Zealot

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Background[edit | edit source]

Zealots are the worst enemies of their Faction’s enemies. Accomplishing missions allows them to move quickly up military ranks.

Traits[edit | edit source]

A captain whose first job is Zealot will gain the following traits:

  • Fearsome: -2 Charisma, +15% Damage
  • Concentration: +2 Wisdom, +1 Resilience


Skills[edit | edit source]

As a character advances in the Zealot Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Blades Command Intimidate
1 1 1 2
2 1 3 3
3 2 3 3
4 2 3 4
5 2 4 4
6 3 4 4
7 3 4 5
8 3 5 5
9 3 5 6
10 4 5 6

Ranks 11 to 21[edit | edit source]

Rank Blades Command Intimidate
11 4 6 7
12 4 6 8
13 5 6 8
14 5 7 8
15 5 8 9
16 5 8 10
17 5 9 10
18 5 10 10
19 5 10 11
20 6 10 11

Ranks 21 to 31[edit | edit source]

Rank Blades Command Intimidate
21 6 10 12
22 6 11 13
23 6 12 13
24 6 13 13
25 6 13 14
26 7 14 14
27 7 14 14
28 7 14 15
29 7 15 15
30 8 15 16

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill intimidate normal.png
Famous Fury 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown
Talent money rank normal.png
Righteous Rank 1 Price for military Rank is discounted by 10% + Command Skill 3 weeks Cooldown
Talent zealot interrogation normal.png
Rough Interrogation 1 Upon victory in ship combat, thoroughly questioning the enemy crew creates up to your Intimidation Skill in Intel Records but causes further Rep loss 3 weeks Cooldown
Talent zealot unbendinglaw normal.png
Unbending Law 1 When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2 3 weeks Cooldown
Talent increase mission rep commander normal.png
Devoted Service 1 When completing steps in a Mission, increase Faction Reputation bonuses 10% + Command Skill 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat zealot unstoppable normal.png
Unstoppable Force 1 In crew combat, Buff yourself with +25% Armor, +75% To Resist Debuffs for 3 Turns, Restores (10 + 0 Intimidate) Morale n/a
Talent blockade money normal.png
Fanatical Siege 5 During a Blockade of a system, replace a risk card with a Tithe or Influence Conflict reward card. 3 weeks Cooldown
Talent patrol pirates normal.png
Obsessive Defense 5 When Patrolling a system, replace a card with a Pirate reward card. 3 weeks Cooldown
Talent fire normal.png
Retribution Justice 5 Increase Conflict Score bonus by 10% + Faction Rank when impacting a Conflict through Missions, Spying, Blockade or Patrol 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat zealot fervor normal.png
Fervor 8 In crew combat, Removes all Debuffs and Buffs with +10 Initiative for 3 Turns and Restores (10 + 0 Command) Morale n/a

Talent badge crewcombat.png

Talent combat zealot bloodletting normal.png
Bloodletting Blow 8 In crew combat, Crippling Blade Attack causes +15 Bleeding, -2 Deflection for 3 Turns n/a
Talent pirate summary execution normal.png
Summary Execution 8 Capital punishment of the lowest Morale mutineer quickly reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 20 + Intimidate Skill 26 weeks Cooldown

Talent badge crewcombat.png

Talent combat zealot rage normal.png
Infliction Rage 11 When making Initiative Roll in Crew Combat, Buff yourself with +25% Dmg, +25% Armor for 3 Turns, Restores (1 + 0 Intimidate) Morale n/a
Talent patrol mission normal.png
Diehard Defense 11 When Patrolling a system, replace a risk card with Mission success reward card. 3 weeks Cooldown

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