Star Traders Wiki
Advertisement

During Ship Combat attacks by Ship Weapons and Crew Talents can generate transient effects that increase or decrease a ship's statistics. Some Ship Combat Effects can cause damage over time (DoT) to both the Ship, Crew Hit Points and Crew Morale.

Some Ship Combat Effects can be generated by Ship Components. These Ship Combat Effects are not transient and last until that Ship Component is disabled by taking 60% or more damage.

Removal of Detriments[ | ]

Removing Crippling Hit Debuffs[ | ]

These talents remove the Crippling Effects bestowed by capital and small craft weapons that are categorized as "Ship" Crippling Effects or "Crew" Crippling Effects, and sometimes both. Debuffs applied by talents are not removed by these.

Icon Name Job Required Rank Type Description Cooldown


Talent gundeck discipline normal
Deck Discipline Gundeck Boss 8 SHIP COMBAT Purges your Ship's Crew of any Crippling Effects, Restores Gunnery Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talent wingleader flyover normal
Bolstering Fly-By Wing Leader 1 SHIP COMBAT When piloting a launched Interdictor in ship combat, Purges your Ship's Crew of any Crippling Effects 1 week Cooldown


Talent crew purge normal
Failsafe Protocols Crew Dog 1 SHIP COMBAT Purges Ship of any Crippling Ship Effects 6 weeks Cooldown


Talent pirate prodding normal
Furious Prodding Pirate 1 SHIP COMBAT Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent mo overridingdiscipline normal
Overriding Discipline Military Officer 8 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +10% Standard Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent commander precisionaction normal
Precision Action Commander 8 SHIP COMBAT Purges your Ship of both Crew and Ship Crippling Effects 6 weeks Cooldown


Talent startrader rallyingcry normal
Rallying Cry Quartermaster 5 SHIP COMBAT Buffs Ship with 20% Protection against Crew and Morale Dmg/Turn for next 2 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talent scavenger purge normal
Redemption Purge Scavenger 8 SHIP COMBAT Purges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent quartermaster regimented normal
Regimented Order Quartermaster 11 SHIP COMBAT Buffs Ship with 40% Protection against Crew Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects 6 weeks Cooldown


Talent mechanic rushedpatches normal
Rushed Patches Mechanic 8 SHIP COMBAT Purges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent doctor solace normal
Solace in Battle Doctor 11 SHIP COMBAT Purges your Ship of both Crew and Ship Crippling Effects, Restores Doctor Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talent commander steadyhands normal
Steady Hands Commander 1 SHIP COMBAT Buffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent mechanic systemflush normal
System Flush Mechanic 5 SHIP COMBAT Buffs Ship with 10% Protection against Component Dmg, 10% Protection against Crew Dmg for next 2 Turns, Purges Ship of any Crippling Ship Effects 6 weeks Cooldown


Talent engineer battlerepairs normal
Unrivaled Patch Engineer 1 SHIP COMBAT Purges Ship of any Crippling Ship Effects, Repairs 20% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent crew veteran clarity normal
Veteran Clarity Crew Dog 11 SHIP COMBAT Buffs Ship with +10% Critical, 10% Protection against Morale Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects 6 weeks Cooldown


Talent wingtech purge normal
Void-Side Fix Wing Tech 1 SHIP COMBAT Purges launched friendly Craft of any Crippling Crew Effects 3 weeks Cooldown



Removing Talent Debuffs[ | ]

This talent only removes Talent debuffs which otherwise cannot be removed until they naturally expire.

Icon Name Job Required Rank Type Description Cooldown


Talent mech flawless normal
Flawless Reset Mechanic 15 SHIP COMBAT Purges your Ship of one Debuff caused by enemy Talents with a Resilience-based chance to purge up to 3 Debuffs 9 weeks Cooldown



Restorative Talents[ | ]

Repairing Ship Damage[ | ]

These talent repair multiple components (or the ship engine of which you only have one) selected randomly among damaged components.

Icon Name Job Required Rank Type Description Cooldown


Talent mechanic reboot normal
Engine Reboot Mechanic 5 SHIP COMBAT Repairs Ship Engine up to 10% + Repair Skill 9 weeks Cooldown


Talent mechanic weapon overhaul normal
Ordnance Overhaul Mechanic 8 SHIP COMBAT Repairs Ship Weapons up to 10% + Repair Skill 9 weeks Cooldown


Talent scavenger purge normal
Redemption Purge Scavenger 8 SHIP COMBAT Purges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent mechanic rushedpatches normal
Rushed Patches Mechanic 8 SHIP COMBAT Purges Ship of any Crippling Ship Effects, Repairs 10% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown


Talent engineer battlerepairs normal
Unrivaled Patch Engineer 1 SHIP COMBAT Purges Ship of any Crippling Ship Effects, Repairs 20% + Repair Skill in Dmg to 2-4 Ship Components 6 weeks Cooldown



Recovering Crew Health[ | ]

This talent restores health to injured crew members.

Icon Name Job Required Rank Type Description Cooldown


Talent doctor fieldsurgeon normal
Treat Wounded Doctor 1 SHIP COMBAT Heals 3 crew, or up to (Medical Rating x 3) on ships with advanced medical facilities. Each patient gains 20 + Doctor Skill in HP 6 weeks Cooldown



Recovering Crew Morale[ | ]

These talents restore morale to crew members with any morale below their maximum. Note that this will restore morale above the best of spice halls (Rychart Syndicate) and thus is useful even if you've suffered no damage in the ship battle.

Icon Name Job Required Rank Type Description Cooldown


Talent pirate prodding normal
Furious Prodding Pirate 1 SHIP COMBAT Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent gundeck discipline normal
Deck Discipline Gundeck Boss 8 SHIP COMBAT Purges your Ship's Crew of any Crippling Effects, Restores Gunnery Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talent mo incitevictory normal
Incite Victory Military Officer 11 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +20% Standard Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talent mo overridingdiscipline normal
Overriding Discipline Military Officer 8 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +10% Standard Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent startrader rallyingcry normal
Rallying Cry Quartermaster 5 SHIP COMBAT Buffs Ship with 20% Protection against Crew and Morale Dmg/Turn for next 2 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Intimidate Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talent doctor solace normal
Solace in Battle Doctor 11 SHIP COMBAT Purges your Ship of both Crew and Ship Crippling Effects, Restores Doctor Skill worth of Morale to 20 Crew 6 weeks Cooldown


Talent commander steadyhands normal
Steady Hands Commander 1 SHIP COMBAT Buffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown



Ship Combat Effect Features[ | ]

Boarding Bonus[ | ]

Boarding bonus applies standard dice to defense versus boarding foes, strong dice to your own boarding attempts, and if your boarding attempt is successful, will increase the value of the targeted component (you'll score a bridge or engine instead of an officer's quarters) and vice versa for boarding defense.

