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Smuggler

A smuggler's talent lies in rumors, back-channels and the illegal underbelly of faction worlds. They are skilled at sneaking into and out of well protected zones with a hold full of illegal goods. The smuggler profits by flaunting legality, avoiding taxes and sniffing out rich trades in black markets. The Quadrants are vast and a smuggler who knows every corner will be able to hide, store cargo and avoid the law.

Smuggler
Icon job smuggler.png
Type Ship Operations
Acquisition Contacts
Starting Captain Spice Hall during festival
SKILLS
Primary Skill Negotiate
Secondary Skill Intimidate
Tertiary Skill Stealth

Starting Captain TraitsEdit

A captain whose first job is Smuggler will gain the following traits:


SkillsEdit

As a character advances in the Smuggler Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11Edit

Rank Stealth Negotiate Intimidate
1 1 2 1
2 1 3 3
3 2 3 3
4 2 4 3
5 2 4 4
6 2 5 4
7 2 5 5
8 2 6 5
9 3 6 5
10 3 7 5
11 3 8 6

Ranks 12 to 22Edit

Rank Stealth Negotiate Intimidate
12 4 8 6
13 4 9 6
14 4 9 7
15 5 10 7
16 5 10 8
17 5 11 8
18 5 12 8
19 5 12 9
20 5 13 9
21 6 13 9

Ranks 22 to 32Edit

Rank Stealth Negotiate Intimidate
22 6 14 10
23 6 14 11
24 6 15 11
25 6 16 11
26 7 16 11
27 7 16 12
28 7 16 13
29 7 17 13
30 8 17 14
31 8 18 14
32 9 18 15

TalentsEdit

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

 
SKILL SAVE
Rank: 1
Cunning Slip
3 weeks Cooldown

Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission

 
SMUGGLE
Rank: 1
Word in the Market
3 weeks Cooldown

When gaining access to the Black Market, you may learn about a Rumor through illicit whispers.

 
SEARCHED
Rank: 1
Hideout
3 weeks Cooldown

Prevents seizure of packages, prisoners or passengers when searched by an enemy vessel

 
SMUGGLE
Rank: 1
Backroom Deal
3 weeks Cooldown

When attempting to access a Black Market, replace a risk card with a Market Access card

 
SMUGGLE
Rank: 1
Illicit Notoriety
3 weeks Cooldown

When accessing a Black Market, always gain access at one Access Level higher

 
Rank: 1
Dubious Nod
9 weeks Cooldown

When encountering a Smuggler Captain, a subtle nod among criminals automatically ends the encounter with a Draw; Reputation penalties may still apply

 
SMUGGLE
Rank: 5
Bootleg Profits
9 weeks Cooldown

When executing a trade at the Black Market worth over $5,000, increase your profit of the trade by 20% + Negotiate Skill

 
ENCOUNTER
Rank: 5
Forged Permit
3 weeks Cooldown

Well-forged documents can open doors; can be used to reduce the hostility of military ships encountered in travel

 
Rank: 5
Garbled Identity
3 weeks Cooldown

Masks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation damage by up to Stealth Skill

 
ENCOUNTER
Rank: 5
Faked Signature
3 weeks Cooldown

Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters

 
TRADE
Rank: 5
Slippery Trader
9 weeks Cooldown

When trading into a Trade Ban or War, reduces the Rep penalty by 30% + double Negotiate Skill

 
SMUGGLE
Rank: 8
Insider Trading
9 weeks Cooldown

When executing a trade at the Black Market worth over $5,000, gain Reputation up to your Negotiate Skill with your Contact

 
SMUGGLE
Rank: 8
Underworld Renown
3 weeks Cooldown

When attempting to access a Black Market, replace a risk card with a Market Access card with Contact Influence bonus

 
SMUGGLE
Rank: 11
Criminal Connections
9 weeks Cooldown

When executing a trade at the Black Market worth over $5,000, gain a 30% + Charisma chance to learn about a Contact

 
SMUGGLE
Rank: 11
Unlawful Royalty
9 weeks Cooldown

When executing a trade at the Black Market worth over $50,000, gain a 50% + Charisma chance to learn about a Smuggler or Smuggler Prince Contact

 
SMUGGLE
Rank: 15
Incorrigible Sneak
21 weeks Cooldown

When attempting to access a Black Market, reroll all 5 cards and draw a new hand

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