Xeno Hunter

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Xeno Hunter
Icon job xenohunter.png
Type Fighter
Acquisition Contacts
SKILLS
Primary Skill Rifles
Secondary Skill Intimidate
Tertiary Skill Explorer


Something burns deep inside the Xeno Hunter, compelling them to chase the true terrors of the Void. Specializing in baiting, tracking and killing the alien in deadly crew combat, the Xeno Hunter uses distance and heavy weapons to gain the advantage.

Starting Captain Traits[edit | edit source]

A captain whose first job is Xeno Hunter will gain the following traits:

Dread Legacy Bearing a charter stained in the blood of xeno, gains extra Rep bonus with all factions in a quadrant for destroying a Xeno ship and a personal XP bonus Profession +3 *
Inner Flame Resolute and unwavering in the hunt, +2 Resilience, +1 Fortitude, +2 Initiative, +15% Armor and Morale will never drop below 50 Profession +3 *


Skills[edit | edit source]

As a character advances in the Xeno Hunter Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Rifles Intimidate Explore
1 2 1 1
2 3 3 1
3 3 3 2
4 4 3 2
5 4 4 2
6 4 4 3
7 5 4 3
8 5 5 3
9 6 5 3
10 6 5 4
11 7 6 4

Ranks 12 to 22[edit | edit source]

Rank Rifles Intimidate Explore
12 8 6 4
13 8 6 5
14 8 7 5
15 9 8 5
16 10 8 5
17 10 9 5
18 10 10 5
19 11 10 5
20 11 10 6
21 12 10 6

Ranks 22 to 32[edit | edit source]

Rank Rifles Intimidate Explore
22 13 11 6
23 13 12 6
24 13 13 6
25 14 13 6
26 14 14 7
27 14 14 7
28 15 14 7
29 15 15 7
30 16 15 8
31 17 15 8
32 17 16 9

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill intimidate normal.png
SKILL SAVE
Rank: 1
Daunting Presence
3 weeks Cooldown

Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission

Talent explorer reroll normal.png
EXPLORE
Rank: 1
Unflinching Risk
3 weeks Cooldown

When Exploring a Wild Zone, reroll any card

Talent combat xeno hunter team normal.png
ON INIT
Rank: 1
Irid-Laced Resolve
On Initiative

When making Initiative Roll in Crew Combat against Xeno, Buffs entire team with +2 Initiative, +15% Parry, +15% Armor, +25% To Resist Debuffs for 3 Turns

Talent combat xeno hunter grenade normal.png
Rank: 1
Grenade Launch
16 Initiative

In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and Causes 25% Stun, -15% Parry, -15% Dodge, -20% Armor, -26 Energy (Plas/Rad) Resist for 3 Turns

Talent xeno hunter face xeno normal.png
XENO
Rank: 1
We The Hunters
6 weeks Cooldown

When encountering a xeno ship in space combat, prevents Morale loss on up to Intimidate Skill number of crew

Talent explore xeno normal.png
EXPLORE
Rank: 1
Blooded Lure
3 weeks Cooldown

When Exploring a Wild Zone, replace a risk card with a dreaded Xeno card with an Explorer Skill chance draw Artifacts guarded by xeno card instead


Talent patrol xeno normal.png
PATROL
Rank: 5
Here Be Monsters
3 weeks Cooldown

When Patrolling a system, replace a card with a dreaded Xeno Ship card

Talent xeno hunter harvest normal.png
VICTORY
Rank: 5
Macabre Harvest
9 weeks Cooldown

Upon victory in crew combat against xeno, xenobiological expertise allows harvesting a number of Xeno Artifacts up to Explorer Skill

Talent combat xeno hunter unfailing normal.png
Rank: 5
Unfailing Stand
10 Initiative

In crew combat, Removes all Debuffs; Buff yourself with +25% Deflection, +20% Armor, +50% To Resist Debuffs for 3 Turns, Heals (10 + 0 Intimidate) HP and Morale

Talent combat xeno hunter puncture normal.png
Rank: 5
Puncture Points
Weapon's Initiative

In crew combat, Crippling Rifle Attack with +16 Plasma Damage, +20% Armor Piercing; successful hit causes -25% Deflection, -5% Armor, -20 Energy (Plas/Rad) Resist for 3 Turns


Talent combat xeno hunter death haunt normal.png
Rank: 8
Death Haunt
12 Initiative

In crew combat, Removes all Debuffs; Buffs 3 targets with +10% Critical for 3 Turns and Restores (30 + 0 Intimidate) Morale

Talent combat xeno hunter plasma normal.png
Rank: 8
Plasma Burner
2X Weapon's Initiative

In crew combat, Rifle Attack hits 2 targets with +36 Plasma Damage, +5% Critical

Talent xeno hunter recruit normal.png
RECRUIT
Rank: 8
Soul Piercer
3 weeks Cooldown

When Recruiting, new crew member gains improved Attributes and you discover one of their hidden Traits.


Talent xeno hunter triumph normal.png
VICTORY
Rank: 11
Triumphant Predator
18 weeks Cooldown

Upon victory in ship combat against xeno, mastery over the void's terrors restores 10 + up to Intimidate Skill Morale to every crew member

Talent increase mission xeno normal.png
MISSION
Rank: 11
Exalted Hunter
9 weeks Cooldown

When accepting a Mission to hunt xeno, increases payment by Charisma + Intimidate Skill % in addition to bonuses from standard Mission Talents


Talent xeno hunter eradicate normal.png
VICTORY
Rank: 15
Eradication Prize
18 weeks Cooldown

When salvaging a destroyed xeno ship in the void, gain 30% + Explorer Skill bonus to Experience, Rep and credit gains


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