Icon Name Job Required Rank Type Description Cooldown


Talent mo incitevictory normal
Incite Victory Military Officer 11 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +20% Standard Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talent mo overridingdiscipline normal
Overriding Discipline Military Officer 8 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +10% Standard Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown



Accuracy Bonus[ | ]

Accuracy bonus is an increase to the accuracy multiplier for ship weapons such as you can get from sensors components. If you had +5% accuracy bonus from a sensor, and +25% from Acrobatic Dive and 100 successes rolled, you'd have 100 * (1 + 0.05 + 0.25) = 130 successes.

Icon Name Job Required Rank Type Description Cooldown


Talent pirate acrobaticdrive normal
Acrobatic Dive Pirate 5 SHIP COMBAT Buffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent gunner bombardment normal
Bombardment Gunner 1 SHIP COMBAT Under continual attack an enemy ship struggles to return fire. If any ship weapons hit, this Crippling Attack causes -15% Accuracy, -10% to Hit Craft, -10% Standard Dmg, -5% Armor for the next 3 Turns 3 weeks Cooldown


Talent gunner elusive barrage normal
Elusive Barrage Gunner 1 SHIP COMBAT Well-aimed shots prevent pursuit. If any ship weapons hit, this Crippling Attack causes -10% Accuracy, -15 Range Change for the next 3 Turns 9 weeks Cooldown


Talent gunner lightning lock normal
Lightning Lock Gunner 8 SHIP COMBAT Buffs Ship with +35% to Hit Craft, +5% Critical for next 2 Turns 9 weeks Cooldown


Talent pilot broadside normal
Broadside Angle Pilot 5 SHIP COMBAT Buffs Ship with +25% Accuracy, +20% to Hit Craft, +40% Standard Dmg, -25% Defense, -15% Armor for next 3 Turns 3 weeks Cooldown


Talent gunner firinglock normal
Firing Orders Gunner 11 SHIP COMBAT Buffs Ship with +35% Accuracy, +35% Standard Dmg for next 3 Turns 3 weeks Cooldown


Talent pilot guidedfire normal
Guided Fire Pilot 1 SHIP COMBAT Buffs Ship with +15% Accuracy, +10% to Hit Craft, +10% Critical for next 3 Turns 3 weeks Cooldown


Talent mo incitevictory normal
Incite Victory Military Officer 11 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +20% Standard Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talent mo overridingdiscipline normal
Overriding Discipline Military Officer 8 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +10% Standard Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent mechanic reactorsurge normal
Reactor Surge Mechanic 11 SHIP COMBAT Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns 3 weeks Cooldown


Talent explorer markbeast normal
Tag the Beast Explorer 11 SHIP COMBAT Experienced explorer knows how to stay one step ahead. May only be used against xeno, if any ship weapons hit the alien, this Crippling Attack causes -20% Accuracy, -20% Shield, -15 Range Change for the next 3 Turns 3 weeks Cooldown


Talent elo vigilantscanners normal
Vigilant Scanners Electronics Tech 8 SHIP COMBAT Buffs Ship with +25% Accuracy, +25% Defense for next 2 Turns 3 weeks Cooldown


Talent pilot wildfly normal
Wild Flying Pilot 11 SHIP COMBAT Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown



Damage Bonus[ | ]

Damage bonus increases the standard damage type dealt by all ship weapons. It does not impact radiation or void damage.

Icon Name Job Required Rank Type Description Cooldown


Talent pirate barrelroll normal
Barrel Roll Pirate 5 SHIP COMBAT Buffs Ship with -25% Standard Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent gundeck deadeye normal
Dead Eye Gundeck Boss 1 SHIP COMBAT Buffs Ship with +35% to Hit Craft, +15% Standard Dmg for next 3 Turns 3 weeks Cooldown


Talent gunner bombardment normal
Bombardment Gunner 1 SHIP COMBAT Under continual attack an enemy ship struggles to return fire. If any ship weapons hit, this Crippling Attack causes -15% Accuracy, -10% to Hit Craft, -10% Standard Dmg, -5% Armor for the next 3 Turns 3 weeks Cooldown


Talent pilot broadside normal
Broadside Angle Pilot 5 SHIP COMBAT Buffs Ship with +25% Accuracy, +20% to Hit Craft, +40% Standard Dmg, -25% Defense, -15% Armor for next 3 Turns 3 weeks Cooldown


Talent commander coordinatedfire normal
Coordinated Fire Commander 11 SHIP COMBAT Buffs Ship with +10% to Hit Craft, +35% Standard Dmg, +25% Critical for next 3 Turns 3 weeks Cooldown


Talent pilot devastatingapproach normal
Devastating Shot Pilot 8 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -25% Standard Dmg, -15 Range Change for the next 4 Turns 3 weeks Cooldown


Talent gunner firinglock normal
Firing Orders Gunner 11 SHIP COMBAT Buffs Ship with +35% Accuracy, +35% Standard Dmg for next 3 Turns 3 weeks Cooldown


Talent mo incitevictory normal
Incite Victory Military Officer 11 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +20% Standard Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talent mo overridingdiscipline normal
Overriding Discipline Military Officer 8 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +10% Standard Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown



Critical Hit Chance Bonus[ | ]

Each weapon on a ship has a Critical Hit chance, which is given by the simple sum of:

  • the weapon's base Critical% chance. This ranges from 2% for a tier-1 Torpedo, to up to 45% for a tier 6 Gravcannon
  • all ship components that give +Critical%. These include Targeting Matrix and Interlocking Sensor Matrix
  • all active ship combat buffs that give +Critical%, listed below
  • a Spy captain's Slippery Trait

It is permitted to exceed 100% Critical chance, in which case every hit is a critical hit.

