Zealot

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Background[edit | edit source]

Zealots are the worst enemies of their Faction’s enemies. Accomplishing missions allows them to move quickly up military ranks.

Traits[edit | edit source]

A captain whose first job is Zealot will gain the following traits:

  • Fearsome: -2 Charisma, +15% Damage
  • Concentration: +2 Wisdom, +1 Resilience


Skills[edit | edit source]

As a character advances in the Zealot Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Blades Command Intimidate
1 1 2 1
2 1 3 3
3 2 3 3
4 2 4 3
5 2 4 4
6 3 4 4
7 3 5 4
8 3 5 5
9 3 6 5
10 4 6 5

Ranks 11 to 21[edit | edit source]

Rank Blades Command Intimidate
11 4 7 6
12 4 8 6
13 5 8 6
14 5 8 7
15 5 9 8
16 5 10 8
17 5 10 9
18 5 10 10
19 5 11 10
20 6 11 10

Ranks 21 to 31[edit | edit source]

Rank Blades Command Intimidate
21 6 12 10
22 6 13 11
23 6 13 12
24 6 13 13
25 6 14 13
26 7 14 14
27 7 14 14
28 7 15 14
29 7 15 15
30 8 16 15

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill negotiate normal.png
Famous Fury 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown
Talent money rank normal.png
Righteous Rank 1 Price for military Rank is discounted by 10% + your Command Skill 3 weeks Cooldown
Talent fire normal.png
Rough Interrogation 1 Upon victory in ship combat, thoroughly questioning the enemy crew creates up to your Intimidation Skill in Intel Records but causes further Rep loss 3 weeks Cooldown
Talent fire normal.png
Unbending Law 1 When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2 3 weeks Cooldown
Talent increase mission rep commander normal.png
Devoted Service 1 When completing steps in a Mission, increase Faction Reputation bonuses 10% + Command Skill 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat zealot unstoppable normal.png
Unstoppable Force 1 In Crew Combat, Buffs self with +25% Armor, +75% To Resist Debuffs for 3 Turns, Restores (10 + 0 Intimidate) Morale n/a
Talent blockade money normal.png
Fanatical Siege 5 During a Blockade of a system, replace a risk card with a Tithe or Influence Conflict reward card. 3 weeks Cooldown
Talent patrol pirates normal.png
Obsessive Defense 5 When Patrolling a system, replace a card with a Pirate reward card. 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat zealot bloodletting normal.png
Bloodletting Blow 5 In Crew Combat, Crippling Blade Attack causes +15 Bleeding, -2 Deflection for 3 Turns n/a

Talent badge crewcombat.png

Talent combat zealot fervor normal.png
Fervor 8 In Crew Combat, Removes all Debuffs and Buffs with +10 Initiative for 3 Turns and Restores (10 + 0 Command) Morale 3 weeks Cooldown
Talent fire normal.png
Safety Protocols 8 CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time. 3 weeks Cooldown

Talent badge crewcombat.png

Talent combat zealot rage normal.png
Infliction Rage 11 When making Initiative Roll in Crew Combat, Buffs self with +25% Dmg, +25% Armor for 3 Turns, Restores (1 + 0 Intimidate) Morale 3 weeks Cooldown
Talent patrol mission normal.png
Diehard Defense 11 When Patrolling a system, replace a risk card with Mission success reward card. 3 weeks Cooldown

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