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Smuggler

A smuggler's talent lies in rumors, back-channels and the illegal underbelly of faction worlds. They are skilled at sneaking into and out of well protected zones with a hold full of illegal goods. The smuggler profits by flaunting legality, avoiding taxes and sniffing out rich trades in black markets. The Quadrants are vast and a smuggler who knows every corner will be able to hide, store cargo and avoid the law.

Smuggler
Icon job smuggler.png
Type
  Ship Operations
Acquisition
  Contacts
  Starting Captain
SKILLS
Primary Skill
  Negotiate
Secondary Skill
  Intimidate
Tertiary Skill
  Stealth

Starting Captain TraitsEdit

A captain whose first job is Smuggler will gain the following traits:


SkillsEdit

As a character advances in the Smuggler Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11Edit

Rank Stealth Negotiate Intimidate
1 1 2 1
2 1 3 3
3 2 3 3
4 2 4 3
5 2 4 4
6 2 5 4
7 2 5 5
8 2 6 5
9 3 6 5
10 3 7 5

Ranks 11 to 21Edit

Rank Stealth Negotiate Intimidate
11 3 8 6
12 4 8 6
13 4 9 6
14 4 9 7
15 5 10 7
16 5 10 8
17 5 11 8
18 5 12 8
19 5 12 9
20 5 13 9

Ranks 21 to 31Edit

Rank Stealth Negotiate Intimidate
21 6 13 9
22 6 14 10
23 6 14 11
24 6 15 11
25 6 16 11
26 7 16 11
27 7 16 12
28 7 16 13
29 7 17 13
30 8 17 14

TalentsEdit

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
 
SKILL SAVE
Cunning Slip 1 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown
 
SMUGGLE
Word in the Market 1 When gaining access to the Black Market, you may learn about a Rumor through illicit whispers. 3 weeks Cooldown
 
SEARCHED
Hideout 1 Prevents seizure of packages, prisoners or passengers when searched by an enemy vessel 3 weeks Cooldown
 
SMUGGLE
Backroom Deal 1 When attempting to access a Black Market, replace a risk card with a Market Access card 3 weeks Cooldown
 
SMUGGLE
Illicit Notoriety 1 When accessing a Black Market, always gain access at one Access Level higher 3 weeks Cooldown
 
SMUGGLE
Bootleg Profits 5 When executing a trade at the Black Market worth over $5,000, increase your profit of the trade by 20% + Negotiate Skill 9 weeks Cooldown
 
ENCOUNTER
Forged Permit 5 Well-forged documents can open doors; can be used to reduce the hostility of military ships encountered in travel 3 weeks Cooldown
Garbled Identity 5 Masks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation damage by up to Stealth Skill 3 weeks Cooldown
 
ENCOUNTER
Faked Signature 5 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown
 
TRADE
Slippery Trader 5 When trading into a Trade Ban or War, reduces the Rep penalty by 30% + double Negotiate Skill 9 weeks Cooldown
 
SMUGGLE
Insider Trading 8 When executing a trade at the Black Market worth over $5,000, gain Reputation up to your Negotiate Skill with your Contact 9 weeks Cooldown
 
SMUGGLE
Underworld Renown 8 When attempting to access a Black Market, replace a risk card with a Market Access card with Contact Influence bonus 3 weeks Cooldown
 
SMUGGLE
Criminal Connections 11 When executing a trade at the Black Market worth over $5,000, gain a 30% + Charisma chance to learn about a Contact 9 weeks Cooldown
 
SMUGGLE
Unlawful Royalty 11 When executing a trade at the Black Market worth over $50,000, gain a 50% + Charisma chance to learn about a Smuggler or Smuggler Prince Contact 9 weeks Cooldown


Jobs
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