tech 11 When Spying in the orbit of a system, replace a risk card with a Credit Skim or Score reward card 3 weeks Cooldown


Talent spy mission normal.png
SPY
Cloak and Dagger Spy 11 When Spying in the orbit of a system, replace a risk card with a Mission Success reward card 3 weeks Cooldown


Talent spy closeobserve normal.png
Close Observation Spy 1 Sharp scrutiny grants Wisdom % to reveal a Contact's hidden Traits during any interaction where money changes hands 18 weeks Cooldown


Talent gunner closein normal.png
Close-In Defenses Gunner 11 Debuffs launched enemy Craft with -10 Boarding, -30% Hit Chance, -10% Craft Evasion for next 3 Turns 9 weeks Cooldown


Talent pistoleer unloadingfire normal.png
Close-Range Barrage Pistoleer 1 In crew combat, Crippling Pistol Attack with +25% Ranged Damage; successful hit causes -25% Melee Accuracy, -25% All Damage, -10% Critical Chance for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent boarding bh threats normal.png
BOARDING
Cold-blooded Threats Bounty Hunter 8 After a successful Boarding, threats of merciless reprisal cause 3 enemy crew to suffer Morale loss up to 40 + Intimidate Skill 13 weeks Cooldown


Talent patrol upgrade normal.png
PATROL
Commanding Sweep Military Officer 5 When Patrolling a system, replace a card with a Reputation bonus or a Conflict Influence in the case of a Conflict 3 weeks Cooldown


Talent diplomat conscript normal.png
Compelling Conscription Diplomat 11 When conscripting enemy to serve in your crew after a ship victory, new crew member starts with higher Morale and does not gain new negative Traits 3 weeks Cooldown


Talent soldier grenade concuss normal.png
Concussion Grenade Soldier 8 In crew combat, Crippling Grenade Attack hits 2 targets with 20-30 Morale Dmg and Causes 50% Stun, -4 Initiative for 3 Turns Costs 16 Initiative to use


Talent pistoleer confound normal.png
Confounding Gunplay Pistoleer 15 In crew combat, Crippling Pistol Attack with +15% Ranged Accuracy, +10% Ranged Damage; successful hit causes 50% Stun to target and causes -10% All Accuracy for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent qm contract normal.png
DESERTER
Contract Bargain Quartermaster 1 When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2 3 weeks Cooldown


Talent commander coordinatedfire normal.png
Coordinated Fire Commander 11 Buffs Ship with +10% to Hit Craft, +35% Dmg, +25% Critical for next 3 Turns 3 weeks Cooldown


Talent merchant cordialinvite normal.png
INTRODUCTION
Cordial Invitation Merchant 5 Receive up to your Negotiate Skill in Reputation bonus with a new Contact when buying an Introduction 3 weeks Cooldown


Talent blockade merchants normal.png
BLOCKADE
Corsair's Eye Pirate 1 During a Blockade of a system, replace a risk card with a Merchant card 3 weeks Cooldown


Talent spy forged normal.png
ENCOUNTER
Counterfeit Identity Spy 8 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown


Talent combat soldier covering normal.png
Covering Fire Soldier 5 In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes 25% Stun for 3 Turns, retreats 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent skill stealth normal.png
SKILL SAVE
Crafty Twist Sniper 5 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 5 weeks Cooldown


Talent smuggler crimcons normal.png
SMUGGLE
Criminal Connections Smuggler 11 When executing a trade at the Black Market worth over $5,000, gain a 30% + Charisma chance to learn about a Contact 9 weeks Cooldown


Talent commando recruit normal.png
RECRUIT
Cull the Chaff Wing Commando 8 When Recruiting the trained eye of a soldier spots the best, new crew member gains improved Attributes and you discover one of their hidden Traits 3 weeks Cooldown


Talent skill stealth normal.png
SKILL SAVE
Cunning Slip Smuggler 1 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown


Talent combat mo damning normal.png
Damning Aim Military Officer 5 In crew combat, Crippling Pistol Attack and causes -2 Initiative, -10% Deflection, -25% Armor for 3 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent spy intel profit normal.png
INTEL
Data Haul Spy 8 Increases price for sold Intel Records by 10% + Electronics Skill. Contact Influence gains or losses increased by Charisma % 3 weeks Cooldown


Talent skill intimidate normal.png
SKILL SAVE
Daunting Presence Xeno Hunter 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent gundeck deadeye normal.png
Dead Eye Gundeck Boss 1 Buffs Ship with +35% to Hit Craft, +15% Dmg for next 3 Turns 3 weeks Cooldown


Talent combat assassin danceshadows normal.png
Death Among Shadows Assassin 11 In crew combat, terror from unseen opponent; -25% All Accuracy, -25% All Damage, -10% Armor for 3 Turns, pulls target forward 1 slot; Requires Stealth Mode to use Costs 8 Initiative to use


Talent combat xeno hunter death haunt normal.png
Death Haunt Xeno Hunter 8 In crew combat, Removes all Debuffs; Buffs 3 targets with +10% Critical for 3 Turns and Restores (30 + 0 Intimidate) Morale Costs 12 Initiative to use


Talent gundeck discipline normal.png
Deck Discipline Gundeck Boss 8 Purges your Ship's Crew of any Crippling Effects, Restores Gunnery Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talent combat bodyguard honorguard normal.png
Defensive Striker Bodyguard 8 In crew combat, Blade Attack with +25% Melee Accuracy. Successful attack Buffs yourself with +2 Initiative for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent skill eletrconics normal.png
SKILL SAVE
Deft Control Spy 5 Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission 3 weeks Cooldown


Talent salvage bomber normal.png
SALVAGE
Deliberate Destruction Wing Bomber 8 While Salvaging at an Orbital as the pilot of a Bomber craft, replace a risk card with Bombed Salvage card (20-40K credits). If used on a Orbital Construction or Disaster Rumor, drawing Bombed Salvage causes 2-4 Rep loss 9 weeks Cooldown


Talent money rank normal.png
RANK
Deserving Rank Military Officer 5 Price for military Rank is discounted by 10% + Command Skill 3 weeks Cooldown


Talent combat sword charge normal.png
Devastating Charge Swordsman 5 In crew combat, Crippling Blade Attack; successful hit Causes 50% Stun, -2 Initiative, -25% Parry for 2 Turns, advances 1 slot Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent pilot devastatingapproach normal.png
Devastating Shot Pilot 8 If any ship weapons hit, this Crippling Attack causes -25% Dmg, -15 Range Change for the next 4 Turns 3 weeks Cooldown


Talent increase mission rep commander normal.png
MISSION
Devoted Service Zealot 1 When completing steps in a Mission, increase Faction Reputation bonuses 10% + Command Skill 9 weeks Cooldown


Talent explorer passive bonus normal.png
EXPLORE
Diamond in the Debris Scavenger 1 When Exploring a Wild Zone, increase reward by 10% + Explore Skill 6 weeks Cooldown


Talent patrol mission normal.png
PATROL
Diehard Defense Zealot 11 When Patrolling a system, replace a risk card with Mission success reward card 3 weeks Cooldown


Talent explorer passive double normal.png
EXPLORE
Digging Deeper Explorer 11 When Exploring a Wild Zone, increase all resource or artifact rewards by 30% + Explorer Skill 6 weeks Cooldown


Talent pirate disablinghit normal.png
Disabling Approach Pirate 11 If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns 3 weeks Cooldown


Talent combat spy disappear normal.png
Disappearing Act Spy 1 In crew combat, Buff yourself with +2 Initiative, +25% Parry, +25% Dodge, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns Costs 8 Initiative to use


Talent boarding gunner disarm normal.png
BOARDING
Disarming Sabotage Gunner 5 After a successful Boarding, ruthless sabotage cripples 2-4 weapons causing up to 40% + Gunnery Skill damage 9 weeks Cooldown


Talent commander discernglance normal.png
RECRUIT
Discerning Glance Commander 1 When Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits. 3 weeks Cooldown


Talent soldier discipline normal.png
Discipline Soldier 1 In crew combat, Removes all Debuffs; Buff yourself with +25% Dodge, +10% Armor, +25% To Resist Debuffs for 3 Turns Costs 6 Initiative to use


Talent wingtech discount normal.png
NEW CRAFT
Discounted Acquisition Wing Tech 5 Reduces cost of purchasing a new small craft by Repair Skill % 18 weeks Cooldown


Talent money repair normal.png
REPAIR
Discounted Repairs Mechanic 1 Reduces cost of ship and small craft repair at a Starport by 10% + Repair Skill 3 weeks Cooldown


Talent combat assassin dissection normal.png
Dissection Assassin 11 In crew combat, Crippling Blade Attack with +50% Melee Damage; successful hit hits 2 targets and causes +10 Bleeding for 2 Turns; Requires but ends Stealth Mode to use Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent increase mission nav normal.png
MISSION
Distant Commission Hyperwarp Navigator 8 When accepting a Mission that requires more than 4 Hyperwarp jumps, increase payment by 3% bonus per jump, to a maximum of 30% bonus 3 weeks Cooldown


Talent combat spy distracting normal.png
Distracting Shots Spy 5 In crew combat, Pistol Attack with +10% Ranged Damage, +10% Armor Piercing, retreats 1 slot. Successful attack Buffs yourself with Engages Stealth Mode, +(10% + Stealth) Critical for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent skill doctor normal.png
SKILL SAVE
Dogged Treatment Scavenger 8 Automatically passes a failed Doctor test in any situation, including deep space travel, orbital ops or exploring or during a mission 6 weeks Cooldown


Talent combat sniper dominanteye normal.png
ON INIT
Dominant Eye Sniper 1 When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +25% Ranged Accuracy, +20% Armor Piercing, +10% Critical, +10% Dodge for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent victory dredge artifacts normal.png
Dredge Artifacts Explorer 8 Pick over the wreck of a destroyed xeno ship to recover a number of Artifacts up to your Explore Skill 6 weeks Cooldown


Talent explorer mission normal.png
EXPLORE
Driven Prospector Explorer 11 When Exploring a Wild Zone, replace a risk with a Mission Success reward card 3 weeks Cooldown


Talent smuggler dubious nod normal.png
ENCOUNTER
Dubious Handshake Smuggler 1 When encountering a Smuggler Captain, a subtle greeting among criminals ends the encounter in a peaceful Draw; 30% + Negotiation chance to learn a new Rumor 12 weeks Cooldown


Talent combat pistoleer stance normal.png
Dueler's Stance Pistoleer 5 In crew combat, Removes all Debuffs; Buff yourself with +20% Deflection, +25% Parry, +25% Dodge, +50% To Resist Debuffs for 3 Turns Costs 6 Initiative to use


