Skills[ | ]
As a character advances in the Engineer Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12[ | ]
Rank | Repair | Electronics |
---|---|---|
1 | 3 | 1 |
2 | 4 | 3 |
3 | 5 | 3 |
4 | 5 | 4 |
5 | 6 | 4 |
6 | 7 | 4 |
7 | 8 | 4 |
8 | 8 | 5 |
9 | 9 | 5 |
10 | 10 | 5 |
11 | 11 | 6 |
12 | 12 | 6 |
Ranks 13 to 24[ | ]
Rank | Repair | Electronics |
---|---|---|
13 | 12 | 7 |
14 | 13 | 7 |
15 | 14 | 8 |
16 | 14 | 9 |
17 | 15 | 9 |
18 | 16 | 9 |
19 | 17 | 9 |
20 | 17 | 10 |
21 | 18 | 10 |
22 | 19 | 11 |
23 | 20 | 11 |
24 | 20 | 12 |
Ranks 25 to 36[ | ]
Rank | Repair | Electronics |
---|---|---|
25 | 20 | 13 |
26 | 21 | 13 |
27 | 22 | 13 |
28 | 23 | 13 |
29 | 24 | 13 |
30 | 25 | 14 |
31 | 26 | 14 |
32 | 27 | 15 |
33 | 28 | 16 |
34 | 29 | 16 |
35 | 29 | 17 |
36 | 30 | 18 |
Talents[ | ]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Attentive Overhaul 3 weeks CooldownAutomatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel | |
Rank: 1
Unrivaled Patch 6 weeks CooldownPurges Ship of any Crippling Ship Effects, Repairs 20% + Repair Skill in Dmg to 2-4 Ship Components | |
Rank: 1
Brace for Impact 3 weeks CooldownBuffs Ship with +20% Shield, +20% Armor, 10% Protection against Crew Dmg for next 3 Turns | |
Rank: 1
Port Maintenance 13 weeks CooldownUpon landing, automatically repairs damage to 2 to 4 Ship Components for 10%, or up to Repair Skill if it is greater |
Rank: 5
Boarder's Demolition 9 weeks CooldownAfter a successful Boarding, rig an explosion which leaves the enemy ship vulnerable to continued attack; -15% Defense, -15% Shield, -15% Armor for next 4 Turns | |
Rank: 5
Assisted Installation 3 weeks CooldownDiscounts any upgrade of a ship component at the Starport by 10% + Repair Skill | |
Rank: 5
Overclocked Reactor 3 weeks CooldownBuffs Ship with +2 Reactor Pts, +10 Range Change, Self-inflicts +10 Crew Dmg/Turn for next 2 Turns | |
Rank: 5
Warfare Patch 6 weeks CooldownIn the aftermath of a victorious ship battle, repair damage to multiple Ship Components equal to 10% + Repair Skill |
Rank: 8
Stormhunter 9 weeks CooldownProtects the ship and crew from damage when flying through Radiation Storms (quadrant) and Ion Storms (system) while granting additional Experience reward | |
Rank: 8
Hard Bargain 3 weeks CooldownWhen buying a new ship, gain a discount up to half of your Repair Skill with maximum of 10% | |
Rank: 8
Astounding Find 6 weeks CooldownWhile Salvaging at an Orbital, replace a risk card with a Experience Bonus card | |
Rank: 8
Conduit Thought 3 weeks CooldownAutomatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission | |
Rank: 8
Contemplative View 3 weeks CooldownIncreases price for sold Scientific Records by 30% + Electronics Skill and Contact Influence gains are increased by Wisdom % |
Rank: 11
Perilous Study 3 weeks CooldownWhen encountering a xeno ship, rapid analysis of the ship's scanner data reveals new findings about the xeno and grants additional Experience reward | |
Rank: 11
Unforeseen Discovery 9 weeks CooldownWhen Exploring a Wild Zone, replace a risk card with an Experience bonus card |
Rank: 15
All The Power 9 weeks CooldownRouting more power to the void reactor to escape. Buffs Ship with -10% Shield, +20 Range Change, +40 Escape, Self-inflicts +30 Component Dmg/Turn for next 2 Turns |