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Wing Leader

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Wing Leader
Icon job wing leader.png
Type Wing Specialist
Acquisition Contacts
Military > 6, Starport > 8
SKILLS
Primary Skill Pilot
Secondary Skill Gunnery
Tertiary Skill Electronics

Flies Interdictor craft in attack and defense flight plans.

Skills[edit | edit source]

As a character advances in the Wing Leader Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Pilot Gunnery Electronics
1 1 2 1
2 3 3 1
3 3 3 2
4 4 3 2
5 4 4 2
6 5 4 2
7 5 5 2
8 6 5 2
9 6 5 3
10 6 6 3
11 6 7 3

Ranks 12 to 22[edit | edit source]

Rank Pilot Gunnery Electronics
12 7 7 3
13 8 7 3
14 9 7 3
15 9 8 3
16 10 8 4
17 11 8 4
18 12 8 4
19 12 9 4
20 13 9 4
21 13 9 6

Ranks 22 to 32[edit | edit source]

Rank Pilot Gunnery Electronics
22 14 10 6
23 14 11 6
24 15 11 6
25 15 11 7
26 15 12 7
27 16 12 7
28 16 13 7
29 17 13 7
30 17 14 8
31 18 14 8
32 18 15 9

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent plan interdictor defend normal.png
Rank: 1
Aegis Pattern
no time Cooldown

Launch an Interdictor craft with a 3 Turn flight plan to defend against enemy craft and shoot down up to one Missile or Torpedo a Turn. On launch, Buffs Ship with +25% to Hit Craft, +10% Defense, +10 Range Change for 3 Turns

Talent plan interdictor attack normal.png
Rank: 1
Strafing Run
no time Cooldown

Launch a Interdictor craft with a 4 Turn flight plan (launch, close, attack, land) to make a attack run against the enemy ship with +25% Dmg. If the attack run hits, causes -20% Accuracy, -40% to Hit Craft, -20% Dmg, -10 Range Change for the next 3 Turns

Talent wingleader protectivearc normal.png
Rank: 1
Protective Escort
1 week Cooldown

When piloting a launched Interdictor in ship combat, Buffs Ship with +25% Defense, +5% Armor, +15 Range Change for next 2 Turns

Talent wingleader flyover normal.png
Rank: 1
Bolstering Fly-By
3 weeks Cooldown

When piloting a launched Interdictor in ship combat, Purges your Ship's Crew of any Crippling Effects

Talent patrol craft normal.png
PATROL
Rank: 1
Unexpected Swoop
3 weeks Cooldown

When Patrolling a system as the pilot of an Interdictor craft, remove a risk card


Talent plan interdictor debuff normal.png
Rank: 5
Precise Pursuit
no time Cooldown

Launch a Interdictor craft with a 4 Turn flight plan (launch, close, attack, land) to make a attack run against the enemy ship with +50% to Hit Craft. If the attack run hits, causes -30 Escape, -35 Radiation Resist, -35 Void Resist, +20 Morale Dmg/Turn for the next 3 Turns

Talent plan interdictor defend2 normal.png
Rank: 5
Tip of the Spear
no time Cooldown

Launch an Interdictor craft with a 3 Turn flight plan to defend against enemy craft and shoot down up to one Missile or Torpedo a Turn. On launch, Buffs launched friendly Craft with +25% Hit Chance, +10% Dmg, +10% Critical for 3 Turns

Talent increase ransom wingleader normal.png
Rank: 5
Ransom Escort
9 weeks Cooldown

Interdictor escort increases profit when ransoming defeated ship back to their Faction by 10% + Pilot Skill, plus Quickness % chance to gain small Reputation bonus


Talent patrol craft normal.png
PATROL
Rank: 8
Extended Vigil
9 weeks Cooldown

When Patrolling a system as the pilot of an Interdictor craft, increase rewards by 20% + Gunnery Skill

Talent salvage craft normal.png
SALVAGE
Rank: 8
Long Patrol
9 weeks Cooldown

While Salvaging at an Orbital as the pilot of an Interdictor craft, remove a risk card


Talent plan interdictor attack2 normal.png
Rank: 11
Interdiction Swarm
no time Cooldown

Launch a Interdictor craft with a 4 Turn flight plan (launch, close, attack, land) to make a attack run against the enemy ship with +10% to Hit Craft, +25% Critical. If the attack run hits, causes Inability to Launch Craft, -2 Reactor Pts, -30% Defense, -30 Range Change for the next 2 Turns

Talent plan interdictor defend3 normal.png
Rank: 11
Screening Swarm
no time Cooldown

Launch an Interdictor craft with a 3 Turn flight plan to defend against enemy craft and shoot down up to one Missile or Torpedo a Turn. On launch, Buffs launched friendly Craft with +10% Hit Chance, +30% Craft Evasion for 3 Turns


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