Talent combat scout plasgrenade normal.png
E-Shock Grenade Exo-Scout 8 In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -25% All Accuracy, -25% All Damage, -20% Deflection for 2 Turns Costs 16 Initiative to use


Talent medic esuture normal.png
E-Suture Combat Medic 1 In crew combat, Heals entire team (6 + 0 Doctor) HP Costs 12 Initiative to use


Talent etech huntseek normal.png
ECCM Surge Electronics Tech 8 Debuffs launched enemy Craft with -10% Hit Chance, -30% Craft Evasion for next 3 Turns 9 weeks Cooldown


Talent combat sniper eagle normal.png
Eagle Eye Sniper 5 In crew combat, Buff yourself with +2 Initiative, +10% Ranged Accuracy, +10% Ranged Damage, +10% Critical, +25% To Resist Debuffs for 3 Turns Costs 8 Initiative to use


Talent nav cheapjump normal.png
JUMP
Efficient Route Hyperwarp Navigator 1 Methodical planning of Hyperwarp Jumps reduces fuel cost by 4 + Navigation skill 3 weeks Cooldown


Talent gunner elusive barrage normal.png
Elusive Barrage Gunner 1 Well-aimed shots prevent pursuit. If any ship weapons hit, this Crippling Attack causes -10% Accuracy, -15 Range Change for the next 3 Turns 9 weeks Cooldown


Talent wingtech grounding normal.png
Emergency Grounding Wing Tech 11 Recalls and immediately lands all craft as first action regardless of the current progress of their flight plan 13 weeks Cooldown


Talents patrol reroll all normal.png
PATROL
Enduring Defender Zealot 15 When Patrolling a system, reroll all 5 cards and draw a new hand 21 weeks Cooldown


Talent crewdog lockdown normal.png
Engine Lockdown Crew Dog 8 Routing reactor power to defenses and weaponry. Buffs Ship with Protection from Damage to Engine component, -2 Reactor Pts, +10% Shield, +25 Radiation Dmg for next 2 Turns 9 weeks Cooldown


Talent engineer precision normal.png
Engine Precision Mechanic 1 Buffs Ship with +2 Reactor Pts, +20% Defense, Self-inflicts +10 Component Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent mechanic reboot normal.png
Engine Reboot Mechanic 5 Repairs Ship Engine up to 10% + Repair Skill 9 weeks Cooldown


Talent blockade bomber normal.png
BLOCKADE
Ensnare Wing Bomber 1 When Blockading a system as the pilot of a Bomber craft, remove a risk card 3 weeks Cooldown


Talent salvage duration normal.png
SALVAGE
Entropic Estimate Mechanic 1 While Salvaging at an Orbital, predicts the time remaining on the orbital salvage Rumor 18 weeks Cooldown


Talent xeno hunter eradicate normal.png
VICTORY
Eradication Prize Xeno Hunter 15 When salvaging a destroyed xeno ship in the void, gain 30% + Explorer Skill bonus to Experience, Rep and credit gains 18 weeks Cooldown


Talent spy remove normal.png
SPY
Espionage Sweep Spy 1 When Spying in the orbit of a system, remove a risk card 3 weeks Cooldown


Talent pilot evasive normal.png
Evasive Maneuvers Pilot 1 Buffs Ship with +25% Defense, +5% Shield, +5% Armor for next 3 Turns 3 weeks Cooldown


Talent bodyguard lifesaver normal.png
ON DEATH
Everwatch Bodyguard 11 Saves a life during ship combat, blockade, spying, patrol, salvage or black market. Crew member is restored to HP equal to Tactics Skill + 3 x Medical Rating of onboard medical components 9 weeks Cooldown


Talent skill tactics normal.png
SKILL SAVE
Exacting Design Hyperwarp Navigator 1 Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown


Talent increase mission xeno normal.png
MISSION
Exalted Hunter Xeno Hunter 11 When accepting a Mission to hunt xeno, increases payment by Charisma + Intimidate Skill % in addition to bonuses from standard Mission Talents 9 weeks Cooldown


Talent skill pilot normal.png
SKILL SAVE
Expert Maneuver Pilot 1 Automatically passes a failed Pilot test in any situation, including deep space travel, landing, or hyperwarp travel 3 weeks Cooldown


Talent skill tactics normal.png
SKILL SAVE
Expert Planning Military Officer 1 Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown


Talent bomber meteor normal.png
METEOR
Explosive Screen Wing Bomber 1 Defensive screen protects ship from a Meteor Storm in orbit of a system. Reduces ship and crew damage by Electronics Skill 2 weeks Cooldown


Talent diplo quality normal.png
Expose Quality Diplomat 1 Empathetic sense grants Wisdom % chance to reveal a Contact's hidden Traits during any interaction where money changes hands 18 weeks Cooldown


Talent pistoleer exposed normal.png
Exposed Shot Pistoleer 11 In crew combat, Pistol Attack with +30% Ranged Accuracy, -20% Ranged Damage, +15% Armor Piercing. Successful attack Debuffs yourself with -10% Parry, -10% Dodge for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent patrol craft normal.png
PATROL
Extended Vigil Wing Leader 8 When Patrolling a system as the pilot of an Interdictor craft, increase rewards by 20% + Gunnery Skill 9 weeks Cooldown


Talent explorer face xeno normal.png
XENO
Face the Terror Explorer 8 When encountering a xeno ship in space combat, prevents Morale loss on up to Explorer Skill number of crew 6 weeks Cooldown


Talent pistoleer fadingshot normal.png
Fading Shot Pistoleer 1 In crew combat, Pistol Attack, retreats 1 slot. Successful attack Buffs yourself with +25% Ranged Accuracy, +20% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent crew purge normal.png
Failsafe Protocols Crew Dog 1 Purges Ship of any Crippling Ship Effects 6 weeks Cooldown


Talent smuggler faked sig normal.png
ENCOUNTER
Faked Signature Smuggler 5 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown


Talent skill intimidate normal.png
SKILL SAVE
Famous Fury Zealot 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent prize ship zealot normal.png
VICTORY
Fanatical Court Zealot 15 Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 65% of the ship's value but strike a blow in the Conflict, losing 40 Reputation with the enemy 36 weeks Cooldown


Talent blockade money normal.png
BLOCKADE
Fanatical Siege Zealot 5 During a Blockade of a system, replace a risk card with a Tithe or Influence Conflict reward card 3 weeks Cooldown


Talent explorer voyager normal.png
JUMP
Far Voyager Explorer 1 An expert rover knows the ins and outs of the Hyperwarp, reduces fuel cost by 2 + Explore Skill 3 weeks Cooldown


Talent nav fastgetaway normal.png
Fast Getaway Hyperwarp Navigator 1 Rapid Navigation calculations make for a quick escape. Buffs Ship with +5% Shield, +5% Armor, +20 Escape for next 3 Turns 3 weeks Cooldown


Talent combat assassin deathblow normal.png
Fatal Blow Assassin 5 In crew combat, Blade Attack with +10% Melee Accuracy, +50% Critical and removes all Buffs from target Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent combat soldier charge normal.png
Fearsome Charge Soldier 11 In crew combat, Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +25% All Damage, +25% Critical for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent boarding soldier crossfire normal.png
BOARDING
Ferocious Crossfire Soldier 5 After a successful Boarding, sprays the corridor and decks with hexshell fire and leaves a trail of wounded; 4 enemy crew suffer 30-50 Damage 9 weeks Cooldown


Talent combat soldier ferocity normal.png
ON INIT
Ferocity Soldier 1 When making Initiative Roll in Crew Combat, Buff yourself with -10% Ranged Accuracy, +30% Ranged Damage, +15% Critical, -25% Dodge for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat zealot fervor normal.png
Fervor Zealot 8 In crew combat, Removes all Debuffs; Buffs 3 targets with +2 Initiative for 3 Turns and Restores (10 + 0 Command) Morale Costs 6 Initiative to use


Talent combat doctor surgeon normal.png
Field Surgery Doctor 1 In crew combat, Removes all Debuffs; Heals (20 + 0 Doctor) HP Costs 10 Initiative to use


Talent gunner firinglock normal.png
Firing Orders Gunner 11 Buffs Ship with +35% Accuracy, +35% Dmg for next 3 Turns 3 weeks Cooldown


Talent skill doctor normal.png
SKILL SAVE
First Aid Combat Medic 1 Automatically passes a failed Doctor test in any situation, including deep space travel, orbital ops or exploring or during a mission 3 weeks Cooldown


Talent combat assassin first blood normal.png
ON INIT
First Blood Assassin 1 When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -3 Initiative, -10% All Accuracy, -25% Parry, -10% Armor for 3 Turns; Requires Stealth Mode to use One team member's On Init Talent activates at the start of each combat turn


Talent gundeck flak normal.png
Flak Attack Gundeck Boss 11 If any ship weapons hit, this Crippling Attack causes Inability to Launch Craft, -15% to Hit Craft, -10% Shield for the next 2 Turns 3 weeks Cooldown


Talent nav flashcharge normal.png
ENCOUNTER
Flash Charge Hyperwarp Navigator 15 Uses a short hyperwarp burst to charge an enemy ship; start battle at Range 4 or 3 based on an Engine Agility test. Causes 5-15% Damage to the drive and burns Fuel equal to a 25% of a hyperwarp jump 9 weeks Cooldown


Talent combat swords flashfury normal.png
Flash Fury Swordsman 5 In crew combat, Blade Attack with +25% Armor Piercing, +25% Critical and removes all Buffs from target, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat medic flatline normal.png
Flatline Combat Medic 8 In crew combat, Removes all Debuffs; Restores entire team (10 + 0 Doctor) Morale Costs 14 Initiative to use


Talent mech flawless normal.png
Flawless Reset Mechanic 15 Purges your Ship of one Debuff caused by enemy Talents with a Resilience-based chance to purge up to 3 Debuffs 9 weeks Cooldown


Talent wingtech repair normal.png
REPAIR
Fleet Maintenance Wing Tech 1 Reduces cost of ship and small craft repair at a Starport by 10% + Repair Skill 3 weeks Cooldown


Talent smuggler forged permit normal.png
ENCOUNTER
Forged Permit Smuggler 5 Well-forged documents can open doors; can be used to reduce the hostility of military ships encountered in travel 3 weeks Cooldown


Talent pilot forwardthrusters normal.png
Forward Thrusters Pilot 11 Buffs Ship with +10% Defense, +20% Shield, +5% Armor, +20 Range Change, -40 Escape for next 3 Turns 3 weeks Cooldown


Talent combat bh frag normal.png
Frag Grenade Bounty Hunter 11 In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and -2 Initiative, +20 Bleeding, -30% Deflection, -20% Armor for 3 Turns Costs 16 Initiative to use