  • Critical hits double the internal damage amount (after armor and shield soaking) of standard damage and radiation damage.
  • Critical hits have no effect on void damage.
Icon Name Job Required Rank Type Description Cooldown


Talent pirate burnerskid normal
Burner Skid Pirate 11 SHIP COMBAT Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown


Talent commander coordinatedfire normal
Coordinated Fire Commander 11 SHIP COMBAT Buffs Ship with +10% to Hit Craft, +35% Standard Dmg, +25% Critical for next 3 Turns 3 weeks Cooldown


Talent pilot guidedfire normal
Guided Fire Pilot 1 SHIP COMBAT Buffs Ship with +15% Accuracy, +10% to Hit Craft, +10% Critical for next 3 Turns 3 weeks Cooldown


Talent mo incitevictory normal
Incite Victory Military Officer 11 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +20% Standard Dmg, +10% Critical for next 3 Turns, Restores Command Skill worth of Morale to 10 Crew 3 weeks Cooldown


Talent gunner lightning lock normal
Lightning Lock Gunner 8 SHIP COMBAT Buffs Ship with +35% to Hit Craft, +5% Critical for next 2 Turns 9 weeks Cooldown


Talent crew veteran clarity normal
Veteran Clarity Crew Dog 11 SHIP COMBAT Buffs Ship with +10% Critical, 10% Protection against Morale Dmg for next 2 Turns, Purges your Ship's Crew of any Crippling Effects 6 weeks Cooldown



Defensive Bonus[ | ]

Defense Bonus increases a ship's ability to dodge attacks from enemy ships, but not from small craft.

Icon Name Job Required Rank Type Description Cooldown


Talent pirate barrelroll normal
Barrel Roll Pirate 5 SHIP COMBAT Buffs Ship with -25% Standard Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent boarding eng demo normal
BOARDING
Boarder's Demolition Engineer 5 BOARDING After a successful Boarding, rig an explosion which leaves the enemy ship vulnerable to continued attack; -15% Defense, -15% Shield, -15% Armor for next 4 Turns 9 weeks Cooldown


Talent pilot broadside normal
Broadside Angle Pilot 5 SHIP COMBAT Buffs Ship with +25% Accuracy, +20% to Hit Craft, +40% Standard Dmg, -25% Defense, -15% Armor for next 3 Turns 3 weeks Cooldown


Talent pirate disablinghit normal
Disabling Approach Pirate 11 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns 3 weeks Cooldown


Talent engineer precision normal
Engine Precision Mechanic 1 SHIP COMBAT Buffs Ship with +2 Reactor Pts, +20% Defense, Self-inflicts +10 Component Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent pilot evasive normal
Evasive Maneuvers Pilot 1 SHIP COMBAT Buffs Ship with +25% Defense, +5% Shield, +5% Armor for next 3 Turns 3 weeks Cooldown


Talent pilot forwardthrusters normal
Forward Thrusters Pilot 11 SHIP COMBAT Buffs Ship with +10% Defense, +20% Shield, +5% Armor, +20 Range Change, -40 Escape for next 3 Turns 3 weeks Cooldown


Talent mo overridingdiscipline normal
Overriding Discipline Military Officer 8 SHIP COMBAT Buffs Ship with +10 Boarding, +10% Accuracy, +10% Standard Dmg, +10% Defense for next 3 Turns, Purges Ship of any Crippling Ship Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent wingleader protectivearc normal
Protective Escort Wing Leader 1 SHIP COMBAT When piloting a launched Interdictor in ship combat, Buffs Ship with +25% Defense, +5% Armor, +15 Range Change for next 2 Turns 1 week Cooldown


Talent gunner homingsig normal
Signature Homing Gunner 1 SHIP COMBAT Closing in and locking on makes it hard to dodge your fire. If any ship weapons hit, this Crippling Attack causes -25% Defense, -10% Armor, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent commander steadyhands normal
Steady Hands Commander 1 SHIP COMBAT Buffs Ship with +20% Defense for next 3 Turns, Purges your Ship's Crew of any Crippling Effects, Restores Command Skill worth of Morale to 10 Crew 6 weeks Cooldown


Talent elo vigilantscanners normal
Vigilant Scanners Electronics Tech 8 SHIP COMBAT Buffs Ship with +25% Accuracy, +25% Defense for next 2 Turns 3 weeks Cooldown


Talent pilot wildfly normal
Wild Flying Pilot 11 SHIP COMBAT Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown



Armor Bonus[ | ]

Armor Bonus adds onto your cumulative armor from all of your components and base hull. If your baseline is thus 40% and you use a talent that adds +10% Armor, you end up with 50% Armor, not 44%. Using talents you can push your armor above the soft limit of 60% up to a maximum of 75%. Armor primarily protects your hull.

Icon Name Job Required Rank Type Description Cooldown


Talent boarding eng demo normal
BOARDING
Boarder's Demolition Engineer 5 BOARDING After a successful Boarding, rig an explosion which leaves the enemy ship vulnerable to continued attack; -15% Defense, -15% Shield, -15% Armor for next 4 Turns 9 weeks Cooldown


Talent gunner bombardment normal
Bombardment Gunner 1 SHIP COMBAT Under continual attack an enemy ship struggles to return fire. If any ship weapons hit, this Crippling Attack causes -15% Accuracy, -10% to Hit Craft, -10% Standard Dmg, -5% Armor for the next 3 Turns 3 weeks Cooldown


Talent engineer brace normal
Brace for Impact Engineer 1 SHIP COMBAT Buffs Ship with +20% Shield, +20% Armor, 10% Protection against Crew Dmg for next 3 Turns 3 weeks Cooldown


Talent pilot broadside normal
Broadside Angle Pilot 5 SHIP COMBAT Buffs Ship with +25% Accuracy, +20% to Hit Craft, +40% Standard Dmg, -25% Defense, -15% Armor for next 3 Turns 3 weeks Cooldown


Talent pilot evasive normal
Evasive Maneuvers Pilot 1 SHIP COMBAT Buffs Ship with +25% Defense, +5% Shield, +5% Armor for next 3 Turns 3 weeks Cooldown


Talent pilot forwardthrusters normal
Forward Thrusters Pilot 11 SHIP COMBAT Buffs Ship with +10% Defense, +20% Shield, +5% Armor, +20 Range Change, -40 Escape for next 3 Turns 3 weeks Cooldown


