Wing Commando

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Wing Commando
Icon job commando.png
Type Wing Specialist
Acquisition Contacts
Military >8
SKILLS
Primary Skill Blades
Secondary Skill Evasion
Tertiary Skill Pilot

Flies Shuttle craft in boarding assault.

Skills[edit | edit source]

As a character advances in the Wing Commando Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Blades Evasion Pilot
1 2 1 1
2 4 2 1
3 4 2 2
4 5 2 2
5 5 3 2
6 6 3 2
7 6 4 2
8 7 4 2
9 7 4 3
10 8 4 3
11 9 5 3

Ranks 12 to 22[edit | edit source]

Rank Blades Evasion Pilot
12 9 5 4
13 9 6 4
14 10 6 4
15 10 7 5
16 11 7 5
17 12 7 5
18 13 7 5
19 13 8 5
20 14 8 5
21 14 8 6

Ranks 22 to 32[edit | edit source]

Rank Blades Evasion Pilot
22 15 9 6
23 16 9 6
24 17 9 6
25 18 9 6
26 18 9 7
27 19 9 7
28 19 10 7
29 20 10 7
30 21 10 8
31 22 10 8
32 22 11 9

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent commando raiderstrike normal.png
Rank: 1
Whirling Blade
1.5X Weapon's Initiative

In crew combat, Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing. Successful attack Buffs yourself with +15% Parry, +15% Dodge for 3 Turns

Talent comando breakneck normal.png
Rank: 1
Breakneck Assault
2X Weapon's Initiative

In crew combat, Crippling Blade Attack with +10% Melee Accuracy, -30% Melee Damage; successful hit hits 2 targets and causes -2 Initiative, -10% Deflection, -10% Armor for 3 Turns, advances 1 slot

Talent plan shuttle board normal.png
Rank: 1
Breacher's Assault
no time Cooldown

Launch a Shuttle craft with a 4 Turn flight plan (launch, close, board, land) to make a boarding run against the enemy ship. When attempting boarding causes -10 Boarding, -10% Accuracy, -10% Shield, -10 Escape for the next 3 Turns

Talent commando traps normal.png
BOARDING
Rank: 1
Trapped Compartments
9 weeks Cooldown

After a successful Boarding, deadly devices brought from the Shuttle and hidden within the ship surprise, maim and kill; +20 Component Dmg/Turn, +20 Morale Dmg/Turn, +20 Crew Dmg/Turn for next 4 Turns

Talent commando craft normal.png
BOARDING
Rank: 1
Launchpad Spike
9 weeks Cooldown

After a successful Boarding, attacking a carrier's hangers and bays damages all landed craft up to 20% + Pilot Skill of their max hull; Inability to Launch Craft for next 3 Turns


Talent blackmarket craft normal.png
SMUGGLE
Rank: 5
Scrambled Authorization
3 weeks Cooldown

When accessing a Black Market as the pilot of a Shuttle craft, replace a risk card with Market Access 2 to 4

Talent commando knifework normal.png
Rank: 5
Knife Work
12 Initiative

In crew combat, Removes all Debuffs; Buffs 2 targets with +25% Melee Accuracy, +25% Melee Damage, +10% Critical, +20% Parry for 3 Turns

Talent commando disable normal.png
BOARDING
Rank: 5
Behind Enemy Lines
9 weeks Cooldown

After a successful Boarding, clever sabotage disables best enemy weapon, causing 80% Damage; +10 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns


Talent commando ripcord normal.png
Rank: 8
Ripcord
10 Initiative

When fighting in a boarding combat as the pilot of a Shuttle craft, make a quick escape to your shuttle and exit combat immediately, leaving any other squad members behind

Talent plan shuttle board debuff normal.png
Rank: 8
Boarder's Storm
no time Cooldown

Launch a Shuttle craft with a 4 Turn flight plan (launch, close, board, land) to make a boarding run against the enemy ship. When attempting boarding causes -20% Defense, -10% Shield, -10 Range Change for the next 3 Turns

Talent explorer craft normal.png
EXPLORE
Rank: 8
Long Range Support
9 weeks Cooldown

When Exploring a Wild Zone as the pilot of a Shuttle craft, increase rewards by 20% + Pilot Skill

Talent commando recruit normal.png
RECRUIT
Rank: 8
Cull the Chaff
3 weeks Cooldown

When Recruiting the trained eye of a soldier spots the best, new crew member gains improved Attributes and you discover one of their hidden Traits


Talent commando team init normal.png
ON INIT
Rank: 11
Predictive Intel
On Initiative

When making Initiative Roll in Boarding Combat and piloting a Shuttle, Buffs entire team with +2 Initiative, +10% All Damage, +10% Armor Piercing, +10% Critical for 3 Turns

Talent commando mission increase normal.png
MISSION
Rank: 11
Grandiose Arrival
9 weeks Cooldown

When completing Mission steps that pick up or drop off a new Passenger or Prisoner on an urban zone as the pilot of a Shuttle craft, gain up to 20% + Pilot Skill profit


Talent prize ship commando normal.png
VICTORY
Rank: 15
Hostile Tribunal
36 weeks Cooldown

Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 50% of the ship's value but strike a blow in the Conflict, losing 60 Reputation with the enemy


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