Talent merchant banter normal.png
SPICE
Friendly Banter Merchant 1 When on spice leave in the hall, you have a Charisma % chance to learn about a Contact from the idle banter in the Hall 13 weeks Cooldown


Talent combat soldier frontline normal.png
Frontline Brave Soldier 8 In crew combat, Buffs entire team with +2 Initiative, +10% All Damage, +10% Critical, +10% Armor for 3 Turns Costs 12 Initiative to use


Talent combat soldier fullauto normal.png
Full Auto Soldier 8 In crew combat, Rifle Attack hits 2 targets with +10% Ranged Damage, +10% Armor Piercing, +20% Critical. Successful attack Debuffs yourself with -25% Ranged Accuracy, -25% All Damage, -10% Dodge for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent pirate prodding normal.png
Furious Prodding Pirate 1 Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent smuggler signjam normal.png
ENCOUNTER
Garbled Identity Smuggler 5 Masks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation loss by up to Stealth Skill to a minimum of -1 3 weeks Cooldown


Talent increase exchange rep normal.png
TRADE
Garner Favor Merchant 5 When executing a trade at the Exchange worth over $5,000, gain Reputation up to your Negotiate Skill with the local Faction 9 weeks Cooldown


Talent increase pay morale2 normal.png
PAY
Generosity Merchant 5 When paying your crew, increase Morale bonus for those paid. Any Morale penalty for any unpaid crew is reduced 3 weeks Cooldown


Talent doctor generous normal.png
AT PORT
Generous in Service Doctor 8 If ship's Medical Rating exceeds zone's Economy Rating, free medical care to citizenry gains Rep up to Medical Rating but max 10 with diminishing returns above 40 Rep 13 weeks Cooldown


Talent combat assassin gliding normal.png
Gliding Advance Assassin 5 In crew combat, Buff yourself with +20% Melee Damage, +10% Critical, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns, advances 1 slot Costs 8 Initiative to use


Talent commando mission increase normal.png
MISSION
Grandiose Arrival Wing Commando 11 When completing Mission steps that pick up or drop off a new Passenger or Prisoner on an urban zone as the pilot of a Shuttle craft, gain up to 20% + Pilot Skill profit 9 weeks Cooldown


Talent combat xeno hunter grenade normal.png
Grenade Launch Xeno Hunter 1 In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -15% Parry, -15% Dodge, -20% Armor, -26 Energy (Plas/Rad) Resist for 3 Turns Costs 16 Initiative to use


Talent patrol mission normal.png
PATROL
Guardian Vigil Military Officer 11 When Patrolling a system, replace a risk card with Mission success reward card 3 weeks Cooldown


Talent pilot guidedfire normal.png
Guided Fire Pilot 1 Buffs Ship with +15% Accuracy, +10% to Hit Craft, +10% Critical for next 3 Turns 3 weeks Cooldown


Talent skill explorer normal.png
SKILL SAVE
Gut Instinct Explorer 1 Automatically passes a failed Explore test in any situation; including Exploration or during a mission 3 weeks Cooldown


Talent boarding assassin gutleader normal.png
BOARDING
Gut the Leadership Assassin 15 After a successful Boarding, whirling shade strikes down an enemy leader; one enemy officer dies. If there is no officer to take the hit, the enemy Captain takes up to 30 + Stealth Skill Dmg 18 weeks Cooldown


Talent combat bodyguard hamstring normal.png
Hamstring Slice Bodyguard 5 In crew combat, Crippling Blade Attack; successful hit Pins Target and causes -2 Initiative, -10% All Damage for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent increase pay morale normal.png
PAY
Hand that Feeds Diplomat 5 When paying your crew, increase Morale bonus for those paid. Any Morale penalty for any unpaid crew is reduced 3 weeks Cooldown


Talent victory repair craft normal.png
VICTORY
Hangar Triage Wing Tech 8 In the aftermath of a victorious ship battle, repair hull of 2-4 small craft up to 10% + Repair Skill 3 weeks Cooldown


Talent money newship normal.png
NEW SHIP
Hard Bargain Engineer 8 When buying a new ship, gain a discount up to Repair Skill with maximum of 15% 3 weeks Cooldown


Talent plan bomber critical normal.png
Havoc Burst Pattern Wing Bomber 11 Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship with +10% Dmg, +55% Critical. If the attack run hits, causes -10% Shield, -10% Armor for the next 3 Turns no time Cooldown


Talent blockade reroll normal.png
BLOCKADE
Hawkish Siege Crew Dog 5 When Blockading a system, reroll a risk card 3 weeks Cooldown


Talent qm doctor trait normal.png
PAY
Healer's Intuition Doctor 5 When crew are paid, your constant and close observation of crew's health grants a 30% + Doctor Skill chance to learn hidden Trait from among those paid 9 weeks Cooldown


Talent money upgrade normal.png
UPGRADE
Helpful Hands Mechanic 8 Discounts any upgrade of a ship component at the Starport by 10% + Repair Skill 3 weeks Cooldown


Talent patrol xeno normal.png
PATROL
Here Be Monsters Xeno Hunter 5 When Patrolling a system, replace a card with a dreaded Xeno Ship card 3 weeks Cooldown


Talent smuggler hideout normal.png
SEARCHED
Hideout Smuggler 1 Prevents seizure of packages, prisoners or passengers when searched by an enemy vessel 3 weeks Cooldown


Talent spy passive double normal.png
SPY
High Stakes Spy 11 When Spying in the orbit of a system, increase all Intel rewards by 30% + Electronics Skill 6 weeks Cooldown


Talent combat assasin hitman normal.png
ON INIT
Hitman Rush Assassin 1 When making Initiative Roll in Crew Combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +25% Melee Accuracy, +10% Critical for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat bodyguard overguard normal.png
Honor Guard Bodyguard 5 In crew combat, Removes all Debuffs; Buffs with +15% Deflection, Auto-Blocks 75% of all attacks, 50% chance to end after each block for 3 Turns Costs 10 Initiative to use


Talent increase ransom mo normal.png
Honorable Release Military Officer 8 Increase profit when ransoming defeated ship back to their Faction by 10% + Command Skill, plus Wisdom % chance to gain small Reputation bonus 9 weeks Cooldown


Talent prize ship commando normal.png
VICTORY
Hostile Tribunal Wing Commando 15 Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 50% of the ship's value but strike a blow in the Conflict, losing 60 Reputation with the enemy 36 weeks Cooldown


Talent skill eletrconics normal.png
SKILL SAVE
Hotwire Electronics Tech 1 Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission 3 weeks Cooldown


Talent plan bomber bigdmg normal.png
Hull Buster Wing Bomber 1 Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship with +40% Dmg. If the attack run hits, causes +10 Component Dmg/Turn for the next 3 Turns no time Cooldown


Talent etech ecm surge normal.png
Hunt and Seek Electronics Tech 5 Buffs launched friendly Craft with +20% Hit Chance, +30% Critical for next 3 Turns 9 weeks Cooldown


Talent combat bh challenge normal.png
Hunter's Challenge Bounty Hunter 5 In crew combat, intimidating command causes 20 (+Intimidate) Morale Loss, pulls target forward 1 slot Costs 10 Initiative to use


Talent skill intimidate normal.png
SKILL SAVE
Icy Stare Pirate 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent blackmarket passive normal.png
SMUGGLE
Illicit Notoriety Smuggler 1 When accessing a Black Market, always gain access at one Access Level higher 3 weeks Cooldown


Talent combat zealot incensed normal.png
Incensed Strikes Zealot 1 In crew combat, Crippling Blade Attack with +10% Critical; successful hit causes -3 Initiative, -10% Parry, -10 Bleed Resist for 2 Turns and removes all Buffs from target Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent mo incitevictory normal.png
Incite Victory Military Officer 11 Buffs Ship with +10 Boarding, +10% Accuracy, +20% Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talents smuggler reroll all normal.png
SMUGGLE
Incorrigible Sneak Smuggler 15 When attempting to access a Black Market, reroll all 5 cards and draw a new hand 21 weeks Cooldown


Talent blockade passive bonus normal.png
BLOCKADE
Infamous Presence Pirate 5 During Blockade of a system, increase rewards by 10% + Intimidate Skill 6 weeks Cooldown


Talent combat zealot rage normal.png
ON INIT
Infliction Rage Zealot 11 When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +25% All Damage, +20% Armor for 3 Turns, Restores (5 + 0 Intimidate) Morale One team member's On Init Talent activates at the start of each combat turn


Talent increase blackmarket rep normal.png
SMUGGLE
Insider Trading Smuggler 8 When executing a trade at the Black Market worth over $5,000, gain Reputation up to your Negotiate Skill with your Contact 9 weeks Cooldown


Talent bodyguard combat rally normal.png
Inspiring Rally Bodyguard 8 In crew combat, Removes all Debuffs; Restores entire team (25 + 0 Tactics) Morale Costs 12 Initiative to use


Talent commander squadron normal.png
Inspiring Squadron Commander 5 Buffs launched friendly Craft with +25% Hit Chance, +25% Craft Evasion, +10% Shield, +10% Armor for next 3 Turns 9 weeks Cooldown


Talent plan interdictor attack2 normal.png
Interdiction Swarm Wing Leader 11 Launch a Interdictor craft with a 4 Turn flight plan (launch, close, attack, land) to make a attack run against the enemy ship with +10% to Hit Craft, +25% Critical. If the attack run hits, causes Inability to Launch Craft, -2 Reactor Pts, -30% Defense, -30 Range Change for the next 2 Turns no time Cooldown


Talent increase mission rep bomber normal.png
MISSION
Intimidating Fly Over Wing Bomber 5 When completing Mission steps in an urban zone as the pilot of a Bomber craft, increase faction Reputation bonuses 20% + Pilot Skill with a chance add -1 Rep loss with local faction 9 weeks Cooldown


Talent combat xeno hunter team normal.png
ON INIT
Irid-Laced Resolve Xeno Hunter 1 When making Initiative Roll in Crew Combat against Xeno, Buffs entire team with +2 Initiative, +15% Parry, +15% Armor, +25% To Resist Debuffs for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent nav voidhoming normal.png
Jammer Warfare Hyperwarp Navigator 5 Buffs launched friendly Craft with +30% Craft Evasion, +15% Shield for next 3 Turns 9 weeks Cooldown


Talent merchant jettison normal.png
ENCOUNTER
Jettison Cargo Merchant 5 Dumping one randomized type of our ship's cargo into space buys time to escape a Pirate before Ship Combat starts 3 weeks Cooldown


