Zealot

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Zealot
Icon job zealot.png
Type Fighter
Acquisition Contacts
Starting Captain
SKILLS
Primary Skill Intimidate
Secondary Skill Command
Tertiary Skill Blades

A zealot is a devotee to a faction, excelling at rapid acceptance and advancement in military ranks especially. The zealot is skilled at actively seeking faction enemies or advancing through missions.

Starting Captain Traits[edit | edit source]

A captain whose first job is Zealot will gain the following traits:


Skills[edit | edit source]

As a character advances in the Zealot Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Blades Command Intimidate
1 1 1 2
2 1 3 3
3 2 3 3
4 2 3 4
5 2 4 4
6 3 4 4
7 3 4 5
8 3 5 5
9 3 5 6
10 4 5 6
11 4 6 7

Ranks 12 to 22[edit | edit source]

Rank Blades Command Intimidate
12 4 6 8
13 5 6 8
14 5 7 8
15 5 8 9
16 5 8 10
17 5 9 10
18 5 10 10
19 5 10 11
20 6 10 11
21 6 10 12

Ranks 22 to 32[edit | edit source]

Rank Blades Command Intimidate
22 6 11 13
23 6 12 13
24 6 13 13
25 6 13 14
26 7 14 14
27 7 14 14
28 7 14 15
29 7 15 15
30 8 15 16
31 8 15 17
32 9 16 17

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill intimidate normal.png
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SKILL SAVE
Rank: 1
Famous Fury
3 weeks Cooldown

Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission

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RANK
Rank: 1
Righteous Rank
3 weeks Cooldown

Price for military Rank is discounted by 10% + Command Skill

Talent zealot interrogation normal.png
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VICTORY
Rank: 1
Rough Interrogation
9 weeks Cooldown

Upon victory in ship combat, thoroughly questioning the enemy crew creates up to your Intimidate Skill in Intel Records but causes further Rep loss

Talent zealot unbendinglaw normal.png
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DESERTER
Rank: 1
Unbending Law
3 weeks Cooldown

When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2

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MISSION
Rank: 1
Devoted Service
9 weeks Cooldown

When completing steps in a Mission, increase Faction Reputation bonuses 10% + Command Skill

Talent badge crewcombat.png

Talent combat zealot unstoppable normal.png
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Rank: 1
Unstoppable Force
6 Initiative

In crew combat, Buff yourself with +25% Armor, +75% To Resist Debuffs for 3 Turns, Restores (20 + 0 Intimidate) Morale

Talent blockade money normal.png
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BLOCKADE
Rank: 5
Fanatical Siege
3 weeks Cooldown

During a Blockade of a system, replace a risk card with a Tithe or Influence Conflict reward card.

Talent patrol pirates normal.png
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PATROL
Rank: 5
Obsessive Defense
3 weeks Cooldown

When Patrolling a system, replace a card with a Pirate reward card

Talent zealot retribution normal.png
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Rank: 5
Retribution Justice
3 weeks Cooldown

Increase Conflict Score bonus by 10% + Faction Rank when impacting a Conflict through Missions, Spying, Blockade or Patrol

Talent badge crewcombat.png

Talent combat zealot bloodletting normal.png
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Rank: 5
Bloodletting Blow
Weapon's Initiative

In crew combat, Crippling Blade Attack causes +24 Bleeding, -20% Deflection for 3 Turns, knocks target back 1 slot

Talent badge crewcombat.png

Talent combat zealot fervor normal.png
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Rank: 8
Fervor
6 Initiative

In crew combat, Removes all Debuffs; Buffs 3 targets with +2 Initiative for 3 Turns and Restores (10 + 0 Command) Morale

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MUTINY
Rank: 8
Summary Execution
26 weeks Cooldown

Capital punishment of the lowest Morale mutineer quickly reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 20 + Intimidate Skill

Talent badge crewcombat.png

Talent combat zealot rage normal.png
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ON INIT
Rank: 11
Infliction Rage
On Initiative

When making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +25% All Damage, +25% Armor for 3 Turns, Restores (5 + 0 Intimidate) Morale

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PATROL
Rank: 11
Diehard Defense
3 weeks Cooldown

When Patrolling a system, replace a risk card with Mission success reward card.

Talent prize ship zealot normal.png
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VICTORY
Rank: 15
Fanatical Court
36 weeks Cooldown

Upon defeating an enemy captain during a Conflict, seize their ship through a local prize court. We must pay the court 65% of the ship's value in tithes and fees and we will lose 60 Reputation with the enemy while striking a mighty blow in the Conflict

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PATROL
Rank: 15
Enduring Defender
21 weeks Cooldown

When Patrolling a system, reroll all 5 cards and draw a new hand


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