Star Traders: Frontiers combines a number of difficulty systems to build the game's difficulty ladder. Difficulty ratings are broken out by their effect into systems related to combat, legality, enemy level, and economic profits.
Difficulties Settings
Invincibility
This determines which characters are protected from death and cannot die during your game. Characters that are not protected will have to roll a Death Save.
Death Save
When any character suffers a lethal wound they have a chance of dying outright. Difficulty is one of the major factors in a Character's Death Save, which determines the chance that a character will survive a lethal hit.
Bonus Experience
When your crew earns experience, it is boosted by this percent before being allocated to crew members. The higher this number, the faster your crew will level.
Bonus Profits
When you make a profitable trade in the Exchange, your profits will be boosted by this amount before being paid. This will increase the value you receive from trading and piracy.
Enemy Difficulty
This rate adjusts how the game determines a fair opponent for your captain and ship. The lower this number, the easier the opponent AI will be.
World Difficulty
This rate adjusts how hostile the game world will be to your ship and crew. This will reduce the damage, mutinies and encounters you have. The lower this number, the easier the game will be.
Combat Boost
When you make an attack, your rolls are boosted by this percentage. This gives you an advantage over your enemies. The higher this number, the easier combat will be.
Starting Funds
The funds your captain starts with. 20% of any funds left over from your ship selection will be added to your starting funds. Some Kickstarter backers will receive a bonus amount of $5k credits.
Retraining Cost
Difficulty also impacts how much it costs to Retrain Talents. This cost is higher on harder difficulties. (The level of characters retraining is also a factor, independent of difficulties.) This is not configurable in Custom Difficulty games.
Game Difficulties Levels
Basic | Normal | Challenging | Demanding | Hard | Brutal | Impossible | |
---|---|---|---|---|---|---|---|
Invincibility | Captain Officers |
Captain Officers |
Captain | Captain | - | - | - |
Death Save | 80% + Resilience | 70% + Resilience | 60% + Resilience | 50% + Resilience | 40% + Resilience | 30% + Resilience | 20% + Resilience |
Bonus Profits | 25% | 20% | 15% | 10% | 5% | - | - |
Bonus Experience | 25% | 20% | 15% | 10% | 5% | - | - |
Enemy Difficulty | 60% | 80% | 80% | 100% | 110% | 120% | 140% |
World Difficulty | 80% | 90% | 100% | 110% | 115% | 120% | 130% |
Combat Bonus | 25% | 20% | 15% | 10% | 10% | 10% | - |
Starting Funds | $17,500 | $15,000 | $12,500 | $10,000 | $7500 | $5000 | $2500 |
Retraining Cost | $2,500 base | $2,500 base | $2,500 base | $2,750 base | $3,000 base | $5,000 base | $7,500 base |
Custom Difficulty
Exactly as you please. Achievements are unlocked as though you were playing on the highest difficulty that all of your difficulty factors match or exceed.
Game Turns
The game will gradually increase the challenge of certain elements over time (as represented in Game Turns passed) making each difficulty require ship and crew improvements as the game progresses. This will be less noticeable on easier settings.