Difference between revisions of "Pirate"

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Pirates are the terror of the shipping lanes; they’ve become experts at blockading worlds to intercept, cripple, and capture ships.
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{{InfoboxJob
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| name = Pirate
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| image = Icon job pirate.png
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| type = Ship Operations
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| acquisition = Starting [[Captain]]
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| skill1 = [[Pilot (Skill)|Pilot]]
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| skill2 = [[Intimidate]]
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| skill3 = [[Gunnery]]
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}}
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A pirate is the terror of the shipping lanes, and can sniff out a full cargo hold or an opportunity for plunder from the ships' bridge. Pirates are skilled at ambushing [[merchant]]s and [[smuggler]]s as well as creeping into zones to sell their stolen cargo. They are experts at crippling and capturing enemy ships. The Quadrants are vast and a pirate who knows it well will be able to prey on the richest shipping lanes and visit the most profitable [[exchange]]s.
  
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== Starting Captain Traits ==
== Traits ==
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A [[captain]] whose first job is '''Pirate''' will gain the following [[traits]]:
A captain whose first job is '''Pirate''' will gain the following traits:
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* '''Terrifying:''' +10% credits when [[blockading]].
* Terrifying: +25% Credits on Blockade
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* '''Dead Aim:''' +15% Critical.
* Dead Aim: +15% Critical
 
  
 
{{:Pirate_Reference}}
 
{{:Pirate_Reference}}
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{{Jobs Menu}}

Latest revision as of 21:08, 3 January 2018

Pirate
Icon job pirate.png
Type
  Ship Operations
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Pilot
Secondary Skill
  Intimidate
Tertiary Skill
  Gunnery

A pirate is the terror of the shipping lanes, and can sniff out a full cargo hold or an opportunity for plunder from the ships' bridge. Pirates are skilled at ambushing merchants and smugglers as well as creeping into zones to sell their stolen cargo. They are experts at crippling and capturing enemy ships. The Quadrants are vast and a pirate who knows it well will be able to prey on the richest shipping lanes and visit the most profitable exchanges.

Starting Captain Traits[edit | edit source]

A captain whose first job is Pirate will gain the following traits:

  • Terrifying: +10% credits when blockading.
  • Dead Aim: +15% Critical.


Skills[edit | edit source]

As a character advances in the Pirate Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Pilot Gunnery Intimidate
1 2 1 1
2 4 1 2
3 4 2 2
4 5 2 2
5 5 2 3
6 6 2 3
7 6 2 4
8 7 2 4
9 7 3 4
10 8 3 4

Ranks 11 to 21[edit | edit source]

Rank Pilot Gunnery Intimidate
11 9 3 5
12 9 4 5
13 9 4 6
14 10 4 6
15 10 5 7
16 11 5 7
17 12 5 7
18 13 5 7
19 13 5 8
20 14 5 8

Ranks 21 to 31[edit | edit source]

Rank Pilot Gunnery Intimidate
21 14 6 8
22 15 6 9
23 16 6 9
24 17 6 9
25 18 6 9
26 18 7 9
27 19 7 9
28 19 7 10
29 20 7 10
30 21 8 10

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill intimidate normal.png
Icy Stare 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown
Talent fire normal.png
Rigorous Search 1 A pirate's keen sense for treasure sniffs out secret hideaways from defeated Smugglers; new lootable cargo is added 3 weeks Cooldown
Talent blockade merchants normal.png
Corsair's Eye 1 During a Blockade of a system, replace a risk card with a Merchant card. 3 weeks Cooldown

Talent badge shipcombat.png

Talent pirate prodding normal.png
Furious Prodding 1 Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew 3 weeks Cooldown
Talent blackmarket reroll normal.png
Unlawful Loot 1 When attempting to access a Black Market, reroll a risk card 3 weeks Cooldown

Talent badge shipcombat.png

Talent pirate barrelroll normal.png
Barrel Roll 5 Buffs Ship with -25% Dmg, +35% Defense, +10% Shield for next 3 Turns 3 weeks Cooldown
Talent blockade passive bonus normal.png
Infamous Presence 5 During Blockade of a system, increase reward by 10% + Intimidation Skill 3 weeks Cooldown
Talent fire normal.png
Terrifying Extortion 5 Frighten non-violent merchants into turning over their cargo in return for a promise of being unharmed at cost of Reputation loss 3 weeks Cooldown

Talent badge shipcombat.png

Talent pirate acrobaticdrive normal.png
Acrobatic Dive 5 Buffs Ship with +25% Accuracy, +15 Range Change for next 3 Turns 3 weeks Cooldown
Talent fire normal.png
Menacing Demeanor 8 When completing steps in a Mission, your status as a known scoundrel mitigates your Reputation loss by up to Intimidation Skill 3 weeks Cooldown
Talent pirate lethal example normal.png
Lethal Example 8 Outright killing the lowest Morale mutineer sets a cruel example and reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 20 + Intimidate Skill 26 weeks Cooldown
Talent pirate sigjam normal.png
Faked Signature 8 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown

Talent badge shipcombat.png

Talent pirate disablinghit normal.png
Disabling Shot 11 If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns 3 weeks Cooldown

Talent badge shipcombat.png

Talent pirate burnerskid normal.png
Burner Skid 11 Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +25% Critical, +100 Radiation Dmg, +20 Component Dmg/Turn, +20 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown
Talent blockade mission normal.png
Terror of the Skies 11 During a Blockade of a system, replace a risk card with a Mission Success reward card. 3 weeks Cooldown


Jobs
Ship Operations CommanderCrew DogDiplomatDoctorElectronics TechEngineerExplorer
GunnerHyperwarp NavigatorMechanicMerchantPilotPirateQuartermasterSmuggler
Fighters Bounty HunterCombat MedicExo-ScoutMilitary Officer
PistoleerSoldierSwordsmanSpyZealot