Star Traders Wiki
Advertisement

There are many occasions on which a Captain will need to rely on the Skills of his or her Crew to overcome the numerous challenges standing between them and greatness as a Star Trader. Skill Tests refers to testing of the Skill total of the entire crew, in which any character who has that Skill is able to contribute dice to the test attempt. To pass a skill test, your roll must have more successes than the game world. (Ties go against the player.)

Skill Tests include:

Skill Save Talents[ | ]

Skill Talent Save

Before examining the various situations in which a crew's skills are tested it is important to note that there are many Talents that can provide an automatic save in case of a failed skill test. Some of the variety of situations in which the saving Talent may be applicable are listed in the the Talents description. However, it is important to note that whenever a Skill is tested in the group mode that Skill Save Talents may be used to turn a failed attempt into a success.

These talents have a cool down period so a single Skill Save Talent cannot provide perpetual protection against failures. Therefore, consider having multiple crew members who have the same Skill Save Talent in order to avoid failures, which can be especially important for the regularly occurring deep space Skill tests.

Note that when these saving talents are triggered, you will not gain experience as you would have if you had passed the save naturally. Additionally, there is a chance that you will still be penalized a very small amount of fuel as though you had failed the skill save. Finally, these talents do not save you from additional time passing due to the failed/rescued roll. (This matters mostly when trying to make an extremely tight deadline, but also plays a tiny role in staying ahead of the difficulty curve.) In short, it is better to naturall pass the rolls than to rely solely on skill save talents.

Deep Space Skill Tests[ | ]

When traveling through deep space and landing, the crew will encounter many different events which could damage the ship, wound the crew or decrease crew morale, potentially leading to non-functioning Ship Components, crew incapacity, death or even a Mutiny. Failing any deep space skill test also consumes additional time & fuel.

These events are described in the scrolling event log visible in the bottom right of many screens. These events test only the crew skills and use the Skill Pools of the ship to determine Strong and Standard dice. Skill Save Talents can help pass many failed deep space skill tests.

Larger crews will have harder social tests (Intimidate, Command, and Doctor tests) while other, mechanical tests will be scaled against ship size. All tests gradually get harder over time.

Mission Skill Tests[ | ]

Mission Completion

When completing many missions the Captain will have the opportunity to chose between various options, testing a combination of different skills and attributes. In these tests, it is the Captain's Attributes that are tested and the ship's cumulative skills that are tested.

Though both skills and attributes are tested, it is possible to use the Skill Save Talents to pass these tests. If a save talent is available a checkmark will appear in the option icon.

Operation Results Skill Saves[ | ]

Operations include Spying, Blockading, Patrolling, Exploring and accessing a Black Market. They use card games to determine the results of each operation and often negative cards will be drawn which can damage the ship, wound the crew or wound the captain. The results of these cards have a chance of being avoided by testing various skills and attributes combined. The specific tests vary with each card and operation type. To understand which skills and attributes might be tested see the operation articles.

List of Skill Save Talents[ | ]

Icon Name Job Required Rank Type Description Cooldown


Talent skill stealth normal
SKILL SAVE
Never There Assassin 5 SKILL SAVE Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 5 weeks Cooldown


Talent skill negotiate normal
SKILL SAVE
Appeal to Honor Blade Dancer 5 SKILL SAVE Automatically passes a failed Negotiate test in any situation; including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill tactics normal
SKILL SAVE
One Step Ahead Bodyguard 1 SKILL SAVE Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 9 weeks Cooldown


Talent skill intimidate normal
SKILL SAVE
Unwavering Attention Bounty Hunter 1 SKILL SAVE Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent skill doctor normal
SKILL SAVE
First Aid Combat Medic 1 SKILL SAVE Automatically passes a failed Doctor test in any situation, including deep space travel, orbital ops or exploring or during a mission 3 weeks Cooldown


Talent skill command normal
SKILL SAVE
Aura of Command Commander 1 SKILL SAVE Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill shipops normal
SKILL SAVE
Safety Protocols Crew Dog 1 SKILL SAVE Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps 3 weeks Cooldown


Talent skill negotiate normal
SKILL SAVE
Settlement Diplomat 1 SKILL SAVE Automatically passes a failed Negotiate test in any situation; including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill intimidate normal
SKILL SAVE
Unyielding Force Diplomat 8 SKILL SAVE Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent skill doctor normal
SKILL SAVE
Medical Staff Doctor 1 SKILL SAVE Automatically passes a failed Doctor test in any situation, including deep space travel, orbital ops or exploring or during a mission 3 weeks Cooldown


