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Quartermaster
Icon job startrader
Type Ship Operations
Acquisition Contacts
Academy Graduation
SKILLS
Primary Skill Intimidate
Secondary Skill Command
Tertiary Skill Ship Ops

A quartermaster is the chief of a crewship’s staff in any moment of spacing life. The quartermaster supports and directs the crew for maximum effect during shore leave, while sailing across the stars, and can rally the crew in deadly ship-to-ship combat.

Skills[]

As a character advances in the Quartermaster Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12[]

Rank Ship Ops Command Intimidate
1 1 1 2
2 1 2 4
3 2 2 4
4 2 2 5
5 2 3 5
6 2 3 6
7 2 3 7
8 3 3 7
9 3 3 8
10 3 3 9
11 3 4 10
12 4 4 10

Ranks 13 to 24[]

Rank Ship Ops Command Intimidate
13 4 4 11
14 4 5 11
15 5 6 11
16 5 6 12
17 5 6 13
18 5 6 14
19 5 7 14
20 5 7 15
21 6 7 15
22 7 7 16
23 7 7 17
24 7 7 18

Ranks 25 to 36[]

Rank Ship Ops Command Intimidate
25 7 7 19
26 7 8 19
27 8 8 19
28 8 8 20
29 8 9 20
30 9 9 21
31 9 9 22
32 10 10 22
33 10 11 23
34 10 12 23
35 10 13 23
36 10 14 24

Talents[]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent skill shipops normal
SKILL SAVE
Rank: 1
Watchful Eye
3 weeks Cooldown

Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps

Talent skill command normal
SKILL SAVE
Rank: 1
Stern Leader
3 weeks Cooldown

Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission

Talent qm perceptiveboss normal
PAY
Rank: 1
Perceptive Boss
9 weeks Cooldown

When paying your crew, your intuition grants a 30% + Command Skill chance to learn hidden Trait from among your crew

Talent qm contract normal
DESERTER
Rank: 1
Contract Bargain
3 weeks Cooldown

When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2

Talent skill intimidate normal
SKILL SAVE
Rank: 1
Baleful Grimace
3 weeks Cooldown

Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission


Talent startrader rallyingcry normal
Rank: 5
Rallying Cry
6 weeks Cooldown

Buffs Ship with 20% Protection against Crew and Morale Dmg/Turn for next 2 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 20 Crew

Talent increase mission pilot normal
MISSION
Rank: 5
Reliable Hand
3 weeks Cooldown

When accepting a Mission, increases payment by 10% + Intimidate Skill

Talent qm mutimy speech normal
MUTINY
Rank: 5
Calming Speech
13 weeks Cooldown

Speaking as a leader but also as a member of the crew, the quartermaster knows what to say. The mutiny ends and Morale of the entire crew is increased by 40 + Command skill


Talent quartermaster conscript normal
CONSCRIPT
Rank: 8
Welcoming Conscription
3 weeks Cooldown

When conscripting enemy to serve in your crew after a ship victory, new crew member starts with higher Morale and does not gain new negative Traits

Talent quartermaster face xeno normal
XENO
Rank: 8
Call to Arms
6 weeks Cooldown

When encountering a xeno ship in space combat, prevents Morale loss on up to Intimidate Skill number of crew


Talent quartermaster secondshadow normal
ON DEATH
Rank: 11
Second Shadow
9 weeks Cooldown

Watching crew like a hawk, saves a life during ship combat, blockade, spying, patrol, salvage or black market. Crew member is restored to HP equal to Command Skill + 3 x Medical Rating of onboard medical components

Talent quartermaster regimented normal
Rank: 11
Regimented Order
6 weeks Cooldown

Buffs Ship with 40% Protection against Crew Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects



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