Talent explorer reroll normal.png
EXPLORE
Keen Senses Exo-Scout 5 When Exploring a Wild Zone, reroll any risk card 3 weeks Cooldown


Talent combat spy killeraim normal.png
Killer's Aim Spy 11 In crew combat, Requires Stealth Mode active; Buff yourself with +2 Initiative, +20% Armor Piercing, +35% Critical for 3 Turns Costs 6 Initiative to use


Talent commando knifework normal.png
Knife Work Wing Commando 5 In crew combat, Removes all Debuffs; Buffs 2 targets with +25% Melee Accuracy, +25% Melee Damage, +10% Critical, +20% Parry for 3 Turns Costs 12 Initiative to use


Talent etech knockvoid normal.png
Knock From the Void Electronics Tech 15 Overwhelming interference forces one enemy craft to immediately land regardless of the current progress of their flight plan 12 weeks Cooldown


Talent combat scout xeno normal.png
Know Thy Enemy Exo-Scout 8 In crew combat against xeno only, Crippling Rifle Attack causes -25% Deflection, -25% Dodge, -40% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent money permit normal.png
PERMIT
Known Trader Merchant 1 Discounts price for trading Permit by 10% + Negotiate Skill. Contact spends Charisma % less Reputation 3 weeks Cooldown


Talent commando craft normal.png
BOARDING
Launchpad Spike Wing Commando 1 After a successful Boarding, attacking a carrier's hangers and bays damages all landed craft up to 20% + Pilot Skill of their max hull; Inability to Launch Craft for next 3 Turns 9 weeks Cooldown


Talent combat mo leader normal.png
Leader in the Ranks Military Officer 5 In crew combat, Removes all Debuffs; Restores entire team (10 + 0 Tactics) Morale Costs 12 Initiative to use


Talent explorer upgrade normal.png
EXPLORE
Legacy Seeker Explorer 8 When Exploring a Wild Zone, replace a risk with a reward card 3 weeks Cooldown


Talent increase ransom normal.png
Legal Pressure Diplomat 8 Increase profit when ransoming defeated ship back to their faction by 20% + Intimidate Skill at the cost of 0-2 extra Rep loss 9 weeks Cooldown


Talent pirate lethal example normal.png
MUTINY
Lethal Example Pirate 8 Outright killing the lowest Morale mutineer sets a cruel example and reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 20 + Intimidate Skill 26 weeks Cooldown


Talent combat bh lethaltrap normal.png
Lethal Trap Bounty Hunter 1 In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent doctor lifesaver normal.png
ON DEATH
Life Saver Doctor 5 Saves a life during ship combat, blockade, spying, patrol, salvage or black market. Crew member is restored to HP equal to Doctor Skill + 3 x Medical Rating of onboard medical components 9 weeks Cooldown


Talent combat medic lifeline normal.png
Lifeline Combat Medic 8 In crew combat, Buffs with +2 Initiative, +10% Armor Piercing, +50% To Resist Debuffs for 3 Turns and Heals (36 + 0 Doctor) HP Costs 12 Initiative to use


Talent salvage passive normal.png
SALVAGE
Light-Fingers Smuggler 8 While Salvaging at an Orbital, increase cargo rewards by 10% + Stealth Skill 6 weeks Cooldown


Talent explorer remove normal.png
EXPLORE
Light-Foot Tracker Scavenger 5 When Exploring a Wild Zone, remove a risk card 3 weeks Cooldown


Talent gunner lightning lock normal.png
Lightning Lock Gunner 8 Buffs Ship with +35% to Hit Craft, +5% Critical for next 2 Turns 9 weeks Cooldown


Talent elo listening normal.png
AT PORT
Listening Post Electronics Tech 8 Upon landing in an Urban Zone, 10% + Electronics Skill chance of learning about a new Contact by snooping on local transmissions 13 weeks Cooldown


Talent salvage craft normal.png
SALVAGE
Long Patrol Wing Leader 8 While Salvaging at an Orbital as the pilot of an Interdictor craft, remove a risk card 9 weeks Cooldown


Talent explorer craft normal.png
EXPLORE
Long Range Support Wing Commando 8 When Exploring a Wild Zone as the pilot of a Shuttle craft, increase rewards by 20% + Pilot Skill 9 weeks Cooldown


Talent victory battle weapons normal.png
VICTORY
Loot Armory Gunner 1 As an expert in military hardware, looting a captured vessel repairs up to 3 of your Ship's Weapon Components by 10% + Gunnery Skill 6 weeks Cooldown


Talent pirate bonus cargo normal.png
Looter's Instinct Pirate 11 During a Blockade of a system, whenever encountering a Merchant your raider's sense helps pick one loaded with bonus cargo 9 weeks Cooldown


Talent bodyguard combat lowblow normal.png
Low Blow Bodyguard 1 In crew combat, Crippling Blade Attack; successful hit Causes 25% Stun, -15% Armor Piercing, -10% Critical Chance for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent commander loyalty normal.png
VICTORY
Loyalty Rousing Commander 1 In the aftermath of a ship battle, give an inspiring speech which causes up to 10 crew gain 10 + Command Skill in Morale 6 weeks Cooldown


Talent trade create intel normal.png
TRADE
Lucrative Wholesale Merchant 11 When executing a trade at the Exchange worth over $50,000, generates Intel Records up to Negotiate Skill from market insight 9 weeks Cooldown


Talent xeno hunter harvest normal.png
VICTORY
Macabre Harvest Xeno Hunter 5 Upon victory in crew combat against xeno, xenobiological expertise allows harvesting a number of Xeno Artifacts up to Explorer Skill 9 weeks Cooldown


Talent diplo magnanimous normal.png
VICTORY
Magnanimous Victory Diplomat 8 Forgiving and charitable even in victory over another ship, negates Reputation damage up to your Negotiate Skill 6 weeks Cooldown


Talent explorer repairs normal.png
WILD
Makeshift Repairs Explorer 5 Upon landing in a Wild Zone, automatically repair damage to 2 Ship Components equal to Richness rating up to Explore Skill 13 weeks Cooldown


Talent merchant marketcon normal.png
TRADE
Market Confidant Merchant 1 When executing a trade at the Exchange worth over $5,000, you have a 10% + Charisma chance of gaining an introduction to a Contact from the local Faction 9 weeks Cooldown


Talent salvage reroll all normal.png
SALVAGE
Master Reclamation Scavenger 15 When Salvaging at an Orbital, reroll all 5 cards and draw a new hand 21 weeks Cooldown


Talent skill doctor normal.png
SKILL SAVE
Medical Staff Doctor 1 Automatically passes a failed Doctor test in any situation, including deep space travel, orbital ops or exploring or during a mission 3 weeks Cooldown


Talent victory health normal.png
VICTORY
Medical Ward Doctor 5 Upon defeating an enemy ship, heal 3 crew, or up to (Medical Rating x 3) on ships with advanced medical facilities. Each patient gains 10 + Doctor Skill in HP 6 weeks Cooldown


Talent pirate reduce rep loss normal.png
MISSION
Menacing Demeanor Pirate 8 When completing steps in a Mission using Intimidate Skill, your status as a known scoundrel mitigates your Reputation loss by up to Intimidate Skill 18 weeks Cooldown


Talent gunner meteor normal.png
METEOR
Meteor Defense Gunner 5 Defensive fire protects ship from a Meteor Storm in orbit of a system. Reduces ship and crew damage by Gunnery Skill 2 weeks Cooldown


Talent gundeck meteor normal.png
METEOR
Meteor Lockdown Gundeck Boss 11 Defensive fire protects ship from a Meteor Storm in orbit of a system. Reduces ship and crew damage by Gunnery Skill 3 weeks Cooldown


Talent patrol reroll normal.png
PATROL
Methodical Sweep Crew Dog 1 When Patrolling a system, reroll a risk card 3 weeks Cooldown


Talent skill repair normal.png
SKILL SAVE
Meticulous Care Gundeck Boss 5 Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel 9 weeks Cooldown


Talent patrol passive bonus normal.png
PATROL
Militant Patrol Military Officer 1 When Patrolling a system, increase rewards by 10% + Command Skill 6 weeks Cooldown


Talent mo military discipline normal.png
MUTINY
Military Discipline Military Officer 8 Barked orders and rigid authority can snap a mutiny in seconds. The mutiny ends and Morale of entire crew is increased by 10 + Command skill 26 weeks Cooldown


Talent prize ship milofficer normal.png
VICTORY
Military Tribunal Military Officer 15 Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 75% of the ship's value but strike a blow in the Conflict, losing 30 Reputation with the enemy 36 weeks Cooldown


Talent prize ship pirate normal.png
VICTORY
Murderous Tribute Pirate 15 Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 40% of the ship's value but strike a blow in the Conflict, losing 75 Reputation with the enemy 36 weeks Cooldown


Talent skill stealth normal.png
SKILL SAVE
Never There Assassin 5 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 5 weeks Cooldown


Talent salvage rtg normal.png
SALVAGE
Nose for Loot Pirate 8 While Salvaging at an Orbital, replace a risk card with a Rare Trade Loot card 13 weeks Cooldown


Talent patrol pirates normal.png
PATROL
Obsessive Defense Zealot 5 When Patrolling a system, replace a risk card with a Pirate reward card 3 weeks Cooldown


Talent skill tactics normal.png
SKILL SAVE
One Step Ahead Bodyguard 1 Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 9 weeks Cooldown


Talent combat sniper oneshot normal.png
One-Shot Sniper 11 In crew combat, Rifle Attack with +10% Ranged Damage, +15% Armor Piercing, +55% Critical; Requires Stealth Mode to use Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent salvage remove normal.png
SALVAGE
Orbital Guard Gunner 5 While Salvaging at an Orbital, remove a risk card 6 weeks Cooldown


Talent victory scavenge normal.png
DESTROY
Orchestrated Salvage Mechanic 1 Salvage the wreck of a destroyed ship for valuable scrap, add 10% + Repair Skill to your profits and repair equal % of your own Hull 3 weeks Cooldown


Talent nav orderlydrop normal.png
LANDING
Orderly Drop Hyperwarp Navigator 5 Lands efficiently in a zone, reduces operation time to 1 Turn and Fuel Cost to 1 3 weeks Cooldown


Talent mechanic weapon overhaul normal.png
Ordnance Overhaul Mechanic 8 Repairs Ship Weapons up to 10% + Repair Skill 9 weeks Cooldown