Talent wingleader protectivearc normal
Protective Escort Wing Leader 1 SHIP COMBAT When piloting a launched Interdictor in ship combat, Buffs Ship with +25% Defense, +5% Armor, +15 Range Change for next 2 Turns 1 week Cooldown


Talent gunner rakingfire normal
Raking Fire Gunner 1 SHIP COMBAT Softening your target increases the damage of every additional hit. If any ship weapons hit, this Crippling Attack causes -20% Shield, -10% Armor for the next 3 Turns 3 weeks Cooldown


Talent gunner scattershot normal
Scattershot Gunner 8 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -10% Armor, -25 Range Change, -10 Escape, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent gunner homingsig normal
Signature Homing Gunner 1 SHIP COMBAT Closing in and locking on makes it hard to dodge your fire. If any ship weapons hit, this Crippling Attack causes -25% Defense, -10% Armor, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent gunner targetinglock normal
Targeting Lock Gunner 1 SHIP COMBAT Once a lock is established, your enemy is less likely to escape. If any ship weapons hit, this Crippling Attack causes -10% Defense, -20 Escape, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent bh tireless normal
Tireless Pursuit Bounty Hunter 5 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns 3 weeks Cooldown


Talent pilot wildfly normal
Wild Flying Pilot 11 SHIP COMBAT Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown



Shield Bonus[ | ]

Shield Bonus adds onto your cumulative shielding from all of your components and base hull. If your baseline is thus 40% and you use a talent that adds +10% Shields, you end up with 50% Shields, not 44%. Using talents you can push your shields above the soft limit of 60% up to a maximum of 75%. Shields primarily protect against crew and component damage.

Icon Name Job Required Rank Type Description Cooldown


Talent crewdog lockdown normal
Engine Lockdown Crew Dog 8 SHIP COMBAT Routing reactor power to defenses and weaponry. Buffs Ship with Protection from Damage to Engine component, -2 Reactor Pts, +10% Shield, +25 Radiation Dmg for next 2 Turns 9 weeks Cooldown


Talent elo boostedshields normal
Boosted Shields Electronics Tech 11 SHIP COMBAT Buffs Ship with +10% Shield, +50 Radiation Resist, +50 Void Resist for next 3 Turns 3 weeks Cooldown


Talent eng all power normal
All The Power Engineer 15 SHIP COMBAT Routing more power to the void reactor to escape. Buffs Ship with -10% Shield, +20 Range Change, +40 Escape, Self-inflicts +30 Component Dmg/Turn for next 2 Turns 9 weeks Cooldown


Talent engineer brace normal
Brace for Impact Engineer 1 SHIP COMBAT Buffs Ship with +20% Shield, +20% Armor, 10% Protection against Crew Dmg for next 3 Turns 3 weeks Cooldown


Talent explorer markbeast normal
Tag the Beast Explorer 11 SHIP COMBAT Experienced explorer knows how to stay one step ahead. May only be used against xeno, if any ship weapons hit the alien, this Crippling Attack causes -20% Accuracy, -20% Shield, -15 Range Change for the next 3 Turns 3 weeks Cooldown


Talent gundeck flak normal
Flak Attack Gundeck Boss 11 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes Inability to Launch Craft, -15% to Hit Craft, -10% Shield for the next 3 Turns 3 weeks Cooldown


Talent gunner rakingfire normal
Raking Fire Gunner 1 SHIP COMBAT Softening your target increases the damage of every additional hit. If any ship weapons hit, this Crippling Attack causes -20% Shield, -10% Armor for the next 3 Turns 3 weeks Cooldown



Talent pilot evasive normal
Evasive Maneuvers Pilot 1 SHIP COMBAT Buffs Ship with +25% Defense, +5% Shield, +5% Armor for next 3 Turns 3 weeks Cooldown


Talent pilot forwardthrusters normal
Forward Thrusters Pilot 11 SHIP COMBAT Buffs Ship with +10% Defense, +20% Shield, +5% Armor, +20 Range Change, -40 Escape for next 3 Turns 3 weeks Cooldown


Talent pirate barrelroll normal
Barrel Roll Pirate 5 SHIP COMBAT Buffs Ship with -25% Standard Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent plan shuttle board debuff normal
Boarder's Storm Wing Commando 8 FLIGHT PLAN Launch a Shuttle craft with a 4 Turn flight plan (launch, close, board, land) to make a boarding run against the enemy ship. When attempting boarding causes -20% Defense, -10% Shield, -10 Range Change, +15 Morale Dmg/Turn for the next 4 Turns no time Cooldown


Talent plan shuttle board normal
Breacher's Assault Wing Commando 1 FLIGHT PLAN Launch a Shuttle craft with a 4 Turn flight plan (launch, close, board, land) to make a boarding run against the enemy ship. When attempting boarding causes -10% Accuracy, -10% Shield, -10 Escape, +15 Crew Dmg/Turn for the next 4 Turns no time Cooldown


Talent plan bomber critical normal
Havoc Burst Pattern Wing Bomber 11 FLIGHT PLAN Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship with +10% Standard Dmg, +55% Critical. If the attack run hits, causes -10% Shield, -10% Armor for the next 4 Turns no time Cooldown


Talent plan bomber debuff2 normal
Shutter Strike Pattern Wing Bomber 5 FLIGHT PLAN Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship. If the attack run hits, causes -1 Reactor Pts, -20% Shield, -20% Armor for the next 4 Turns no time Cooldown



Reactor Bonus[ | ]

Most engines have a limit of 8 reactor points, not including bonuses in either direction. Some engines support more RP. Note that RP changes from talents do not impact you the turn they are selected.

