Skills
As a character advances in the Bodyguard Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Pistols | Blades | Evasion | Tactics |
---|---|---|---|---|
1 | 1 | 1 | 1 | 1 |
2 | 2 | 2 | 2 | 1 |
3 | 2 | 2 | 2 | 2 |
4 | 3 | 2 | 2 | 2 |
5 | 3 | 3 | 2 | 2 |
6 | 3 | 3 | 3 | 2 |
7 | 4 | 3 | 3 | 2 |
8 | 4 | 4 | 3 | 2 |
9 | 4 | 4 | 4 | 2 |
10 | 5 | 4 | 4 | 2 |
11 | 5 | 5 | 5 | 2 |
12 | 5 | 5 | 5 | 3 |
Ranks 13 to 24
Rank | Pistols | Blades | Evasion | Tactics |
---|---|---|---|---|
13 | 6 | 5 | 5 | 3 |
14 | 6 | 6 | 5 | 3 |
15 | 7 | 7 | 5 | 3 |
16 | 7 | 7 | 6 | 3 |
17 | 8 | 7 | 6 | 3 |
18 | 8 | 8 | 6 | 3 |
19 | 8 | 8 | 7 | 3 |
20 | 9 | 8 | 7 | 3 |
21 | 9 | 9 | 7 | 3 |
22 | 10 | 10 | 7 | 3 |
23 | 10 | 10 | 7 | 4 |
24 | 10 | 10 | 8 | 4 |
Ranks 25 to 36
Rank | Pistols | Blades | Evasion | Tactics |
---|---|---|---|---|
25 | 11 | 10 | 8 | 4 |
26 | 11 | 11 | 8 | 4 |
27 | 11 | 11 | 8 | 5 |
28 | 11 | 11 | 9 | 5 |
29 | 11 | 11 | 9 | 6 |
30 | 12 | 12 | 9 | 6 |
31 | 12 | 12 | 10 | 6 |
32 | 13 | 13 | 10 | 6 |
33 | 14 | 14 | 10 | 6 |
34 | 14 | 14 | 11 | 6 |
35 | 14 | 14 | 12 | 6 |
36 | 15 | 15 | 12 | 6 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
One Step Ahead 9 weeks CooldownAutomatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission | |
Rank: 1
Protective Instincts On InitiativeWhen making Initiative Roll in Crew Combat, Buff yourself with +3 Initiative, +10% Melee Defense, +10% Ranged Defense, +10% Armor for 3 Turns | |
Rank: 1
Screening Fire 1.5X Weapon's InitiativeIn crew combat, Crippling Pistol Attack causes -10% All Accuracy, -20% All Damage, -10% Armor Piercing for 3 Turns, knocks target back 1 slot | |
Rank: 1
Low Blow Weapon's InitiativeIn crew combat, Crippling Blade Attack; successful hit causes 25% Stun, -15% Armor Piercing, -10% Critical Chance for 3 Turns | |
Rank: 1
Tactical Shove 8 InitiativeIn crew combat, Removes all Debuffs; Buffs with +10% Melee Defense, +10% Ranged Defense for 3 Turns, pushes target back 1 slot |
Rank: 5
Hamstring Slice Weapon's InitiativeIn crew combat, Crippling Blade Attack; successful hit Pins Target and causes -2 Initiative, -10% All Damage for 3 Turns | |
Rank: 5
Honor Guard 10 InitiativeIn crew combat, Removes all Debuffs; Buffs with +15% Deflection, Auto-Blocks 75% of all attacks, 50% chance to end after each block for 3 Turns | |
Rank: 5
Body Shot 1.5X Weapon's InitiativeIn crew combat, Crippling Pistol Attack; successful hit Pins Target and causes 25% Stun for 3 Turns, knocks target back 1 slot |
Rank: 8
Inspiring Rally 12 InitiativeIn crew combat, Removes all Debuffs; Restores entire team for (25 + 0 Tactics) Morale | |
Rank: 8
Defensive Striker 1.5X Weapon's InitiativeIn crew combat, Blade Attack with +25% Melee Accuracy. Successful attack Buffs yourself with +2 Initiative, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter for 3 Turns | |
Rank: 8
Preeminent Security 9 weeks CooldownWhen completing Mission steps that pick up or drop off a new Passenger or Prisoner on an urban zone, gain up to 20% + Tactics Skill profit |
Rank: 11
Strategic Reset 6 InitiativeIn crew combat, Removes all Debuffs; Buffs 2 targets with +1 Initiative, +25% To Resist Debuffs for 2 Turns | |
Rank: 11
Everwatch 9 weeks CooldownSaves a life during ship combat, blockade, spying, patrol, salvage or black market. Crew member is restored to HP equal to Tactics Skill + 3 x Medical Rating of onboard medical components |