Talent engineer overclocked normal.png
Overclocked Reactor Engineer 5 Buffs Ship with +2 Reactor Pts, +10 Range Change, Self-inflicts +10 Crew Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent mo overridingdiscipline normal.png
Overriding Discipline Military Officer 8 Buffs Ship with +10 Boarding, +10% Accuracy, +10% Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent gundeck overwhelmingbarrage normal.png
Overwhelming Pressure Gundeck Boss 5 Extreme targeting lock forces one enemy craft to immediately land regardless of the current progress of their flight plan 6 weeks Cooldown


Talent plan bomber debuff3 normal.png
PX Incendiary Payload Wing Bomber 5 Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship. If the attack run hits, causes +25 Component Dmg/Turn, +25 Morale Dmg/Turn, +25 Crew Dmg/Turn for the next 3 Turns no time Cooldown


Talent boarding sniper partinggift normal.png
BOARDING
Parting Gift Sniper 8 After a successful Boarding, fires one final shot with deadly accuracy and kills an unlucky target; one enemy crew member dies 9 weeks Cooldown


Talent explorer shiprepair normal.png
EXPLORE
Patchwork Scavenger 8 When Exploring a Wild Zone, replace a risk card with a Ship Repairs card 6 weeks Cooldown


Talent skill command normal.png
SKILL SAVE
Pathfinder's Lead Hyperwarp Navigator 11 Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent mechanic peakburn normal.png
Peak Reactor Burn Mechanic 15 In ship combat, increases the flight plan duration of all currently launched and defensive Interdictors. Buffs launched friendly Craft with +10% Hit Chance, +10% Craft Evasion for next 3 Turns 9 weeks Cooldown


Talent qm perceptiveboss normal.png
PAY
Perceptive Boss Quartermaster 1 When paying your crew, your intuition grants a 30% + Command Skill chance to learn hidden Trait from among your crew 9 weeks Cooldown


Talent nav perfectapproach normal.png
Perfected Approach Hyperwarp Navigator 5 Faultless tracking of the enemy allows rapid closing. Buffs Ship with +1 Reactor Pts, +5% Shield, +25 Range Change, -10 Escape for next 2 Turns 3 weeks Cooldown


Talent engineer xeno normal.png
XENO
Perilous Study Engineer 11 When encountering a xeno ship, rapid analysis of the ship's scanner data reveals new findings about the xeno and grants additional Experience reward 3 weeks Cooldown


Talent explorer passive bonus normal.png
EXPLORE
Persistent Search Exo-Scout 1 When Exploring a Wild Zone, increase reward by 10% + Explore Skill 6 weeks Cooldown


Talent salvage passive normal.png
SALVAGE
Pick Clean Scavenger 1 While Salvaging at an Orbital, increase cargo rewards by 10% + Explore Skill 6 weeks Cooldown


Talent salvage reroll money normal.png
SALVAGE
Picky Looters Scavenger 5 While Salvaging at an Orbital, replace a risk card with a credit-bearing Salvage card 9 weeks Cooldown


Talent pistoleer pinningshot normal.png
Pinning Shot Pistoleer 1 In crew combat, Crippling Pistol Attack; successful hit Pins Target and causes -20% Parry, -20% Dodge, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat scout plaschargeslug normal.png
Plas-Charge Slugs Exo-Scout 11 In crew combat, Crippling Rifle Attack with +20 Plasma Damage, +10% Armor Piercing; successful hit causes -25% Armor, -16 Energy (Plas/Rad) Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat xeno hunter plasma normal.png
Plasma Burner Xeno Hunter 8 In crew combat, Rifle Attack hits 2 targets with +36 Plasma Damage, +5% Critical Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent explorer passive bonus normal.png
EXPLORE
Plentiful Rewards Explorer 1 When Exploring a Wild Zone, increase reward by 10% + Explore Skill 6 weeks Cooldown


Talent gundeck pointdefense normal.png
Point Defense Gundeck Boss 1 Debuffs launched enemy Craft with -10 Boarding, -20% Hit Chance, -25% Dmg for next 4 Turns 3 weeks Cooldown


Talent diplo politicalhooks normal.png
CONFLICT
Political Hooks Diplomat 11 Increase Conflict Score bonus by 10% + Faction Rank when impacting a Conflict through Missions, Spying, Blockade or Patrol 3 weeks Cooldown


Talent engineer portmaint normal.png
AT PORT
Port Maintenance Engineer 1 Upon landing, automatically repairs damage to 2 to 4 Ship Components equal to 10% up to Repair skill 13 weeks Cooldown


Talent increase mission rep normal.png
MISSION
Power Play Military Officer 1 When completing steps in a Mission, increase Faction Reputation bonuses by Charisma % 9 weeks Cooldown


Talent plan interdictor debuff normal.png
Precise Pursuit Wing Leader 5 Launch a Interdictor craft with a 4 Turn flight plan (launch, close, attack, land) to make a attack run against the enemy ship with +50% to Hit Craft. If the attack run hits, causes -30 Escape, -35 Radiation Resist, -35 Void Resist, +20 Morale Dmg/Turn for the next 3 Turns no time Cooldown


Talent commander precisionaction normal.png
Precision Action Commander 8 Purges your Ship of both Crew and Ship Crippling Effects 6 weeks Cooldown


Talent commando team init normal.png
ON INIT
Predictive Intel Wing Commando 11 When making Initiative Roll in Boarding Combat and piloting a Shuttle, Buffs entire team with +2 Initiative, +10% All Damage, +10% Armor Piercing, +10% Critical for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent bodyguard mission increase normal.png
MISSION
Preeminent Security Bodyguard 8 When completing Mission steps that pick up or drop off a new Passenger or Prisoner on an urban zone, gain up to 20% + Tactics Skill profit 9 weeks Cooldown


Talent wingleader protectivearc normal.png
Protective Escort Wing Leader 1 When piloting a launched Interdictor in ship combat, Buffs Ship with +25% Defense, +5% Armor, +15 Range Change for next 2 Turns 1 week Cooldown


Talent combat bodyguard protector normal.png
ON INIT
Protective Instincts Bodyguard 1 When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +10% Parry, +10% Dodge, +10% Armor for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent salvage rep normal.png
SALVAGE
Prowling the Void Gunner 8 While Salvaging at an Orbital, increase any Reputation rewards by 10% + Gunnery Skill 6 weeks Cooldown


Talent combat xeno hunter puncture normal.png
Puncture Points Xeno Hunter 5 In crew combat, Crippling Rifle Attack with +16 Plasma Damage, +20% Armor Piercing; successful hit causes -25% Deflection, -5% Armor, -20 Energy (Plas/Rad) Resist for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent commander quell mutiny normal.png
MUTINY
Quell Mutiny Commander 5 Powerful words from a strong leader pull the crew together. The mutiny ends and Morale of the entire crew is increased by 10 + Command skill 26 weeks Cooldown


Talent pirate cargoscan normal.png
ENCOUNTER
Raider's Scrutiny Pirate 1 Experienced pirates can spot the slightest signs and anomalies in an arc scanner reading, identifying how many units of raw, manufactured and rare cargo a ship is carrying 9 weeks Cooldown


Talent pistoleer flashingsteel normal.png
ON INIT
Raining Steel Pistoleer 1 When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +15% Ranged Damage, +15% Critical for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent gunner rakingfire normal.png
Raking Fire Gunner 1 Softening your target increases the damage of every additional hit. If any ship weapons hit, this Crippling Attack causes -20% Shield, -10% Armor for the next 3 Turns 3 weeks Cooldown


Talent combat commander rally normal.png
Rallying Aura Commander 1 In crew combat, Buffs entire team with +10% All Damage, +10% Critical, +10% Armor for 3 Turns and Restores (10 + 0 Command) Morale Costs 12 Initiative to use


Talent startrader rallyingcry normal.png
Rallying Cry Quartermaster 5 Buffs Ship with 20% Protection against Crew and Morale Dmg/Turn for next 2 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talents spy reroll all normal.png
SPY
Rampant Theft Spy 15 When Spying in the orbit of a system, reroll all 5 cards and draw a new hand 21 weeks Cooldown


Talent increase ransom wingleader normal.png
Ransom Escort Wing Leader 5 Interdictor escort increases profit when ransoming defeated ship back to their Faction by 10% + Pilot Skill, plus Quickness % chance to gain small Reputation bonus 9 weeks Cooldown


Talent combat pistoleer rapid normal.png
Rapid Fire Pistoleer 11 In crew combat, Crippling Pistol Attack hits 2 targets causes +16 Bleeding, -10% Deflection for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent wingtech maintpoint normal.png
MAINT POINT
Rapid Refurb Wing Tech 5 Whenever a craft would incur Maintenance Points, automatically prevents up to 1 Maintenance Point 3 weeks Cooldown


Talent explorer rtg normal.png
EXPLORE
Rarest Find Explorer 11 When Exploring a Wild Zone, replace a risk card with an Rare Trade Goods reward card; however there is a Danger-based chance to draw Rare Trade Goods guarded by pirates instead 9 weeks Cooldown


Talent combat sword rash normal.png
Rash Courage Swordsman 1 In crew combat, Buff yourself with +30% Melee Accuracy, +30% Melee Damage, +10% Armor Piercing, -10% Armor for 4 Turns, advances 1 slot Costs 6 Initiative to use


Talent mechanic reactorsurge normal.png
Reactor Surge Mechanic 11 Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns 3 weeks Cooldown


Talent skill navigation normal.png
SKILL SAVE
Read Charts Hyperwarp Navigator 1 Automatically passes a failed Navigation test in any situation, including hyperwarp jumps or deep space travel 3 weeks Cooldown


Talent prize ship bountyhunter normal.png
VICTORY
Realm's Justice Bounty Hunter 15 Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 50% of the ship's value but strike a blow in the Conflict, losing 60 Reputation with the enemy 36 weeks Cooldown


Talent salvage reroll normal.png
SALVAGE
Recovery Plan Crew Dog 1 While Salvaging at an Orbital, reroll a risk card 6 weeks Cooldown


Talent wingtech lifesaver normal.png
CRAFT DEATH
Recovery Pod Wing Tech 1 When a craft is destroyed in ship combat, the pilot is saved and restored to HP equal to Repair Skill + 3 x Medical Rating of onboard medical components 3 weeks Cooldown


Talent mo recruit normal.png
RECRUIT
Recruiter's Eye Military Officer 5 When Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits. 3 weeks Cooldown


Talent reduce mission rep edict normal.png
MISSION
Red Badge Bounty Hunter 5 When completing steps in a Mission and bearing an Edict of the sponsoring Faction, your fearsome prestige reduces your Reputation loss by up to Intimidate Skill 18 weeks Cooldown


Talent scavenger purge normal.png
Redemption Purge Scavenger 8 Purges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent explorer remove normal.png
EXPLORE
Reduced Exposure Explorer 5 When Exploring a Wild Zone, remove a risk card 3 weeks Cooldown