Icon Name Job Required Rank Type Description Cooldown


Talent crewdog lockdown normal
Engine Lockdown Crew Dog 8 SHIP COMBAT Routing reactor power to defenses and weaponry. Buffs Ship with Protection from Damage to Engine component, -2 Reactor Pts, +10% Shield, +25 Radiation Dmg for next 2 Turns 9 weeks Cooldown


Talent engineer precision normal
Engine Precision Mechanic 1 SHIP COMBAT Buffs Ship with +2 Reactor Pts, +20% Defense, Self-inflicts +10 Component Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent engineer overclocked normal
Overclocked Reactor Engineer 5 SHIP COMBAT Buffs Ship with +2 Reactor Pts, +10 Range Change, Self-inflicts +10 Crew Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent mechanic reactorsurge normal
Reactor Surge Mechanic 11 SHIP COMBAT Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns 3 weeks Cooldown


Talent boarding mech wrench normal
BOARDING
Thrown Wrench Mechanic 5 BOARDING After a successful Boarding, sabotage sets off a chain reaction of damage and death, causing Repair Skill damage to 1 component; -2 Reactor Pts, +35 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown



Range Change Bonus[ | ]

Range change is helpful as strong dice in escaping, boarding, advancing, and retreating.

Icon Name Job Required Rank Type Description Cooldown


Talent pirate acrobaticdrive normal
Acrobatic Dive Pirate 5 SHIP COMBAT Buffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent boarding mo surrender normal
BOARDING
Call for Surrender Military Officer 5 BOARDING After a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer Morale loss up to 30 + Tactics Skill; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent pilot devastatingapproach normal
Devastating Shot Pilot 8 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -25% Standard Dmg, -15 Range Change for the next 4 Turns 3 weeks Cooldown


Talent pirate disablinghit normal
Disabling Approach Pirate 11 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -25% Defense, -25 Range Change for the next 4 Turns 3 weeks Cooldown


Talent pilot forwardthrusters normal
Forward Thrusters Pilot 11 SHIP COMBAT Buffs Ship with +10% Defense, +20% Shield, +5% Armor, +20 Range Change, -40 Escape for next 3 Turns 3 weeks Cooldown


Talent engineer overclocked normal
Overclocked Reactor Engineer 5 SHIP COMBAT Buffs Ship with +2 Reactor Pts, +10 Range Change, Self-inflicts +10 Crew Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent eng all power normal
All The Power Engineer 15 SHIP COMBAT Routing more power to the void reactor to escape. Buffs Ship with -10% Shield, +20 Range Change, +40 Escape, Self-inflicts +30 Component Dmg/Turn for next 2 Turns 9 weeks Cooldown


Talent gunner elusive barrage normal
Elusive Barrage Gunner 1 SHIP COMBAT Well-aimed shots prevent pursuit. If any ship weapons hit, this Crippling Attack causes -10% Accuracy, -15 Range Change for the next 3 Turns 9 weeks Cooldown


Talent wingleader protectivearc normal
Protective Escort Wing Leader 1 SHIP COMBAT When piloting a launched Interdictor in ship combat, Buffs Ship with +25% Defense, +5% Armor, +15 Range Change for next 2 Turns 1 week Cooldown


Talent gunner scattershot normal
Scattershot Gunner 8 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -10% Armor, -25 Range Change, -10 Escape, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent pilot sharpsteering normal
Sharp Steering Pilot 1 SHIP COMBAT Buffs Ship with +15 Range Change, +10 Escape for next 3 Turns 3 weeks Cooldown


Talent explorer markbeast normal
Tag the Beast Explorer 11 SHIP COMBAT Experienced explorer knows how to stay one step ahead. May only be used against xeno, if any ship weapons hit the alien, this Crippling Attack causes -20% Accuracy, -20% Shield, -15 Range Change for the next 3 Turns 3 weeks Cooldown



Radiation Damage[ | ]

Radiation damage from a Talent buff is rolled as BigDie(stated damage) with a floor of 30% (so any roll below 30% of the stated damage is automatically raised to 30%).

  • The average roll for a BigDie(d) with a floor of f is + (1-f )(1+f )/2, for a square of side f + a trapezoid of width (1-f ) with heights f and 1. (Quick check: At f = 0.0, all fs drop out, and it reduces to 1/2 for a fair die. At f = 1.0, the (1-f ) drops out, and it's a uniform 1.0 for a square of side 1.0.)
  • Plugging in f = 0.3, we obtain an average roll of 0.545 * d.

This applies to the following Talents listed below:

  • +80 Radiation damage = +43.6 Radiation damage on average: Burner Skid
  • +25 Radiation damage = +13.6 Radiation damage on average: Engine Lockdown

Your weapons do not need to already deal radiation damage to gain benefits from bonus radiation damage. Radiation damage is primarily useful against crew and components.

Icon Name Job Required Rank Type Description Cooldown


Talent pirate burnerskid normal
Burner Skid Pirate 11 SHIP COMBAT Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown


Talent crewdog lockdown normal
Engine Lockdown Crew Dog 8 SHIP COMBAT Routing reactor power to defenses and weaponry. Buffs Ship with Protection from Damage to Engine component, -2 Reactor Pts, +10% Shield, +25 Radiation Dmg for next 2 Turns 9 weeks Cooldown



Void Damage[ | ]

Void damage from a Talent buff is rolled as BigDie(stated damage) with a floor of 30%, exactly as for Radiation damage from a Talent buff.

No talents currently exist that apply bonus void damage.

Component Damage over Time[ | ]

Component damage over time will destroy components incrementally. It is currently not known how component HP works. It is thought that higher mass components have a higher component HP pool.

Icon Name Job Required Rank Type Description Cooldown


Talent pirate burnerskid normal
Burner Skid Pirate 11 SHIP COMBAT Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown


Talent eng all power normal
All The Power Engineer 15 SHIP COMBAT Routing more power to the void reactor to escape. Buffs Ship with -10% Shield, +20 Range Change, +40 Escape, Self-inflicts +30 Component Dmg/Turn for next 2 Turns 9 weeks Cooldown


Talent engineer precision normal
Engine Precision Mechanic 1 SHIP COMBAT Buffs Ship with +2 Reactor Pts, +20% Defense, Self-inflicts +10 Component Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent mechanic reactorsurge normal
Reactor Surge Mechanic 11 SHIP COMBAT Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns 3 weeks Cooldown


Talent boarding mech wrench normal
BOARDING
Thrown Wrench Mechanic 5 BOARDING After a successful Boarding, sabotage sets off a chain reaction of damage and death, causing Repair Skill damage to 1 component; -2 Reactor Pts, +35 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown



Crew Damage over Time[ | ]

Crew damage applies with an unknown distribution across the crew. It is assumed this distribution is not uniform.

