Zealot

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Zealot
Icon job zealot.png
Type
  Fighter
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Intimidate
Secondary Skill
  Command
Tertiary Skill
  Blades

A zealot is a devotee to a faction, excelling at rapid acceptance and advancement in military ranks especially. The zealot is skilled at actively seeking faction enemies or advancing through missions.

Starting Captain Traits[edit | edit source]

A captain whose first job is Zealot will gain the following traits:


Skills[edit | edit source]

As a character advances in the Zealot Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Blades Command Intimidate
1 1 1 2
2 1 3 3
3 2 3 3
4 2 3 4
5 2 4 4
6 3 4 4
7 3 4 5
8 3 5 5
9 3 5 6
10 4 5 6

Ranks 11 to 21[edit | edit source]

Rank Blades Command Intimidate
11 4 6 7
12 4 6 8
13 5 6 8
14 5 7 8
15 5 8 9
16 5 8 10
17 5 9 10
18 5 10 10
19 5 10 11
20 6 10 11

Ranks 21 to 31[edit | edit source]

Rank Blades Command Intimidate
21 6 10 12
22 6 11 13
23 6 12 13
24 6 13 13
25 6 13 14
26 7 14 14
27 7 14 14
28 7 14 15
29 7 15 15
30 8 15 16

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill intimidate normal.png
Ui combat rangefinder empty.png
SKILL SAVE
Famous Fury 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown
Talent money rank normal.png
Ui combat rangefinder empty.png
RANK
Righteous Rank 1 Price for military Rank is discounted by 10% + Command Skill 3 weeks Cooldown
Talent zealot interrogation normal.png
Ui combat rangefinder empty.png
VICTORY
Rough Interrogation 1 Upon victory in ship combat, thoroughly questioning the enemy crew creates up to your Intimidate Skill in Intel Records but causes further Rep loss 9 weeks Cooldown
Talent zealot unbendinglaw normal.png
Ui combat rangefinder empty.png
DESERTER
Unbending Law 1 When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2 3 weeks Cooldown
Talent increase mission rep commander normal.png
Ui combat rangefinder empty.png
MISSION
Devoted Service 1 When completing steps in a Mission, increase Faction Reputation bonuses 10% + Command Skill 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat zealot unstoppable normal.png
Ui combat rangefinder.png
Ui combat rangefinder gray.png
Ui combat rangefinder green.png
Ui combat rangefinder green.png
Ui combat rangefinder green.png
Unstoppable Force 1 In crew combat, Buff yourself with +25% Armor, +75% To Resist Debuffs for 3 Turns, Restores (20 + 0 Intimidate) Morale Costs 6 Initiative to use
Talent blockade money normal.png
Ui combat rangefinder empty.png
BLOCKADE
Fanatical Siege 5 During a Blockade of a system, replace a risk card with a Tithe or Influence Conflict reward card. 3 weeks Cooldown
Talent patrol pirates normal.png
Ui combat rangefinder empty.png
PATROL
Obsessive Defense 5 When Patrolling a system, replace a card with a Pirate reward card 3 weeks Cooldown
Talent fire normal.png
Ui combat rangefinder empty.png
Retribution Justice 5 Increase Conflict Score bonus by 10% + Faction Rank when impacting a Conflict through Missions, Spying, Blockade or Patrol 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat zealot bloodletting normal.png
Ui combat rangefinder.png
Ui combat rangefinder gray.png
Ui combat rangefinder gray.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder red.png
Ui combat rangefinder red.png
Ui combat rangefinder gray.png
Ui combat rangefinder gray.png
Bloodletting Blow 5 In crew combat, Crippling Blade Attack causes +24 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot Costs Weapon's Initiative to use (No Valid Weapon)

Talent badge crewcombat.png

Talent combat zealot fervor normal.png
Ui combat rangefinder.png
Ui combat rangefinder gray.png
Ui combat rangefinder gray.png
Ui combat rangefinder blue.png
Ui combat rangefinder blue.png
Ui combat rangefinder gray.png
Ui combat rangefinder green.png
Ui combat rangefinder green.png
Ui combat rangefinder green.png
Fervor 8 In crew combat, Removes all Debuffs; Buffs 3 targets with +2 Initiative for 3 Turns and Restores (10 + 0 Command) Morale Costs 6 Initiative to use
Talent pirate summary execution normal.png
Ui combat rangefinder empty.png
MUTINY
Summary Execution 8 Capital punishment of the lowest Morale mutineer quickly reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 20 + Intimidate Skill 26 weeks Cooldown

Talent badge crewcombat.png

Talent combat zealot rage normal.png
style=position:relative; top:0;left:0;
ON INIT
Infliction Rage 11 When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +25% All Damage, +25% Armor for 3 Turns, Restores (5 + 0 Intimidate) Morale Chance to activate at the start of each combat turn
Talent patrol mission normal.png
Ui combat rangefinder empty.png
PATROL
Diehard Defense 11 When Patrolling a system, replace a risk card with Mission success reward card. 3 weeks Cooldown
Talent prize ship zealot normal.png
Ui combat rangefinder empty.png
VICTORY
Fanatical Court 15 Upon defeating an enemy captain during a Conflict, seize their ship through a local prize court. We must pay the court 65% of the ship's value in tithes and fees and we will lose 60 Reputation with the enemy while striking a mighty blow in the Conflict 36 weeks Cooldown


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