Talent quartermaster regimented normal.png
Regimented Order Quartermaster 11 Buffs Ship with 40% Protection against Crew Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects 6 weeks Cooldown


Talent crewdog relaxing normal.png
SPICE
Relaxing Leave Crew Dog 1 When passing the Spice plate in the Hall, grant all other revelers a Morale bonus equal to 30% of your Charisma 9 weeks Cooldown


Talent gundeck hard stare normal.png
DESERTER
Relentless Stare Gundeck Boss 5 When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2 3 weeks Cooldown


Talent increase mission pilot normal.png
MISSION
Reliable Hand Quartermaster 5 When accepting a Mission, increases payment by 10% + Intimidate Skill 3 weeks Cooldown


Talent salvage shiprepair normal.png
SALVAGE
Repurposed Parts Mechanic 5 While Salvaging at an Orbital, replace a risk card with a Ship Repairs card 9 weeks Cooldown


Talent salvage mission normal.png
SALVAGE
Rescue Mission Scavenger 11 While Salvaging at an Orbital, replace a risk with a Mission Success reward card 3 weeks Cooldown


Talent combat bh resolute normal.png
Resolute Hound Bounty Hunter 8 In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale Costs 8 Initiative to use


Talent zealot retribution normal.png
CONFLICT
Retribution Justice Zealot 5 Increase Conflict Score bonus by 10% + Faction Rank when impacting a Conflict through Missions, Spying, Blockade or Patrol 3 weeks Cooldown


Talent merchant profits normal.png
TRADE
Righteous Profits Merchant 8 When executing a trade at the Exchange worth over $5,000, barters to increase your profit of sale or reduce price of purchase by 10% + Negotiate Skill 9 weeks Cooldown


Talent money rank normal.png
RANK
Righteous Rank Zealot 1 Price for military Rank is discounted by 10% + Command Skill 3 weeks Cooldown


Talent pirate search normal.png
VICTORY
Rigorous Search Pirate 1 A pirate's keen sense for treasure sniffs out secret hideaways from defeated Smugglers; new lootable cargo is added 3 weeks Cooldown


Talent commando ripcord normal.png
Ripcord Wing Commando 8 When fighting in a boarding combat as the pilot of a Shuttle craft, make a quick escape to your shuttle and exit combat immediately, leaving any other squad members behind Costs 10 Initiative to use


Talent combat soldier roaring normal.png
Roaring Barrels Soldier 1 In crew combat, Rifle Attack with +25% Ranged Damage, +20% Armor Piercing and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent zealot interrogation normal.png
VICTORY
Rough Interrogation Zealot 1 Upon victory in ship combat, thoroughly questioning the enemy crew creates up to your Intimidate Skill in Intel Records but causes further Rep loss 9 weeks Cooldown


Talent mechanic rushedpatches normal.png
Rushed Patches Mechanic 8 Purges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent victory bomb destroy normal.png
VICTORY
Ruthless Destruction Wing Bomber 5 Bombing a disabled ship into complete oblivion increases both credit and Solar War Rep rewards from destroy and salvage by 10% + Electronics Skill 3 weeks Cooldown


Talent skill shipops normal.png
SKILL SAVE
Safety Protocols Crew Dog 1 Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps 3 weeks Cooldown


Talent salvage passive normal.png
SALVAGE
Salvage at Will Gundeck Boss 8 While Salvaging at an Orbital, increase credit rewards by 20% + Gunnery Skill 6 weeks Cooldown


Talent gunner scattershot normal.png
Scattershot Gunner 8 If any ship weapons hit, this Crippling Attack causes -10% Armor, -25 Range Change, -10 Escape, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent commander scorn normal.png
Scorn Commander 11 In crew combat, intimidating command hits 2 targets causes -4 Initiative, -25% Armor Piercing, -25% Deflection for 2 Turns in addition to (10 + 0 Intimidate) Morale Loss Costs 8 Initiative to use


Talents spy intel normal.png
SPY
Scouring Search Spy 5 When Spying in the orbit of a system, replace a risk card with an Intel Records reward card. 3 weeks Cooldown


Talent skill explorer normal.png
SKILL SAVE
Scout's Intuition Exo-Scout 1 Automatically passes a failed Explore test in any situation; including Exploration or during a mission 3 weeks Cooldown


Talent blackmarket craft normal.png
SMUGGLE
Scrambled Authorization Wing Commando 5 When accessing a Black Market as the pilot of a Shuttle craft, replace a risk card with Market Access 2 to 4 3 weeks Cooldown


Talent salvage passive normal.png
SALVAGE
Scrap Procedures Crew Dog 5 While Salvaging at an Orbital, increase credit rewards by 20% + Repair Skill 6 weeks Cooldown


Talent explorer healer normal.png
EXPLORE
Scrappy Recovery Scavenger 11 When Exploring a Wild Zone, replace a risk card with a Scrappy Healing card 3 weeks Cooldown


Talent combat bodyguard screening normal.png
Screening Fire Bodyguard 1 In crew combat, Crippling Pistol Attack causes -10% All Accuracy, -20% All Damage, -10% Armor Piercing for 3 Turns, knocks target back 1 slot Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent plan interdictor defend3 normal.png
Screening Swarm Wing Leader 11 Launch an Interdictor craft with a 3 Turn flight plan to defend against enemy craft and shoot down up to one Missile or Torpedo a Turn. On launch, Buffs launched friendly Craft with +10% Hit Chance, +30% Craft Evasion for 3 Turns no time Cooldown


Talent quartermaster secondshadow normal.png
ON DEATH
Second Shadow Quartermaster 11 Watching crew like a hawk, saves a life during ship combat, blockade, spying, patrol, salvage or black market. Crew member is restored to HP equal to Command Skill + 3 x Medical Rating of onboard medical components 9 weeks Cooldown


Talent spy secretsunbound normal.png
AT PORT
Secrets Unbound Spy 11 Upon landing in an Urban Zone, 10% + Electronics Skill chance to gather Intel Records about the local Faction 13 weeks Cooldown


Talent skill negotiate normal.png
SKILL SAVE
Settlement Diplomat 1 Automatically passes a failed Negotiate test in any situation; including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent combat spy shadowfire normal.png
Shadowed Fire Spy 1 In crew combat, Pistol Attack with +25% Ranged Damage, +25% Armor Piercing, +25% Critical; Requires Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent swordsman sharpcounter normal.png
Sharp Counter Swordsman 1 In crew combat, Blade Attack. Successful attack Buffs yourself with +25% Parry, +10% Armor for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent pilot sharpsteering normal.png
Sharp Steering Pilot 1 Buffs Ship with +15 Range Change, +10 Escape for next 3 Turns 3 weeks Cooldown


Talent wingtech sharpwing normal.png
Sharp Wing Wing Tech 8 Buffs launched friendly Craft with +10 Boarding, +40% Craft Evasion, +20% Armor for next 3 Turns 3 weeks Cooldown


Talent soldier shrapnel normal.png
Shrapnel Shell Soldier 11 In crew combat, Crippling Rifle Attack with +25% Ranged Damage, -25% Armor Piercing, +20% Critical; successful hit causes +22 Bleeding, -20% Parry for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent combat bh shredding normal.png
Shredding Shots Bounty Hunter 11 In crew combat, Crippling Rifle Attack causes +20 Bleeding, -20% Deflection for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent commander shrewddeal normal.png
MISSION
Shrewd Dealings Commander 8 When accepting a Mission, gain a (Charisma + Command %) chance to discover one of your Contact's hidden Traits 18 weeks Cooldown


Talent plan bomber debuff2 normal.png
Shutter Strike Pattern Wing Bomber 5 Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship. If the attack run hits, causes -1 Reactor Pts, -20% Shield, -20% Armor for the next 3 Turns no time Cooldown


Talent gunner homingsig normal.png
Signature Homing Gunner 1 Closing in and locking on makes it hard to dodge your fire. If any ship weapons hit, this Crippling Attack causes -25% Defense, -10% Armor, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent elo signjam normal.png
ENCOUNTER
Signature Jammer Electronics Tech 1 Masks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation loss by up to Electronics Skill to a minimum of -1 3 weeks Cooldown


Talent money edict normal.png
EDICT
Silent Executioner Assassin 5 Price for death warrant Edict is discounted by 10% + Stealth Skill 3 weeks Cooldown


Talent money rank normal.png
RANK
Silver Tongue Diplomat 1 Price for military Rank is discounted by 10% + Negotiate Skill 3 weeks Cooldown


Talent combat swords skewering normal.png
Skewering Thrust Swordsman 8 In crew combat, Blade Attack hits 2 targets with +10% Melee Accuracy, +10% Melee Damage, +10% Critical, advances 1 slot Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent nav skipvoid normal.png
ENCOUNTER
Skip Off the Void Hyperwarp Navigator 11 Uses a short-burst of the hyperwarp drive to 'bounce' a short distance and escape ship combat. Causes 30-60% Damage to the drive, mitigated by Navigation Skill and burns Fuel equal to a hyperwarp jump 9 weeks Cooldown


Talent swordsman slashingretreat normal.png
Slashing Retreat Swordsman 1 In crew combat, Blade Attack, retreats 1 slot. Successful attack Buffs yourself with +25% Parry, +25% Dodge, +10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent trade into conflict smuggler normal.png
TRADE
Slippery Trader Smuggler 5 When trading into a Trade Ban or War, reduces the Rep penalty by 30% + double Negotiate Skill 9 weeks Cooldown


Talent skill stealth normal.png
SKILL SAVE
Sly Move Spy 1 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown


Talent combat smokebomb normal.png
Smoke Bomb Assassin 1 In crew combat, Crippling Grenade Attack hits 2 targets and causes -2 Initiative, -20% Parry for 2 Turns; if hits successfully Engages Stealth Mode, +(10% + Stealth) Critical for 2 Turns Costs 12 Initiative to use


Talent combat snakebite normal.png
Snakebite Combat Medic 11 In crew combat, Crippling Pistol Attack causes -25% Dodge, -15 Bio-Poison Resist for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent skill intimidate normal.png
SKILL SAVE
Snarling Judgment Gundeck Boss 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent combat spy sneak normal.png
Sneak Attack Spy 8 In crew combat, Crippling Pistol Attack with +10% Ranged Damage, +10% Critical; successful hit causes 50% Stun to target and causes -4 Initiative for 3 Turns; Requires but ends Stealth Mode to use Costs Weapon's Initiative to use (No Valid Weapon)


Talent doctor solace normal.png
Solace in Battle Doctor 11 Purges your Ship of both Crew and Ship Crippling Effects, Restores Doctor Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talent xeno hunter recruit normal.png
RECRUIT
Soul Piercer Xeno Hunter 8 When Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits. 3 weeks Cooldown