Icon Name Job Required Rank Type Description Cooldown


Talent boarding cm biobomb normal
BOARDING
Bio-Agent Bomb Combat Medic 5 BOARDING After a successful Boarding, release deadly bio-agents into the enemy ship's ventilation; +10 Morale Dmg/Turn, +25 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent engineer overclocked normal
Overclocked Reactor Engineer 5 SHIP COMBAT Buffs Ship with +2 Reactor Pts, +10 Range Change, Self-inflicts +10 Crew Dmg/Turn for next 2 Turns 3 weeks Cooldown


Talent mechanic reactorsurge normal
Reactor Surge Mechanic 11 SHIP COMBAT Buffs Ship with +3 Reactor Pts, +20% Accuracy, Self-inflicts +10 Component Dmg/Turn, Self-inflicts +10 Crew Dmg/Turn for next 1 Turns 3 weeks Cooldown


Talent boarding mech wrench normal
BOARDING
Thrown Wrench Mechanic 5 BOARDING After a successful Boarding, sabotage sets off a chain reaction of damage and death, causing Repair Skill damage to 1 component; -2 Reactor Pts, +35 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown



Morale Damage over Time[ | ]

Similar to Crew damage over time, morale damage is applied according to some non-uniform distribution. Presumably, crew with 0 morale will not be targeted for morale damage, but this is not known at this time.

Icon Name Job Required Rank Type Description Cooldown


Talent boarding cm biobomb normal
BOARDING
Bio-Agent Bomb Combat Medic 5 BOARDING After a successful Boarding, release deadly bio-agents into the enemy ship's ventilation; +10 Morale Dmg/Turn, +25 Crew Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent commander warning shots normal
Warning Shots Commander 15 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -20 Range Change, -10 Escape, +25 Morale Dmg/Turn for the next 3 Turns while debuffing our ship with -25% Standard Dmg for next 2 Turns 3 weeks Cooldown


Talent gunner homingsig normal
Signature Homing Gunner 1 SHIP COMBAT Closing in and locking on makes it hard to dodge your fire. If any ship weapons hit, this Crippling Attack causes -25% Defense, -10% Armor, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent gunner targetinglock normal
Targeting Lock Gunner 1 SHIP COMBAT Once a lock is established, your enemy is less likely to escape. If any ship weapons hit, this Crippling Attack causes -10% Defense, -20 Escape, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent gunner scattershot normal
Scattershot Gunner 8 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -10% Armor, -25 Range Change, -10 Escape, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent pirate burnerskid normal
Burner Skid Pirate 11 SHIP COMBAT Infamous pirate maneuver, dangerous over-charging the engine for killing power. Buffs Ship with +20% Critical, +80 Radiation Dmg, Self-inflicts +25 Component Dmg/Turn, Self-inflicts +25 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown


Talent boarding mo surrender normal
BOARDING
Call for Surrender Military Officer 5 BOARDING After a successful Boarding, demand for quick surrender cause 4 enemy crew to suffer Morale loss up to 30 + Tactics Skill; -10 Range Change, +25 Morale Dmg/Turn for next 4 Turns 9 weeks Cooldown


Talent pilot wildfly normal
Wild Flying Pilot 11 SHIP COMBAT Buffs Ship with -15% Accuracy, +30% Defense, +10% Armor, Self-inflicts +10 Morale Dmg/Turn for next 3 Turns 3 weeks Cooldown



Energy (Radiation/Void) Resist[ | ]

For each type of energy damage (radiation or void), energy resistance stacks via simple addition with:

  • all ship components that give +resist of that type
  • all ship combat buffs that give +resist of that type
  • all ship combat debuffs and crippling effects that give -resist of that type

Each type of energy resist works only against the same type of energy damage. It has no effect on hits of the other type(s).

  • If energy resist is positive, it soaks energy damage of the same type at a 1:1 ratio (subtracts linearly, to a minimum of 0).
  • If energy resist is negative, it adds WeightedDie(|this resist|) to every new incoming damage amount of the same energy type.[1]
    • On average, a WeightedDie(N) will roll (0.75 * N + 0.5). So -20 Radiation Resist will add (11 to 20) = an average of +15.5 Radiation damage to every new Radiation hit received. Even a hit of 1 Radiation will add 15.5 more (on average).
    • If a radiation weapon hits a target ship that has negative radiation resist, and the firing ship also has a +radiation damage buff (see above), the total radiation damage is then the simple sum of all 3 parts. A critical hit then doubles all of this radiation's internal damage!
Icon Name Job Required Rank Type Description Cooldown


Talent elo boostedshields normal
Boosted Shields Electronics Tech 11 SHIP COMBAT Buffs Ship with +10% Shield, +50 Radiation Resist, +50 Void Resist for next 3 Turns 3 weeks Cooldown



Initiative Bonus[ | ]

There are no talents that modify capital ship combat initiative at this time.

Escape Bonus[ | ]

Escape is used as strong dice for escaping combat from range 5, retreating from range 4 to range 5, and maintaining position at ranges 4 and 5 while the enemy attempts to close the gap. Twitch Surge bypasses the escape/range change mechanics entirely.

Icon Name Job Required Rank Type Description Cooldown


Talent pirate acrobaticdrive normal
Acrobatic Dive Pirate 5 SHIP COMBAT Buffs Ship with +25% Accuracy, +15 Range Change, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent pirate barrelroll normal
Barrel Roll Pirate 5 SHIP COMBAT Buffs Ship with -25% Standard Dmg, +35% Defense, +10% Shield, -10 Escape for next 3 Turns 3 weeks Cooldown


Talent spy bolt normal
Bolt Spy 5 SHIP COMBAT Buffs Ship with +30 Escape for next 3 Turns 3 weeks Cooldown



Talent gunner scattershot normal
Scattershot Gunner 8 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -10% Armor, -25 Range Change, -10 Escape, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent pilot sharpsteering normal
Sharp Steering Pilot 1 SHIP COMBAT Buffs Ship with +15 Range Change, +10 Escape for next 3 Turns 3 weeks Cooldown


Talent gunner targetinglock normal
Targeting Lock Gunner 1 SHIP COMBAT Once a lock is established, your enemy is less likely to escape. If any ship weapons hit, this Crippling Attack causes -10% Defense, -20 Escape, +10 Morale Dmg/Turn for the next 3 Turns 3 weeks Cooldown


Talent bh tireless normal
Tireless Pursuit Bounty Hunter 5 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes -10% Armor, -40 Escape for the next 3 Turns 3 weeks Cooldown


Talent eng all power normal
All The Power Engineer 15 SHIP COMBAT Routing more power to the void reactor to escape. Buffs Ship with -10% Shield, +20 Range Change, +40 Escape, Self-inflicts +30 Component Dmg/Turn for next 2 Turns 9 weeks Cooldown



Small Craft Effects[ | ]

To Hit Small Craft[ | ]

To Hit Craft increases the chance of a weapon type hitting enemy small craft. If a weapon such as a large plasma cannon has a 5% chance to hit small craft, using Dead Eye would raise that by 35% to a total chance of 40%. Grav cannons can never hit small craft, even if buffed with such a talent.

