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Bounty Hunter
Icon job bountyhunter
Type Fighter
Acquisition Contacts
Starting Captain
SKILLS
Primary Skill Intimidate
Secondary Skill Rifles
Tertiary Skill Evasion

A bounty hunter is skilled at tracking, capturing or killing fugitives. Carrying death warrants and legal authority to kill, bounty hunters ply the network of Quadrants, seeking out criminals who try to hide and disappear into the void, an urban sprawl or untracked wilderness. Bounty hunters are expert navigators who will unerringly track down targets and mete out death warrants with skill in long range weapons and Rifles.

Starting Captain Traits[ | ]

A captain whose first job is Bounty Hunter will gain the following traits:

Born Hunter A natural predator, +2 Resilience, +10% All Accuracy, +2 Initiative Profession +3 *
Relentless Dogged in the pursuit, completing any mission step that requires an Edict grants +10% payment, extra Rep and a personal XP bonus Profession +3 *


Skills[]

As a character advances in the Bounty Hunter Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12[]

Rank Rifles Evasion Intimidate
1 2 1 1
2 2 2 3
3 2 2 4
4 2 2 5
5 3 2 5
6 3 2 6
7 4 2 6
8 4 2 7
9 4 3 7
10 4 3 8
11 5 3 9
12 5 4 9

Ranks 13 to 24[]

Rank Rifles Evasion Intimidate
13 6 4 9
14 6 4 10
15 7 5 10
16 7 5 11
17 7 5 12
18 7 5 13
19 8 5 13
20 8 5 14
21 8 6 14
22 9 6 15
23 9 6 16
24 9 6 17

Ranks 25 to 36[]

Rank Rifles Evasion Intimidate
25 9 6 18
26 9 7 18
27 9 7 19
28 10 7 19
29 10 7 20
30 10 8 21
31 10 8 22
32 11 9 22
33 12 10 22
34 12 11 22
35 13 11 22
36 14 11 23

Talents[]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill intimidate normal
SKILL SAVE
Rank: 1
Unwavering Attention
3 weeks Cooldown

Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission

Talent combat bh steadfastaim normal
Rank: 1
Steadfast Aim
Weapon's Initiative

In crew combat, Rifle Attack. Successful attack Buffs yourself with +20% Ranged Accuracy, +20% Ranged Damage, +20% Armor Piercing for 2 Turns

Talent money edict normal
EDICT
Rank: 1
Abiding Death
3 weeks Cooldown

Price for death warrant Edict is discounted by 10% + Intimidate Skill

Talent combat bh lethaltrap normal
Rank: 1
Lethal Trap
Weapon's Initiative

In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns

Talent bh bloodgame normal
Rank: 1
Blood Game
6 weeks Cooldown

In Ship Combat, always allows a boarding attempt at range 1 to 3; only allows an attempt at range 4 or 5 during Mission battles as the hunter tracks their prey


Talent bh tireless normal
Rank: 5
Tireless Pursuit
3 weeks Cooldown

If any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns

Talent combat bh challenge normal
Rank: 5
Hunter's Challenge
10 Initiative

In crew combat, intimidating command causes 20 (+Intimidate) Morale Loss, drags target forward 1 slot

Talent combat bh ire normal
Rank: 5
Unfaltering Ire
10 Initiative

In crew combat, intimidating command hits 2 targets, removes all Buffs and causes -25% All Accuracy, -25% All Damage for 3 Turns

Talent reduce mission rep edict normal
MISSION
Rank: 5
Red Badge
18 weeks Cooldown

When completing steps in a Mission and bearing an Edict of the sponsoring Faction, your fearsome prestige reduces your Reputation loss by up to Intimidate Skill


Talent combat bh sustainedfire normal
Rank: 8
Sustained Fire
Weapon's Initiative

In crew combat, Crippling Rifle Attack causes +4 Bleeding, -25% Armor for 3 Turns

Talent combat bh resolute normal
Rank: 8
Resolute Hound
8 Initiative

In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale

Talent boarding bh threats normal
BOARDING
Rank: 8
Cold-blooded Threats
13 weeks Cooldown

After a successful Boarding, threats of merciless reprisal cause 5 enemy crew to suffer Morale loss up to 40 + Intimidate Skill


Talent combat bh frag normal
Rank: 11
Frag Grenade
16 Initiative

In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and -2 Initiative, +7 Bleeding, -30% Deflection, -20% Armor for 3 Turns

Talent combat bh shredding normal
Rank: 11
Shredding Shots
Weapon's Initiative

In crew combat, Crippling Rifle Attack causes +6 Bleeding, -20% Deflection for 2 Turns


Talent prize ship bountyhunter normal
VICTORY
Rank: 15
Realm's Justice
36 weeks Cooldown

Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 50% of the ship's value but strike a blow in the Conflict, losing 40 Reputation with the enemy


Crew Combat Talent Strategy[ | ]

Steadfast Aim[ | ]

This powerful buffing attack will only grant the bonuses if you are able to connect with your attack. If you do connect, you will be set up for very powerful attacks afterward. This is a highly recommended talent for Bounty Hunters planning on using their rifle attacks.

Lethal Trap[ | ]

This is a debuff alternative to Steadfast Aim. If you are working with a Pinning strategy, this could be handy but otherwise it tends to pale in comparison to the suite of buffs that Steadfast Aim offers. Of course, if you have both talents, the combination could be useful.

Hunter's Challenge[ | ]

This talent finds use with support-based Bounty Hunters that are split with other jobs such as Combat Medic. It has a moderate initiative cost which makes it useful mostly as a fall-back talent after you've already applied all of the buffs and healing you can and need something to do with your action. It can be useful in forcing a position 2 swordsman to fall out of range by moving the position 3 foe forward.

Unfaltering Ire[ | ]

This is the must-get talent. A moderate initiative cost for a guaranteed debuff on two targets is huge. The debuff makes serious threats into something the rest of your team can take their time to deal with. It is a hard-counter to foes that rely on buffs as well. This is an excellent choice for any crew combat member with enough ranks in Bounty Hunter to learn it.

Sustained Fire[ | ]

This talent really softens up a target for further attacks and thus makes more sense against foes with high penetration and hit points. However, its utility is lessened if you're using high initiative weapons such as HMGs.

Resolute Hound[ | ]

This is a good go-to defensive talent if you need a bit of healing and aren't in the front-position (which, as a bounty hunter, you shouldn't be in anyway.) It is generally weaker than a heal from a combat medic, but the armor buff can grant a lot of survivability, especially if your foes have already been hit by Unfaltering Ire.

Frag Grenade[ | ]

These grenades soften up targets heavily, if they hit. They're the offensive counterpart to unfaltering ire, in a way. They'll require you to have your bounty hunter in position 2, or even more awkwardly, position 1 though. Dropping deflection and armor so much leaves them very vulnerable to pistoleers in particular that frequently have little penetration.

Shredding Shots[ | ]

This is a decent damage over time talent with a deflection debuff that softens up the foe for further damage. However, given the other debuffing options the bounty hunter has, it generally isn't the fastest way to take down a foe. Unlike the similar talent Sustained Fire, this is useable from position 2, making it a better companion to a Bounty Hunter relying primarily on Frag Grenades. Unfortunately, it can only target the middle two positions.


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