Talent combat sniper staggering normal.png
Staggering Hit Sniper 5 In crew combat, Crippling Rifle Attack with +50% Armor Piercing, +10% Critical; successful hit causes +28 Bleeding, -20% Deflection for 2 Turns, knocks target back 1 slot; Requires Stealth Mode to use Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talents patrol reroll all normal.png
PATROL
Stalwart Loyalist Military Officer 15 When Patrolling a system, reroll all 5 cards and draw a new hand 21 weeks Cooldown


Talent spy passive rumor normal.png
SPY
Static Talks Electronics Tech 5 When Spying in the orbit of a system, learn a Rumor when scoring a positive result 9 weeks Cooldown


Talent combat bh steadfastaim normal.png
Steadfast Aim Bounty Hunter 1 In crew combat, Rifle Attack. Successful attack Buffs yourself with +20% Ranged Accuracy, +20% Ranged Damage, +20% Armor Piercing for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent commander steadyhands normal.png
Steady Hands Commander 1 Buffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent combat scout adv normal.png
Steady Mobility Exo-Scout 1 In crew combat, Rifle Attack. Successful attack Buffs yourself with +25% Ranged Damage, +25% Armor Piercing, +25% Dodge, +25% To Resist Debuffs for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent spy reduce rep loss normal.png
MISSION
Stealth Op Spy 5 When completing steps in a Mission with Stealth Skill, your carefully established cover mitigates your Reputation loss by up to Stealth Skill 18 weeks Cooldown


Talent combat mo steely normal.png
Steely Authority Military Officer 8 In crew combat, Buffs 2 targets with +30% Deflection, +10% Armor, +75% To Resist Debuffs for 3 Turns and Restores (10 + 0 Tactics) Morale Costs 12 Initiative to use


Talent skill command normal.png
SKILL SAVE
Stern Leader Quartermaster 1 Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent mo stiffsalute normal.png
ENCOUNTER
Stiff Salute Military Officer 1 When encountering a hostile Military Officer or Zealot Captain, a respectful military salute automatically ends the encounter with a Draw; Reputation penalties may still apply 9 weeks Cooldown


Talent hw shielding normal.png
STORM
Storm Navigator Hyperwarp Navigator 1 Astute and careful direction from the helm protects the ship and crew from damage when flying through Radiation Storms (quadrant) and Ion Storms (system) 2 weeks Cooldown


Talent elo shielding normal.png
STORM
Storm Shielding Electronics Tech 1 Protects the ship and crew from damage when flying through Radiation Storms (quadrant) and Ion Storms (system) by redirecting and modulating ship shielding 2 weeks Cooldown


Talent eng shielding normal.png
STORM
Stormhunter Engineer 8 Protects the ship and crew from damage when flying through Radiation Storms (quadrant) and Ion Storms (system) while granting additional Experience reward 6 weeks Cooldown


Talent plan interdictor attack normal.png
Strafing Run Wing Leader 1 Launch a Interdictor craft with a 4 Turn flight plan (launch, close, attack, land) to make a attack run against the enemy ship with +25% Dmg. If the attack run hits, causes -20% Accuracy, -40% to Hit Craft, -20% Dmg, -10 Range Change for the next 3 Turns no time Cooldown


Talent combat bodyguard strat normal.png
Strategic Reset Bodyguard 11 In crew combat, Removes all Debuffs; Buffs 2 targets with +1 Initiative, +25% To Resist Debuffs for 2 Turns Costs 6 Initiative to use


Talent combat swords steel normal.png
Strength of Steel Swordsman 5 In crew combat, Buff yourself with +40% Parry, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Blades) HP and Morale Costs 6 Initiative to use


Talent salvage reroll normal.png
SALVAGE
Strict Orders Gundeck Boss 1 While Salvaging at an Orbital, reroll a risk card 6 weeks Cooldown


Talent mo strictsearch normal.png
VICTORY
Strict Search Military Officer 1 Military discipline demands a thorough search, which uncovers secret hideaways on ships of defeated Smugglers; new lootable cargo is revealed 9 weeks Cooldown


Talent pirate summary execution normal.png
MUTINY
Summary Execution Zealot 8 Capital punishment of the lowest Morale mutineer quickly reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 20 + Intimidate Skill 26 weeks Cooldown


Talent soldier suppressingfire normal.png
Suppressing Fire Soldier 1 In crew combat, Crippling Rifle Attack with +10% Ranged Accuracy; successful hit causes -25% All Accuracy for 2 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)


Talent patrol remove normal.png
PATROL
Supremacy of Firepower Gunner 5 When Patrolling a system, remove a risk card 3 weeks Cooldown


Talent pilot landfall normal.png
LANDING
Sure Landfall Pilot 1 Lands efficiently on a world, reduces operation time to 1 Turn and Fuel Cost to 1 3 weeks Cooldown


Talent combat bh sustainedfire normal.png
Sustained Fire Bounty Hunter 8 In crew combat, Crippling Rifle Attack causes +12 Bleeding, -25% Armor for 3 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent pilot swiftroute normal.png
JUMP
Swift Route Pilot 5 Precision planning and twitch reflexes in Hyperwarp Jump reduces fuel cost by 2 + Navigation Skill 3 weeks Cooldown


Talent spy remove normal.png
SPY
Swift Sweep Pilot 8 When Spying in the orbit of a system, remove a risk card 3 weeks Cooldown


Talent pirate marauder normal.png
Swooping Marauder Pirate 5 Buffs launched friendly Craft with +30 Boarding, +15% Craft Evasion for next 3 Turns 9 weeks Cooldown


Talent leader synchronize normal.png
Synchronized Strikes Wing Bomber 1 When piloting a launched Bomber in ship combat, Buffs launched friendly Craft with +50% Hit Chance, +5% Critical for next 3 Turns 3 weeks Cooldown


Talent mechanic systemflush normal.png
System Flush Mechanic 5 Buffs Ship with 10% Protection against Component Dmg, 10% Protection against Crew Dmg for next 2 Turns, Purges Ship of any Crippling Ship Effects 6 weeks Cooldown


Talent combat mo tactical normal.png
Tactical Edge Military Officer 1 In crew combat, Buffs with +4 Initiative, +20% All Damage, +10% Armor for 3 Turns, pushes target forward 1 slot Costs 6 Initiative to use


Talent combat bodyguard shove normal.png
Tactical Shove Bodyguard 1 In crew combat, Removes all Debuffs; Buffs with +10% Parry, +10% Dodge for 3 Turns, pulls target back 1 slot Costs 8 Initiative to use


Talent explorer markbeast normal.png
Tag the Beast Explorer 11 Experienced explorer knows how to stay one step ahead. May only be used against xeno, if any ship weapons hit the alien, this Crippling Attack causes -20% Accuracy, -20% Shield, -15 Range Change for the next 3 Turns 3 weeks Cooldown


Take Down Gundeck Boss 1 Buffs Ship with +10% to Hit Craft, +50% Dmg to Craft, +5% Critical for next 3 Turns 3 weeks Cooldown


Talent crewdog talkinhall normal.png
SPICE
Talk in the Hall Crew Dog 5 When passing the Spice plate in the Hall, affable talk uncovers a new Rumor 3 weeks Cooldown


Talent navigator farworlds normal.png
SPICE
Talk of Far Worlds Hyperwarp Navigator 8 When on spice leave in the hall, talk of distant worlds grants a 10% + Navigation Skill chance for an introduction to a new Contact 13 weeks Cooldown


Talent combat sniper targetacquired normal.png
ON INIT
Target Acquired Sniper 1 When making Initiative Roll in Crew Combat, front line enemy suffers terror from unseen opponent; -2 Initiative, -25% Dodge, -10% Armor for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent boarding assassin targetedkill normal.png
BOARDING
Targeted Killing Assassin 8 After a successful Boarding, a fleeting shadow moves among the enemy crew killing an unlucky target; one enemy crew member dies 9 weeks Cooldown


Talent gunner targetinglock normal.png
Targeting Lock Gunner 1 Once a lock is established, your enemy is less likely to escape. If any ship weapons hit, this Crippling Attack causes -10% Defense, -20 Escape, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent combat pistolleer terrifyingacc normal.png
Terrifying Accuracy Pistoleer 8 In crew combat, Crippling Pistol Attack and causes +14 Bleeding, -25% Dodge for 3 Turns and removes all Buffs from target Costs Weapon's Initiative to use (No Valid Weapon)


Talent pirate extort normal.png
ENCOUNTER
Terrifying Extortion Pirate 5 Frighten non-violent merchants into turning over their cargo in return for a promise of being unharmed at cost of Reputation loss 9 weeks Cooldown


Talent blockade mission normal.png
BLOCKADE
Terror of the Skies Pirate 11 During a Blockade of a system, replace a risk card with a Mission Success reward card 3 weeks Cooldown


Talent boarding mech wrench normal.png
BOARDING
Thrown Wrench Mechanic 5 After a successful Boarding, sabotage sets off a chain reaction of damage and death, causing Repair Skill damage to 1 component; -3 Reactor Pts, +25 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent plan interdictor defend2 normal.png
Tip of the Spear Wing Leader 5 Launch an Interdictor craft with a 3 Turn flight plan to defend against enemy craft and shoot down up to one Missile or Torpedo a Turn. On launch, Buffs launched friendly Craft with +25% Hit Chance, +10% Dmg, +10% Critical for 3 Turns no time Cooldown


Talent bh tireless normal.png
Tireless Pursuit Bounty Hunter 5 If any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns 3 weeks Cooldown


Talent combat medic toxinterror normal.png
Toxin Terror Combat Medic 5 In crew combat, bio-threat hits 2 targets causes -2 Initiative, -10 Bio-Poison Resist for 3 Turns in addition to (10 + 0 Doctor) Morale Loss Costs 12 Initiative to use


Talent merchant traderepro normal.png
TRADE
Trader's Reciprocity Merchant 8 When executing a trade at the Exchange worth over $5,000, gain Reputation equal to your Trade Permit Rank with all known Contacts in the zone of the trade 9 weeks Cooldown


Talent commando traps normal.png
BOARDING
Trapped Compartments Wing Commando 1 After a successful Boarding, deadly devices brought from the Shuttle and hidden within the ship surprise, maim and kill; +20 Component Dmg/Turn, +20 Morale Dmg/Turn, +20 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent doctor fieldsurgeon normal.png
Treat Wounded Doctor 1 Heals 3 crew, or up to (Medical Rating x 3) on ships with advanced medical facilities. Each patient gains 20 + Doctor Skill in HP 6 weeks Cooldown