Icon Name Job Required Rank Type Description Cooldown


Talent gundeck deadeye normal
Dead Eye Gundeck Boss 1 SHIP COMBAT Buffs Ship with +35% to Hit Craft, +15% Standard Dmg for next 3 Turns 3 weeks Cooldown


Talent gundeck flak normal
Flak Attack Gundeck Boss 11 SHIP COMBAT If any ship weapons hit, this Crippling Attack causes Inability to Launch Craft, -15% to Hit Craft, -10% Shield for the next 3 Turns 3 weeks Cooldown



Small Craft Evasion[ | ]

Small Craft Evasion increases the probability that a small craft can dodge incoming attacks from capital ships by a flat amount. This can be raised up to 99%. Even if the capital ship had 100% to hit small craft, in this case their effective accuracy would be a whopping 1% chance to hit.

Icon Name Job Required Rank Type Description Cooldown


Talent gundeck vectorassault normal
Vector Assault Gundeck Boss 8 SHIP COMBAT Debuffs launched enemy Craft with -1 Initiative, -10% Standard Dmg, -25% Craft Evasion for next 4 Turns 3 weeks Cooldown


Talent gunner closein normal
Close-In Defenses Gunner 11 SHIP COMBAT Debuffs launched enemy Craft with -10 Boarding, -20% Hit Chance, -15% Craft Evasion for next 3 Turns 9 weeks Cooldown


Talent commander squadron normal
Inspiring Squadron Commander 5 SHIP COMBAT Buffs launched friendly Craft with +25% Hit Chance, +25% Craft Evasion, +10% Shield, +10% Armor for next 3 Turns 9 weeks Cooldown


Talent mechanic peakburn normal
Peak Reactor Burn Mechanic 15 SHIP COMBAT In ship combat, increases the flight plan duration of all currently launched and defensive Interdictors. Buffs launched friendly Craft with +10% Hit Chance, +10% Craft Evasion for next 3 Turns 9 weeks Cooldown


Talent wingtech sharpwing normal
Sharp Wing Wing Tech 8 SHIP COMBAT Buffs launched friendly Craft with +10 Boarding, +40% Craft Evasion, +20% Armor for next 3 Turns 3 weeks Cooldown


Talent pirate marauder normal
Swooping Marauder Pirate 5 SHIP COMBAT Buffs launched friendly Craft with +30 Boarding, +15% Craft Evasion for next 3 Turns 9 weeks Cooldown


Talent wingtech weaponshot normal
Weapons Hot Wing Tech 8 SHIP COMBAT Buffs launched friendly Craft with +35% Hit Chance, +25% Standard Dmg, +5% Critical, -10% Craft Evasion for next 3 Turns 3 weeks Cooldown


Talent wingtech interference normal
X12 Interference Wing Tech 1 SHIP COMBAT Debuffs launched enemy Craft with -10% Hit Chance, -40% Craft Evasion for next 3 Turns 9 weeks Cooldown



Small Craft Accuracy[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent gunner closein normal
Close-In Defenses Gunner 11 SHIP COMBAT Debuffs launched enemy Craft with -10 Boarding, -20% Hit Chance, -15% Craft Evasion for next 3 Turns 9 weeks Cooldown


Talent gundeck pointdefense normal
Point Defense Gundeck Boss 1 SHIP COMBAT Debuffs launched enemy Craft with -10 Boarding, -30% Hit Chance, -25% Standard Dmg for next 4 Turns 3 weeks Cooldown


Talent etech ecm surge normal
Hunt and Seek Electronics Tech 5 SHIP COMBAT Buffs launched friendly Craft with +20% Hit Chance, +30% Critical for next 3 Turns 9 weeks Cooldown


Talent commander squadron normal
Inspiring Squadron Commander 5 SHIP COMBAT Buffs launched friendly Craft with +25% Hit Chance, +25% Craft Evasion, +10% Shield, +10% Armor for next 3 Turns 9 weeks Cooldown


Talent mechanic peakburn normal
Peak Reactor Burn Mechanic 15 SHIP COMBAT In ship combat, increases the flight plan duration of all currently launched and defensive Interdictors. Buffs launched friendly Craft with +10% Hit Chance, +10% Craft Evasion for next 3 Turns 9 weeks Cooldown


Talent leader synchronize normal
Synchronized Strikes Wing Bomber 1 SHIP COMBAT When piloting a launched Bomber in ship combat, Buffs launched friendly Craft with +50% Hit Chance, +5% Critical for next 3 Turns 1 week Cooldown


Talent plan interdictor defend2 normal
Tip of the Spear Wing Leader 5 FLIGHT PLAN Launch an Interdictor craft with a 3 Turn flight plan to defend against enemy craft and shoot down up to one Missile or Torpedo a Turn. On launch, Buffs launched friendly Craft with +25% Hit Chance, +10% Standard Dmg, +10% Critical for 4 Turns no time Cooldown


Talent wingtech unerring normal
Unerring Calculations Wing Tech 5 SHIP COMBAT Buffs launched friendly Craft with +20 Boarding, +20% Hit Chance, +20% Standard Dmg for next 3 Turns 3 weeks Cooldown


Talent bomber vanguard normal
Vanguard Scan Wing Bomber 1 SHIP COMBAT When piloting a launched Bomber in ship combat, Buffs launched friendly Craft with +10% Hit Chance, +25% Standard Dmg, +5% Critical for next 3 Turns 1 week Cooldown