Talent skill command normal
SKILL SAVE
Professional Respect Doctor 8 SKILL SAVE Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill eletrconics normal
SKILL SAVE
Hotwire Electronics Tech 1 SKILL SAVE Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission 3 weeks Cooldown


Talent skill repair normal
SKILL SAVE
Attentive Overhaul Engineer 1 SKILL SAVE Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel 3 weeks Cooldown


Talent skill explorer normal
SKILL SAVE
Gut Instinct Explorer 1 SKILL SAVE Automatically passes a failed Explore test in any situation; including Exploration or during a mission 3 weeks Cooldown


Talent skill explorer normal
SKILL SAVE
Scout's Intuition Exo-Scout 1 SKILL SAVE Automatically passes a failed Explore test in any situation; including Exploration or during a mission 3 weeks Cooldown


Talent skill tactics normal
SKILL SAVE
Bullseye Certainty Gunner 1 SKILL SAVE Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown


Talent skill intimidate normal
SKILL SAVE
Snarling Judgment Gundeck Boss 1 SKILL SAVE Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown



Talent skill repair normal
SKILL SAVE
Careful Testing Mechanic 1 SKILL SAVE Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel 3 weeks Cooldown


Talent skill shipops normal
SKILL SAVE
Greaser Reaction Mechanic 8 SKILL SAVE Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps 3 weeks Cooldown


Talent skill negotiate normal
SKILL SAVE
Wise Counsel Merchant 1 SKILL SAVE Automatically passes a failed Negotiate test in any situation; including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill tactics normal
SKILL SAVE
Expert Planning Military Officer 1 SKILL SAVE Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown


Talent skill pilot normal
SKILL SAVE
Expert Maneuver Pilot 1 SKILL SAVE Automatically passes a failed Pilot test in any situation, including deep space travel, landing, or hyperwarp travel 3 weeks Cooldown


Talent skill intimidate normal
SKILL SAVE
Icy Stare Pirate 1 SKILL SAVE Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent skill intimidate normal
SKILL SAVE
Baleful Grimace Quartermaster 1 SKILL SAVE Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent skill command normal
SKILL SAVE
Stern Leader Quartermaster 1 SKILL SAVE Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill shipops normal
SKILL SAVE
Watchful Eye Quartermaster 1 SKILL SAVE Automatically passes a failed Ship Ops test in any situation, including deep space travel, landing, or hyperwarp jumps 3 weeks Cooldown


Talent skill stealth normal
SKILL SAVE
Blackcat Saboteur 1 SKILL SAVE Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown


Talent skill repair normal
SKILL SAVE
Artful Solder Scavenger 1 SKILL SAVE Automatically passes a failed Repair test in any situation, including wild zone repairs or deep space travel 3 weeks Cooldown


Talent skill doctor normal
SKILL SAVE
Dogged Treatment Scavenger 8 SKILL SAVE Automatically passes a failed Doctor test in any situation, including deep space travel, orbital ops or exploring or during a mission 6 weeks Cooldown


Talent skill doctor normal
SKILL SAVE
Experimental Treatments Scientist 1 SKILL SAVE Automatically passes a failed Doctor test in any situation, including deep space travel, orbital ops or exploring or during a mission 3 weeks Cooldown


Talent skill command normal
SKILL SAVE
Magnetic Clarity Scientist 8 SKILL SAVE Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill command normal
SKILL SAVE
Seamless Coordination Shock Trooper 5 SKILL SAVE Automatically passes a failed Command test in any situation, including deep space travel, mutiny or during a mission 3 weeks Cooldown


Talent skill stealth normal
SKILL SAVE
Cunning Slip Smuggler 1 SKILL SAVE Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown


Talent skill stealth normal
SKILL SAVE
Crafty Twist Sniper 5 SKILL SAVE Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 5 weeks Cooldown


Talent skill eletrconics normal
SKILL SAVE
Deft Control Spy 5 SKILL SAVE Automatically passes a failed Electronics test in any situation, including spying, deep space travel, or during a mission 3 weeks Cooldown


Talent skill stealth normal
SKILL SAVE
Sly Move Spy 1 SKILL SAVE Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown


Talent skill tactics normal
SKILL SAVE
Airtight Plan Wing Tech 1 SKILL SAVE Automatically passes a failed Tactics test in any situation, including on patrol, deep space travel, or during a mission 3 weeks Cooldown


Talent skill intimidate normal
SKILL SAVE
Daunting Presence Xeno Hunter 1 SKILL SAVE Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Talent skill intimidate normal
SKILL SAVE
Famous Fury Zealot 1 SKILL SAVE Automatically passes a failed Intimidate test in any situation, including deep space travel, mutiny, or during a mission 3 weeks Cooldown


Advertisement