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Star Traders Wiki
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Ship Combat Strategies
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Ship Combat Strategies
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== Specific Combat Strategies == The following specific strategies detail exact combinations of Talents, weapons, and maneuvers that Captains have used and found to be successful in ship to ship combat. === Skip Off the Void (Talent) === Not a combat strategy per se, but there is an advanced talent that helps you avoid combat altogether. While most ship encounters give you choices to engage or avoid facing each other in battle, a hostile vessel may be looking for a fight. As a captain, you may choose to order your navigator to mis-use the hyperwarp drive and give it a short burst, which will very quickly move you away from the other vessel, leaving them scratching their head and wondering where you went. Neat trick, but it damages your warp engines. A few uses and you won't be able to jump through the hypergate systems without significant repairs first, but it can save your crew's lives if you stumble into a Xeno Battle Cruiser and aren't prepared. Be sure your Senior Navigators are trained in this Level 11 talent. {{#lst:Talents Reference|Table_Header}} {{#lst:Talents Reference|Hyperwarp Navigator Skip Off the Void}} {{#lst:Talents Reference|Table_Footer}} This Captain traveled through a Javat-controlled sector where he is a known criminal (-69 reputation). A Javat Smuggler passes nearby and is savoring the reputation boost he would get if he delivers justice to our small craft. His increased hostility is noticeable by his actions, and aggressively approaches our ship. Completely overpowered and no time for bribes, pleasantries, or negotiation, we are faced with a dilemma (Ship Combat Preamble Screen): [[File:Skipexample.png|frameless|676x676px]] Fortunately, two of our Navigators are trained in the Warp Engine hack, and the Captain gives the order to escape using the Talent. Surely the Captain will need to land on a friendly landing zone soon for much needed repairs, but at least they will survive the encounter. === Boarding Strategies === One of the challenges with boarding is avoiding incoming fire while you close to range 3 to board. A simple, yet effective way to protect your ship while closing range is to use defensive talents. Round one: We have engaged a hostile ship. Our orders for the first round will be to actives evasive maneuvers, move forward and spend the rest of our reactor points on torpedoes. [[File:Round_1.jpg|frameless|600x600px]] [[File:Round1.jpg|frameless|600x600px]] Round 2: We have avoided some of the incoming fire. To make our ship dodge the next volley we will want to apply some additional defense (dodge). The best talent for this is the pirate's "Barrel Roll". If we do not have that available, we can just use another evasive maneuvers to bring our ship up to 50 defense (dodge). [[File:Round2.jpg|frameless|600x600px]] We are now able to dodge all incoming fire while our 2 defensive talents are up. Next round we can begin boarding and spending all our reactor points on weapon fire.
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