Skills
As a character advances in the Bounty Hunter Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Rifles | Evasion | Intimidate |
---|---|---|---|
1 | 2 | 1 | 1 |
2 | 2 | 2 | 3 |
3 | 2 | 2 | 4 |
4 | 2 | 2 | 5 |
5 | 3 | 2 | 5 |
6 | 3 | 2 | 6 |
7 | 4 | 2 | 6 |
8 | 4 | 2 | 7 |
9 | 4 | 3 | 7 |
10 | 4 | 3 | 8 |
11 | 5 | 3 | 9 |
12 | 5 | 4 | 9 |
Ranks 13 to 24
Rank | Rifles | Evasion | Intimidate |
---|---|---|---|
13 | 6 | 4 | 9 |
14 | 6 | 4 | 10 |
15 | 7 | 5 | 10 |
16 | 7 | 5 | 11 |
17 | 7 | 5 | 12 |
18 | 7 | 5 | 13 |
19 | 8 | 5 | 13 |
20 | 8 | 5 | 14 |
21 | 8 | 6 | 14 |
22 | 9 | 6 | 15 |
23 | 9 | 6 | 16 |
24 | 9 | 6 | 17 |
Ranks 25 to 36
Rank | Rifles | Evasion | Intimidate |
---|---|---|---|
25 | 9 | 6 | 18 |
26 | 9 | 7 | 18 |
27 | 9 | 7 | 19 |
28 | 10 | 7 | 19 |
29 | 10 | 7 | 20 |
30 | 10 | 8 | 21 |
31 | 10 | 8 | 22 |
32 | 11 | 9 | 22 |
33 | 12 | 10 | 22 |
34 | 12 | 11 | 22 |
35 | 13 | 11 | 22 |
36 | 14 | 11 | 23 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Unwavering Attention 3 weeks CooldownAutomatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission | |
Rank: 1
Steadfast Aim Weapon's InitiativeIn crew combat, Rifle Attack. Successful attack Buffs yourself with +20% Ranged Accuracy, +20% Ranged Damage, +20% Armor Piercing for 2 Turns | |
Rank: 1
Abiding Death 3 weeks CooldownPrice for death warrant Edict is discounted by 10% + Intimidate Skill | |
Rank: 1
Lethal Trap Weapon's InitiativeIn crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns | |
Rank: 1
Blood Game 6 weeks CooldownIn Ship Combat, always allows a boarding attempt at range 1 to 3; only allows an attempt at range 4 or 5 during Mission battles as the hunter tracks their prey |
Rank: 5
Tireless Pursuit 3 weeks CooldownIf any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns | |
Rank: 5
Hunter's Challenge 10 InitiativeIn crew combat, intimidating command causes 20 (+Intimidate) Morale Loss, drags target forward 1 slot | |
Rank: 5
Unfaltering Ire 10 InitiativeIn crew combat, intimidating command hits 2 targets, removes all Buffs and causes -25% All Accuracy, -25% All Damage for 3 Turns | |
Rank: 5
Red Badge 18 weeks CooldownWhen completing steps in a Mission and bearing an Edict of the sponsoring Faction, your fearsome prestige reduces your Reputation loss by up to Intimidate Skill |
Rank: 8
Sustained Fire Weapon's InitiativeIn crew combat, Crippling Rifle Attack causes +4 Bleeding, -25% Armor for 3 Turns | |
Rank: 8
Resolute Hound 8 InitiativeIn crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale | |
Rank: 8
Cold-blooded Threats 13 weeks CooldownAfter a successful Boarding, threats of merciless reprisal cause 5 enemy crew to suffer Morale loss up to 40 + Intimidate Skill |
Rank: 11
Frag Grenade 16 InitiativeIn crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and -2 Initiative, +7 Bleeding, -30% Deflection, -20% Armor for 3 Turns | |
Rank: 11
Shredding Shots Weapon's InitiativeIn crew combat, Crippling Rifle Attack causes +6 Bleeding, -20% Deflection for 2 Turns |
Rank: 15
Realm's Justice 36 weeks CooldownSeize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 50% of the ship's value but strike a blow in the Conflict, losing 40 Reputation with the enemy |