Smuggler

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Background

Equally adept at navigating the stars as they are negotiating their way through the underbelly of the Faction worlds, Smugglers profit by flouting laws, dodging taxes, and sniffing out rich trades in black markets.

Traits

A captain whose first job is Smuggler will gain the following traits:

  • Focused: +1 Strength, +1 Quickness, +1 Fortitude
  • Shrewd: +3 Wisdom, +1 Quickness


Skills

As a character advances in the Smuggler Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 11

Rank Stealth Negotiate Intimidate
1 1 2 1
2 1 3 3
3 2 3 3
4 2 4 3
5 2 4 4
6 2 5 4
7 2 5 5
8 2 6 5
9 3 6 5
10 3 7 5

Ranks 11 to 21

Rank Stealth Negotiate Intimidate
11 3 8 6
12 4 8 6
13 4 9 6
14 4 9 7
15 5 10 7
16 5 10 8
17 5 11 8
18 5 12 8
19 5 12 9
20 5 13 9

Ranks 21 to 31

Rank Stealth Negotiate Intimidate
21 6 13 9
22 6 14 10
23 6 14 11
24 6 15 11
25 6 16 11
26 7 16 11
27 7 16 12
28 7 16 13
29 7 17 13
30 8 17 14

Talents

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Icon Name Required Rank Description Cooldown
Talent skill stealth normal.png
Cunning Slip 1 Automatically passes a failed Stealth test in any situation; including exploring, landing or during a mission 3 weeks Cooldown
Talent blackmarket rumor normal.png
Word in the Market 1 When gaining access to the Black Market, you may learn about a Rumor through illicit whispers. 3 weeks Cooldown
Talent fire normal.png
Hideout 1 Prevents seizure of packages, prisoners or passengers when searched by an enemy vessel 3 weeks Cooldown
Talent blackmarket upgrade normal.png
Backroom Deal 1 When attempting to access a Black Market, replace a risk card with a Market Access card 3 weeks Cooldown
Talent smuggler profits normal.png
Bootleg Profits 5 When executing a trade at the Black Market worth over $5,000, increase your profit of the trade by 20% + Negotiate Skill 3 weeks Cooldown
Talent fire normal.png
Forged Permit 5 Well-forged documents can open doors; can be used to reduce the hostility of military ships encountered in travel 3 weeks Cooldown
Talent smuggler signjam normal.png
Garbled Identity 5 Masks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation damage by up to Stealth Skill 3 weeks Cooldown
Talent blackmarket passive normal.png
Illicit Notoriety 5 When accessing a Black Market, always gain access at one Access Level higher 3 weeks Cooldown
Talent fire normal.png
Faked Signature 5 Confusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters 3 weeks Cooldown
Talent increase blackmarket rep normal.png
Insider Trading 8 When executing a trade at the Black Market worth over $5,000, gain Reputation up to your Negotiation Skill with your Contact 3 weeks Cooldown
Talent smuggler underworld normal.png
Underworld Renown 8 When attempting to access a Black Market, replace a risk card with a Market Access card with Contact Influence bonus 3 weeks Cooldown
Talent smuggler crimcons normal.png
Criminal Connections 11 When executing a trade at the Black Market worth over $5,000, gain a 30% + Charisma chance to learn about a Contact 9 weeks Cooldown
Talent fire normal.png
Safety Protocols 11 CURRENTLY NOT IMPLEMENTED. This Talent is not implemented and has no working features at this time. 3 weeks Cooldown

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