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Skills

As a character advances in the Bounty Hunter Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12

Rank Rifles Evasion Intimidate
1 2 1 1
2 2 2 3
3 2 2 4
4 2 2 5
5 3 2 5
6 3 2 6
7 4 2 6
8 4 2 7
9 4 3 7
10 4 3 8
11 5 3 9
12 5 4 9

Ranks 13 to 24

Rank Rifles Evasion Intimidate
13 6 4 9
14 6 4 10
15 7 5 10
16 7 5 11
17 7 5 12
18 7 5 13
19 8 5 13
20 8 5 14
21 8 6 14
22 9 6 15
23 9 6 16
24 9 6 17

Ranks 25 to 36

Rank Rifles Evasion Intimidate
25 9 6 18
26 9 7 18
27 9 7 19
28 10 7 19
29 10 7 20
30 10 8 21
31 10 8 22
32 11 9 22
33 12 10 22
34 12 11 22
35 13 11 22
36 14 11 23

Talents

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill intimidate normal
SKILL SAVE
Rank: 1
Unwavering Attention
3 weeks Cooldown

Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission

Talent combat bh steadfastaim normal
Rank: 1
Steadfast Aim
Weapon's Initiative

In crew combat, Rifle Attack. Successful attack Buffs yourself with +20% Ranged Accuracy, +20% Ranged Damage, +20% Armor Piercing for 2 Turns

Talent money edict normal
EDICT
Rank: 1
Abiding Death
3 weeks Cooldown

Price for death warrant Edict is discounted by 10% + Intimidate Skill

Talent combat bh lethaltrap normal
Rank: 1
Lethal Trap
Weapon's Initiative

In crew combat, Crippling Rifle Attack; successful hit Pins Target and causes -20% Deflection, -10% Armor for 3 Turns

Talent bh bloodgame normal
Rank: 1
Blood Game
6 weeks Cooldown

In Ship Combat, always allows a boarding attempt at range 1 to 3; only allows an attempt at range 4 or 5 during Mission battles as the hunter tracks their prey


Talent bh tireless normal
Rank: 5
Tireless Pursuit
3 weeks Cooldown

If any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns

Talent combat bh challenge normal
Rank: 5
Hunter's Challenge
10 Initiative

In crew combat, intimidating command causes 20 (+Intimidate) Morale Loss, drags target forward 1 slot

Talent combat bh ire normal
Rank: 5
Unfaltering Ire
10 Initiative

In crew combat, intimidating command hits 2 targets, removes all Buffs and causes -25% All Accuracy, -25% All Damage for 3 Turns

Talent reduce mission rep edict normal
MISSION
Rank: 5
Red Badge
18 weeks Cooldown

When completing steps in a Mission and bearing an Edict of the sponsoring Faction, your fearsome prestige reduces your Reputation loss by up to Intimidate Skill


Talent combat bh sustainedfire normal
Rank: 8
Sustained Fire
Weapon's Initiative

In crew combat, Crippling Rifle Attack causes +4 Bleeding, -25% Armor for 3 Turns

Talent combat bh resolute normal
Rank: 8
Resolute Hound
8 Initiative

In crew combat, Removes all Debuffs; Buff yourself with +20% Armor for 3 Turns, Heals (5 + 0 Intimidate) HP and Morale

Talent boarding bh threats normal
BOARDING
Rank: 8
Cold-blooded Threats
13 weeks Cooldown

After a successful Boarding, threats of merciless reprisal cause 5 enemy crew to suffer Morale loss up to 40 + Intimidate Skill


Talent combat bh frag normal
Rank: 11
Frag Grenade
16 Initiative

In crew combat, Crippling Grenade Attack hits 2 targets with 31-60 Dmg and -2 Initiative, +7 Bleeding, -30% Deflection, -20% Armor for 3 Turns

Talent combat bh shredding normal
Rank: 11
Shredding Shots
Weapon's Initiative

In crew combat, Crippling Rifle Attack causes +6 Bleeding, -20% Deflection for 2 Turns


Talent prize ship bountyhunter normal
VICTORY
Rank: 15
Realm's Justice
36 weeks Cooldown

Seize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 50% of the ship's value but strike a blow in the Conflict, losing 40 Reputation with the enemy


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