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Star Traders Wiki
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==Status Effects== [[File:CCombat -- Bio-Poison.png|thumb|191x191px|Bio-Poison]] [[File:CCombat -- Stealth.png|thumb|176x176px|Stealth]] Some Talents can leave lingering effects on characters, both positive and negative. From corrosive and toxic Bio-Poison to Spies vanishing into the shadows, status effects can change the flow of a battle. Individual Talents can also apply specific buffs and debuffs to individuals or multiple characters. ===Bio-Poison=== A catch-all term for a variety of poisons and toxins, Bio-Poison is applied as part of a successful attack, typically by Combat Medics or [[Exo-Scout|Exo-Scouts]]. This status effect is a drain on HP each round, the severity of which is determined by the Talent. At the start of each combat round, the affected character will lose HP. This damage ignores [[armor]] and if it drops a character's HP below 1 point, it will kill them. Bio-Poison is resisted by Bio-Poison Resist. Bio-Poison resist is rolled as a Big Die and subtracted from incoming bio-poison damage. Mechanical foes are immune to bio-poison damage. Bio-Poison damage itself is rolled as a weighted die. ===Bleed=== From lacerations to internal bleeding, the Bleed status effect deals damage at the start of each character's individual turn, not once per round like Bio-Poison. It tends to deal less damage per application to compensate for potentially triggering many times in a combat round. This status effect is typically applied by [[Zealot|Zealots]], [[Shock Trooper]]s, and Bounty Hunters. This damage ignores armor. Bleeding damage is resisted by Bleed Resist. Bleed resist reduces incoming bleeding damage as a big die (roll from 1 to the Bleed Resist amount). Mechanical foes are immune to bleeding damage. Like Bio-Poison, bleeding damage is rolled as a weighted die. Due to the smaller maximum per-application bleed damage die, bleeding resist is extremely effective at protecting from this damage. === Stun === Head trauma, shock and panic all fall under the banner of Stun effects. When stunned, a percentage will be displayed by the character's head. This indicates the chance that the character will lose their turn, preventing them from taking an action immediately and draining 12 initiative. This initiative loss can cause the initiative penalty the subsequent combat round should it lower initiative to -10 or -11. The percentage chance to lose an action from stun is capped at 75%. === Stealth (Stealth Mode) === Stealth is a beneficial status effect, one which allows stealthy characters like Spies and [[Sniper|Snipers]] to use powerful stealth attacks. This status effect lasts for a number of turns depending on the Talent used, and boosts [[Evasion]] and critical chance for the character. Certain talents will break stealth upon use (when they state they will). All multi-target attacks will break stealth as well. === Pinned === Pinning prevents a character from moving himself or herself to different positions either through talents or the move option. Pinned characters can still be moved by other friendly characters or hostile characters using talents that adjust position. Pinning (and forced movement) can be ignored by the Shock Trooper.
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