Talent combat sniper trickeye normal.png
ON INIT
Trick of the Eye Sniper 15 When making Initiative Roll in Crew Combat, Buff yourself with +10% Ranged Accuracy, +10% Ranged Damage, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns One team member's On Init Talent activates at the start of each combat turn


Talent combat pistoleer trickshot normal.png
Tricky Gunplay Pistoleer 5 In crew combat, Crippling Pistol Attack causes -6 Initiative, +6 Bleeding, -20% Deflection for 2 Turns Costs 2X Weapon's Initiative to use (No Valid Weapon)


Talent xeno hunter triumph normal.png
VICTORY
Triumphant Predator Xeno Hunter 11 Upon victory in ship combat against xeno, mastery over the void's terrors restores 10 + up to Intimidate Skill Morale to every crew member 18 weeks Cooldown


Talent pilot twitchsurge normal.png
Twitch Surge Pilot 5 Guarantees successful movement to closer range; 10% + Quickness chance to advance 2 positions 3 weeks Cooldown


Talent blockade remove normal.png
BLOCKADE
Twitchy Trigger Gunner 8 When Blockading a system, remove a risk card 3 weeks Cooldown


Talent spy unauth access normal.png
BOARDING
Unauthorized Access Spy 5 After a successful Boarding, breaks into the enemy ship's data banks and steals up to Electronics Skill in Intel Records 9 weeks Cooldown


Talent zealot unbendinglaw normal.png
DESERTER
Unbending Law Zealot 1 When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2 3 weeks Cooldown


Talents blockade reroll all normal.png
BLOCKADE
Unbridled Raider Pirate 15 During a Blockade of a system, reroll all 5 cards and draw a new hand 21 weeks Cooldown


Talent victory deckboss battle weapons normal.png
VICTORY
Uncompromising Tear Down Gundeck Boss 1 Trained in all ship weaponry systems, looting a captured vessel repairs up to 3 of your Ship's Weapon Components by 10% + Gunnery Skill 6 weeks Cooldown


Talent blackmarket rumor normal.png
SMUGGLE
Underground Whispers Smuggler 1 When accessing a Black Market, replace a risk card with a Learn Rumor card 3 weeks Cooldown


Talent smuggler underworld normal.png
SMUGGLE
Underworld Renown Smuggler 8 When attempting to access a Black Market, replace a risk card with a Market Access card that includes Contact Influence bonus 3 weeks Cooldown


Talent wingtech unerring normal.png
Unerring Calculations Wing Tech 5 Buffs launched friendly Craft with +20 Boarding, +20% Hit Chance, +20% Dmg for next 3 Turns 3 weeks Cooldown


Talent patrol craft normal.png
PATROL
Unexpected Swoop Wing Leader 1 When Patrolling a system as the pilot of an Interdictor craft, remove a risk card 3 weeks Cooldown


Talent combat xeno hunter unfailing normal.png
Unfailing Stand Xeno Hunter 5 In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale Costs 10 Initiative to use


Talent combat bh ire normal.png
Unfaltering Ire Bounty Hunter 5 In crew combat, intimidating command hits 2 targets, removes all Buffs and causes -25% All Accuracy, -25% All Damage for 3 Turns Costs 10 Initiative to use


Talent explorer reroll normal.png
EXPLORE
Unflinching Risk Xeno Hunter 1 When Exploring a Wild Zone, reroll any card 3 weeks Cooldown


Talent eng explore xp normal.png
EXPLORE
Unforeseen Discovery Engineer 11 When Exploring a Wild Zone, replace a risk card with a Experience bonus card 9 weeks Cooldown


Talent blackmarket reroll normal.png
SMUGGLE
Unlawful Loot Pirate 1 When attempting to access a Black Market, reroll a risk card 3 weeks Cooldown


Talent smuggler unlawfulroyal normal.png
SMUGGLE
Unlawful Royalty Smuggler 11 When executing a trade at the Black Market worth over $50,000, gain a 50% + Charisma chance to learn about a Smuggler or Smuggler Prince Contact 9 weeks Cooldown


Talent engineer battlerepairs normal.png
Unrivaled Patch Engineer 1 Purges Ship of any Crippling Ship Effects, Repairs 20% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent combat sniper unseen normal.png
Unseen Fear Sniper 8 Threat of a hidden sniper sows terror among those in the open. terror from unseen threat; hits 2 targets and Pins Target and causes -2 Initiative, -25% Dodge for 2 Turns in addition to (15 + 0 Stealth) Morale Loss Costs 12 Initiative to use


Talent explorer unseentraces normal.png
WILD
Unseen Traces Explorer 5 When landing in a Wild Zone, 10% + Explore Skill chance of discovering traces of a Contact who has operatives working in the area 13 weeks Cooldown


Talent combat zealot unstoppable normal.png
Unstoppable Force Zealot 1 In crew combat, Buff yourself with +20% Armor, +75% To Resist Debuffs for 3 Turns, Restores (20 + 0 Intimidate) Morale Costs 6 Initiative to use


Talents explorer reroll all normal.png
EXPLORE
Unstoppable Hunt Explorer 15 When Exploring a Wild Zone, reroll all 5 cards and draw a new hand 21 weeks Cooldown


Talent skill intimidate normal.png
SKILL SAVE
Unwavering Attention Bounty Hunter 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent skill intimidate normal.png
SKILL SAVE
Unyielding Force Diplomat 8 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent increase mission rep diplo normal.png
MISSION
Upstaged Success Diplomat 5 When completing steps in a Mission, increase Contact Reputation and Influence bonuses by Charisma % 9 weeks Cooldown


Talent medic vacwatch normal.png
Vaccination Watch Combat Medic 5 In crew combat, Buffs entire team with +10% Armor, +10 Energy (Plas/Rad) Resist, +36 Bio-Poison Resist for 3 Turns Costs 12 Initiative to use


Talent bomber vanguard normal.png
Vanguard Scan Wing Bomber 1 When piloting a launched Bomber in ship combat, Buffs launched friendly Craft with +10% Hit Chance, +25% Dmg, +5% Critical for next 3 Turns 3 weeks Cooldown


Talent combat sniper vanish normal.png
Vanishing Act Sniper 1 In crew combat, Buff yourself with +2 Initiative, +10% Armor Piercing, +25% Dodge, +15% Armor, Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 2 Turns, retreats 1 slot Costs 8 Initiative to use


Talent gundeck vectorassault normal.png
Vector Assault Gundeck Boss 8 Debuffs launched enemy Craft with -1 Initiative, -10% Dmg, -25% Craft Evasion for next 4 Turns 3 weeks Cooldown


Talent combat assassin venomblade normal.png
Venomous Blade Assassin 1 In crew combat, Crippling Blade Attack with +10% Melee Accuracy, +20% Melee Damage; successful hit causes +22 Bio-Poison Damage, -10% Armor for 2 Turns Costs Weapon's Initiative to use (No Valid Weapon)


Talent crew veteran clarity normal.png
Veteran Clarity Crew Dog 11 Buffs Ship with +10% Critical, 10% Protection against Morale Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects 6 weeks Cooldown


Talent elo vigilantscanners normal.png
Vigilant Scanners Electronics Tech 8 Buffs Ship with +25% Accuracy, +25% Defense for next 2 Turns 3 weeks Cooldown


Talent explorer reroll normal.png
EXPLORE
Vigilant Search Explorer 1 When Exploring a Wild Zone, reroll any risk card 3 weeks Cooldown


Talent doctor voiceofreason normal.png
MUTINY
Voice of Reason Doctor 8 A ship's crew loves a good doctor, and a calm voice of reason can calm angry minds. The mutiny ends and Morale of entire crew is increased by 10 + Doctor skill 26 weeks Cooldown


Talent wingtech purge normal.png
Void-Side Fix Wing Tech 1 Purges launched friendly Craft of any Crippling Crew Effects 3 weeks Cooldown


Talent victory battle dmg multi normal.png
VICTORY
Warfare Patch Engineer 5 In the aftermath of a victorious ship battle, repair damage to multiple Ship Components equal to 10% + Repair Skill 6 weeks Cooldown


Talent diplomat warminvite normal.png
INTRODUCTION
Warm Invitation Diplomat 5 Discount price of Contact Introductions by 10% + Negotiate Skill 3 weeks Cooldown


Talent commander warning shots normal.png
Warning Shots Commander 15 If any ship weapons hit, this Crippling Attack causes -20 Range Change, -10 Escape, +25 Morale Dmg/Turn for the next 3 Turns while debuffing our ship with -25% Dmg for next 2 Turns 3 weeks Cooldown


Talent skill shipops normal.png
SKILL SAVE
Watchful Eye Quartermaster 1 Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps 3 weeks Cooldown


Talent xeno hunter face xeno normal.png
XENO
We The Hunters Xeno Hunter 1 When encountering a xeno ship in space combat, prevents Morale loss on up to Intimidate Skill number of crew 6 weeks Cooldown


Talent salvage credits normal.png
SALVAGE
Weakened System Electronics Tech 5 While Salvaging at an Orbital, increase credit and Intel rewards by 10% + Electronics Skill 6 weeks Cooldown


Talent wingtech weaponshot normal.png
Weapons Hot Wing Tech 8 Buffs launched friendly Craft with +35% Hit Chance, +25% Dmg, +5% Critical, -10% Craft Evasion for next 3 Turns 3 weeks Cooldown


Talent quartermaster conscript normal.png
Welcoming Conscription Quartermaster 8 When conscripting enemy to serve in your crew after a ship victory, new crew member starts with higher Morale and does not gain new negative Traits 3 weeks Cooldown


Talent commando raiderstrike normal.png
Whirling Blade Wing Commando 1 In crew combat, Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing. Successful attack Buffs yourself with +15% Parry, +15% Dodge for 3 Turns Costs 1.5X Weapon's Initiative to use (No Valid Weapon)


Talent spy reroll normal.png
SPY
Wide Sweep Electronics Tech 5 When Spying in the orbit of a system, reroll a risk card 3 weeks Cooldown


Talent pilot wildfly normal.png
Wild Flying Pilot 11 Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown


Talent money missions normal.png
MISSION
Winning Compromise Diplomat 1 When accepting a Mission, increases your payment for every step in a Mission by 10% + Negotiate Skill 3 weeks Cooldown


Talent skill negotiate normal.png
SKILL SAVE
Wise Counsel Merchant 1 Automatically passes a failed Negotiate test in any situation; including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent wingtech interference normal.png
X12 Interference Wing Tech 1 Debuffs launched enemy Craft with -10% Hit Chance, -40% Craft Evasion for next 3 Turns 9 weeks Cooldown