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Smuggler

BackgroundEdit

Equally adept at navigating the stars as they are negotiating their way through the underbelly of the Faction worlds, Smugglers profit by flouting laws, dodging taxes, and sniffing out rich trades in black markets.

TraitsEdit

A captain whose first job is Smuggler will gain the following traits:

  • Focused: +1 Strength, +1 Quickness, +1 Fortitude
  • Shrewd: +3 Wisdom


SkillsEdit

As a character advances in the Smuggler Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11Edit

Rank Electronics Navigation Negotiate
1 1 1 2
2 1 3 3
3 2 3 3
4 2 3 4
5 2 4 4
6 2 4 5
7 2 5 5
8 2 5 6
9 3 5 6
10 3 5 7

Ranks 11 to 21Edit

Rank Electronics Navigation Negotiate
11 3 6 8
12 4 6 8
13 4 6 9
14 4 7 9
15 5 7 10
16 5 8 10
17 5 8 11
18 5 8 12
19 5 9 12
20 5 9 13

Ranks 21 to 31Edit

Rank Electronics Navigation Negotiate
21 6 9 13
22 6 10 14
23 6 11 14
24 6 11 15
25 6 11 16
26 7 11 16
27 7 12 16
28 7 13 16
29 7 13 17
30 8 14 17

TalentsEdit

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
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Resolute Navigation 1 Automatically passes a failed Navigation test in any situation, including hyperwarp jumps or deep space travel 3 weeks Cooldown
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Word in the Market 1 When gaining access to the Black Market, you may learn about a Rumor through illicit whispers. 3 weeks Cooldown
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Hideout 1 Prevents seizure of packages, prisoners or passengers when searched by an enemy vessel 3 weeks Cooldown
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Backroom Deal 1 When attempting to access a Black Market, replace a risk card with a Market Access card 3 weeks Cooldown
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Bootleg Profits 5 When executing a trade at the Black Market worth over $5,000, increase your profit of the trade by 20% + Negotiate Skill 3 weeks Cooldown
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Forged Permit 5 Well-forged documents can open doors; can be used to reduce the hostility of military ships encountered in travel 3 weeks Cooldown
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Jammed Signals 5 Masks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation damage by up to Navigation Skill 3 weeks Cooldown
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Illicit Notoriety 5 When accessing a Black Market, always gain access at one Access Level higher 3 weeks Cooldown
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Faked Signature 5 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown
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Insider Trading 8 When executing a trade at the Black Market worth over $5,000, gain Reputation up to your Negotiation Skill with your Contact 3 weeks Cooldown
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Underworld Merchant 8 When attempting to access a Black Market, remove a risk card 3 weeks Cooldown
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Criminal Connections 11 When executing a trade at the Black Market worth over $5,000, gain a 30% + Charisma chance to learn about a Contact 3 weeks Cooldown
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Safety Protocols 11 CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time. 3 weeks Cooldown

This Job description page needs more content.