Talent wingtech weaponshot normal
Weapons Hot Wing Tech 8 SHIP COMBAT Buffs launched friendly Craft with +35% Hit Chance, +25% Standard Dmg, +5% Critical, -10% Craft Evasion for next 3 Turns 3 weeks Cooldown


Talent wingtech interference normal
X12 Interference Wing Tech 1 SHIP COMBAT Debuffs launched enemy Craft with -10% Hit Chance, -40% Craft Evasion for next 3 Turns 9 weeks Cooldown



Small Craft Critical Chance[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent plan bomber critical normal
Havoc Burst Pattern Wing Bomber 11 FLIGHT PLAN Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship with +10% Standard Dmg, +55% Critical. If the attack run hits, causes -10% Shield, -10% Armor for the next 4 Turns no time Cooldown


Talent plan interdictor attack2 normal
Interdiction Swarm Wing Leader 11 FLIGHT PLAN Launch a Interdictor craft with a 4 Turn flight plan (launch, close, attack, land) to make an attack run against the enemy ship with +10% to Hit Craft, +25% Critical. If the attack run hits, causes Inability to Launch Craft, -2 Reactor Pts, -30% Defense, -30 Range Change for the next 4 Turns no time Cooldown


Talent leader synchronize normal
Synchronized Strikes Wing Bomber 1 SHIP COMBAT When piloting a launched Bomber in ship combat, Buffs launched friendly Craft with +50% Hit Chance, +5% Critical for next 3 Turns 1 week Cooldown


Talent bomber vanguard normal
Vanguard Scan Wing Bomber 1 SHIP COMBAT When piloting a launched Bomber in ship combat, Buffs launched friendly Craft with +10% Hit Chance, +25% Standard Dmg, +5% Critical for next 3 Turns 1 week Cooldown


Talent wingtech weaponshot normal
Weapons Hot Wing Tech 8 SHIP COMBAT Buffs launched friendly Craft with +35% Hit Chance, +25% Standard Dmg, +5% Critical, -10% Craft Evasion for next 3 Turns 3 weeks Cooldown



Small Craft Shields[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent commander squadron normal
Inspiring Squadron Commander 5 SHIP COMBAT Buffs launched friendly Craft with +25% Hit Chance, +25% Craft Evasion, +10% Shield, +10% Armor for next 3 Turns 9 weeks Cooldown



Small Craft Armor[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent commander squadron normal
Inspiring Squadron Commander 5 SHIP COMBAT Buffs launched friendly Craft with +25% Hit Chance, +25% Craft Evasion, +10% Shield, +10% Armor for next 3 Turns 9 weeks Cooldown


Talent wingtech sharpwing normal
Sharp Wing Wing Tech 8 SHIP COMBAT Buffs launched friendly Craft with +10 Boarding, +40% Craft Evasion, +20% Armor for next 3 Turns 3 weeks Cooldown



Small Craft Damage[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent gundeck pointdefense normal
Point Defense Gundeck Boss 1 SHIP COMBAT Debuffs launched enemy Craft with -10 Boarding, -30% Hit Chance, -25% Standard Dmg for next 4 Turns 3 weeks Cooldown


Talent gundeck vectorassault normal
Vector Assault Gundeck Boss 8 SHIP COMBAT Debuffs launched enemy Craft with -1 Initiative, -10% Standard Dmg, -25% Craft Evasion for next 4 Turns 3 weeks Cooldown


Talent plan bomber critical normal
Havoc Burst Pattern Wing Bomber 11 FLIGHT PLAN Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship with +10% Standard Dmg, +55% Critical. If the attack run hits, causes -10% Shield, -10% Armor for the next 4 Turns no time Cooldown


Talent plan bomber bigdmg normal
Hull Buster Wing Bomber 1 FLIGHT PLAN Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship with +40% Standard Dmg. If the attack run hits, causes +10 Component Dmg/Turn for the next 4 Turns no time Cooldown


Talent plan interdictor attack normal
Strafing Run Wing Leader 1 FLIGHT PLAN Launch a Interdictor craft with a 4 Turn flight plan (launch, close, attack, land) to make an attack run against the enemy ship with +25% Standard Dmg. If the attack run hits, causes -20% Accuracy, -40% to Hit Craft, -20% Standard Dmg, -10 Range Change for the next 4 Turns no time Cooldown


Talent plan interdictor defend2 normal
Tip of the Spear Wing Leader 5 FLIGHT PLAN Launch an Interdictor craft with a 3 Turn flight plan to defend against enemy craft and shoot down up to one Missile or Torpedo a Turn. On launch, Buffs launched friendly Craft with +25% Hit Chance, +10% Standard Dmg, +10% Critical for 4 Turns no time Cooldown


Talent wingtech unerring normal
Unerring Calculations Wing Tech 5 SHIP COMBAT Buffs launched friendly Craft with +20 Boarding, +20% Hit Chance, +20% Standard Dmg for next 3 Turns 3 weeks Cooldown


Talent bomber vanguard normal
Vanguard Scan Wing Bomber 1 SHIP COMBAT When piloting a launched Bomber in ship combat, Buffs launched friendly Craft with +10% Hit Chance, +25% Standard Dmg, +5% Critical for next 3 Turns 1 week Cooldown


Talent wingtech weaponshot normal
Weapons Hot Wing Tech 8 SHIP COMBAT Buffs launched friendly Craft with +35% Hit Chance, +25% Standard Dmg, +5% Critical, -10% Craft Evasion for next 3 Turns 3 weeks Cooldown



Small Craft Boarding[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent gundeck pointdefense normal
Point Defense Gundeck Boss 1 SHIP COMBAT Debuffs launched enemy Craft with -10 Boarding, -30% Hit Chance, -25% Standard Dmg for next 4 Turns 3 weeks Cooldown


Talent wingtech sharpwing normal
Sharp Wing Wing Tech 8 SHIP COMBAT Buffs launched friendly Craft with +10 Boarding, +40% Craft Evasion, +20% Armor for next 3 Turns 3 weeks Cooldown



Small Craft Initiative[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent gundeck vectorassault normal
Vector Assault Gundeck Boss 8 SHIP COMBAT Debuffs launched enemy Craft with -1 Initiative, -10% Standard Dmg, -25% Craft Evasion for next 4 Turns 3 weeks Cooldown


Advertisement