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Pirate

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Pirates are the terror of the shipping lanes; they’ve become experts at blockading worlds to intercept, cripple, and capture ships.


Traits[edit | edit source]

A captain whose first job is Pirate will gain the following traits:

  • Terrifying: +25% Credits on Blockade
  • Dead Aim: +15% Critical


Skills[edit | edit source]

As a character advances in the Pirate Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11[edit | edit source]

Rank Evasion Pilot Intimidate
1 1 2 1
2 1 4 2
3 2 4 2
4 2 5 2
5 2 5 3
6 2 6 3
7 2 6 4
8 2 7 4
9 3 7 4
10 3 8 4

Ranks 11 to 21[edit | edit source]

Rank Evasion Pilot Intimidate
11 3 9 5
12 4 9 5
13 4 9 6
14 4 10 6
15 5 10 7
16 5 11 7
17 5 12 7
18 5 13 7
19 5 13 8
20 5 14 8

Ranks 21 to 31[edit | edit source]

Rank Evasion Pilot Intimidate
21 6 14 8
22 6 15 9
23 6 16 9
24 6 17 9
25 6 18 9
26 7 18 9
27 7 19 9
28 7 19 10
29 7 20 10
30 8 21 10

Talents[edit | edit source]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
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Icy Stare 1 Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown
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Rigorous Search 1 A pirate's keen sense for treasure sniffs out secret hideaways from defeated Smugglers; new lootable cargo is added 3 weeks Cooldown
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Corsair's Eye 1 During a Blockade of a system, replace a risk card with a Merchant card. 3 weeks Cooldown
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Furious Prodding 1 Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew 3 weeks Cooldown
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Unlawful Loot 1 When attempting to access a Black Market, reroll a risk card 3 weeks Cooldown
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Barrel Roll 5 Buffs Ship with -25% Dmg, +35% Defense, +10% Shield for next 3 Turns 3 weeks Cooldown
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Infamous Presence 5 During Blockade of a system, increase reward by 10% + Intimidation Skill 3 weeks Cooldown
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Terrifying Extortion 5 Frighten non-violent merchants into turning over their cargo in return for a promise of being unharmed at cost of Reputation loss 3 weeks Cooldown
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Acrobatic Dive 5 Buffs Ship with +25% Accuracy, +15 Range Change for next 3 Turns 3 weeks Cooldown
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Menacing Demeanor 8 When completing steps in a Mission, your status as a known scoundrel mitigates your Reputation loss by up to Intimidation Skill 3 weeks Cooldown
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Lethal Example 8 Outright killing the lowest Morale mutineer sets a cruel example and reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 20 + Intimidate Skill 26 weeks Cooldown
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Faked Signature 8 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown
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Disabling Shot 11 If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns 3 weeks Cooldown
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Burner Skid 11 Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +25% Critical, +100 Radiation Dmg, +20 Component Dmg/Turn, +20 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown
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Terror of the Skies 11 During a Blockade of a system, replace a risk card with a Mission Success reward card. 3 weeks Cooldown