These Rumors exist on planets, and will have impacts on any Zones that exist on those planets.
Planetary Rumors - All Eras
Ion Storm
- Entering orbit within this system may cause significant damage to the ship and crew.
- While Spying, Blockading or Patrolling, our ship and crew are more likely to be exposed to dangerous radiation.
- As if drawn by the dangerous radiation, xeno are more likely to interrupt landing procedures within this system.
- Other ships are more likely to be damaged or stranded by the storm, and the chance of distress signals and wrecks is higher while Blockading or Patrolling.
- Contacts resident in this system may lose Influence.
- Specialists among my crew can learn Talents to protect our ship against the worst ravages of radiation and ion storms.
Trade Blockade
- With the system on lock-down, we can only land by attempting to run the blockade and reach the surface.
- With a blockade comes a swarm of smugglers hoping to strike it big. We are more likely to encounter smugglers while Spying, Blockading or Patrolling.
- Keeping guard over the system, local military vessels are also more likely to be encountered while Spying, Blockading or Patrolling.
- The local authority rewards blockade runners with Reputation bonuses for trading, and the economy's hunger for resources it demands will be much higher.
- As the system's gravs have limited options for communication, we are more likely to intercept Intel or credit-bearing messages from the system while Spying.
- With their economy squeezed, Contacts resident in this system may lose Influence.
Meteor Storm
- Entering orbit within this system may cause significant damage to the ship and crew.
- While Spying, Blockading or Patrolling, our ship is at risk of taking hits from passing meteorites or space particles.
- Other ships are more likely to be damaged or stranded by meteor strikes, and the chance of distress signals and wrecks is higher while Blockading or Patrolling.
- Contacts resident in this system may lose Influence.
- Specialists among my crew can learn Talents to protect our ship against the increased meteor threat.
Pirates
- Any attempt to land on a planet within the system runs an additional risk of encountering pirates.
- Emboldened by their band of privateers, pirates are more likely to be encountered while Blockading, Patrolling or Spying.
- Due to the constant raiding, smugglers and merchants are likely to be spotted while Blockading, Patrolling or Spying.
- The local Factions will be more thankful if we drive off pirates during Patrol and increase Reputation bonuses.
- With their economic actions under constant threat, Contacts resident in this system may lose Influence.
Xeno Spores
- Entering orbit within this system may cause significant damage to the ship and crew as the space spores are a constant threat.
- The lurking spores make landing operations within this system significantly more dangerous and increase the chance of encountering a lurking xeno vessel.
- Xeno ships are more likely to appear during Spying, Patrolling or Blockading.
- The local Factions are more likely to grant Reputation bonuses for Patrolling.
- As if awoken by their kind's activity in the void above, xeno are more likely to attack during Exploring.
- Contacts resident in this system may lose Influence as the spores damage or interrupt all operations.
Quarantined
- With the landing zones shuttered by ground forces, it is impossible to land here.
- With all travel from the surface to the stars locked down, we are more likely to intercept Intel or credit-bearing messages from the system while Spying.
- Keeping guard over the system, local military vessels are more likely to be encountered while Spying, Blockading or Patrolling.
- With their operations hampered, Contacts resident in this system may lose Influence.
- Quarantine's end may be hastened by specific System Patrol Cards.
Abandoned Military Orbital
- You may engage in high-risk, high-reward orbital salvaging operations in orbit.
- May recover rare weapons, armor, or gear for your crew.
- Due to the increased patrols, military ships are more likely to be encountered.
Abandoned Medical Station
- You may engage in high-risk, high-reward orbital salvaging operations at this zone.
- May recover rare medical gear for officers and your captain.
Derelict Space Hive
- Discovered hanging in orbit of one of the planets of the system, a derelict space hive from an ancient era is drawing the attention of scavengers and pirates alike.
Orbital Disaster
- A major orbital disaster has occurred in orbit of "system", leaving the station unstable and dangerous to occupy. The faction and occupants are in desperate need of aid.
Orbital Construction
- A major engineering project to rebuild parts of the orbital over "system": is underway. The space around the station is busy with Faction ships and Star Traders looking for opportunities.