Skills
As a character advances in the Smuggler Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12
Rank | Stealth | Negotiate | Intimidate |
---|---|---|---|
1 | 1 | 2 | 1 |
2 | 1 | 3 | 3 |
3 | 2 | 3 | 3 |
4 | 2 | 4 | 3 |
5 | 2 | 4 | 4 |
6 | 2 | 5 | 4 |
7 | 2 | 5 | 5 |
8 | 2 | 6 | 5 |
9 | 3 | 6 | 5 |
10 | 3 | 7 | 5 |
11 | 3 | 8 | 6 |
12 | 4 | 8 | 6 |
Ranks 13 to 24
Rank | Stealth | Negotiate | Intimidate |
---|---|---|---|
13 | 4 | 9 | 6 |
14 | 4 | 9 | 7 |
15 | 5 | 10 | 7 |
16 | 5 | 10 | 8 |
17 | 5 | 11 | 8 |
18 | 5 | 12 | 8 |
19 | 5 | 12 | 9 |
20 | 5 | 13 | 9 |
21 | 6 | 13 | 9 |
22 | 6 | 14 | 10 |
23 | 6 | 14 | 11 |
24 | 6 | 15 | 11 |
Ranks 25 to 36
Rank | Stealth | Negotiate | Intimidate |
---|---|---|---|
25 | 6 | 16 | 11 |
26 | 7 | 16 | 11 |
27 | 7 | 16 | 12 |
28 | 7 | 16 | 13 |
29 | 7 | 17 | 13 |
30 | 8 | 17 | 14 |
31 | 8 | 18 | 14 |
32 | 9 | 18 | 15 |
33 | 10 | 19 | 15 |
34 | 10 | 20 | 15 |
35 | 10 | 21 | 15 |
36 | 10 | 22 | 16 |
Talents
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Cunning Slip 3 weeks CooldownAutomatically passes a failed Stealth test in any situation; including exploring, landing or during a mission | |
Rank: 1
Underground Whispers 3 weeks CooldownWhen accessing a Black Market, replace a risk card with a Learn Rumor card | |
Rank: 1
Hideout 3 weeks CooldownPrevents seizure of mission packages, prisoners or passengers when searched by an enemy vessel | |
Rank: 1
Backroom Deal 3 weeks CooldownWhen attempting to access a Black Market, replace a risk card with a Market Access card | |
Rank: 1
Illicit Notoriety 3 weeks CooldownWhen accessing a Black Market, always gain access at one Access Level higher | |
Rank: 1
Dubious Handshake 12 weeks CooldownWhen encountering a Smuggler Captain, a subtle greeting among criminals ends the encounter in a peaceful Draw; 30% + Negotiate Skill chance to learn a new Rumor |
Rank: 5
Bootleg Profits 9 weeks CooldownWhen executing a trade at the Black Market worth over $5,000, increase your profit of sale or reduce price of purchase by 20% + Negotiate Skill | |
Rank: 5
Forged Permit 3 weeks CooldownWell-forged documents can remove barriers; during travel can reduce hostility of Military Officers or Zealots by 2 and Spies by 1 | |
Rank: 5
Garbled Identity 3 weeks CooldownMasks ship's signal to prevent identification. When ending a ship encounter in a draw, reduce possible Reputation loss by up to Stealth Skill to a minimum of -1 | |
Rank: 5
Faked Signature 3 weeks CooldownConfusing or forged credentials are enough to throw even the most dogged pursuer; can be used to reduce the hostility of Bounty Hunters | |
Rank: 5
Slippery Trader 9 weeks CooldownWhen trading into a Trade Ban or War, reduces the Rep penalty by 30% + double Negotiate Skill |
Rank: 8
Insider Trading 9 weeks CooldownWhen executing a trade at the Black Market worth over $5,000, gain Reputation up to your Negotiate Skill with your Contact | |
Rank: 8
Underworld Renown 3 weeks CooldownWhen attempting to access a Black Market, replace a risk card with a Market Access card that includes Contact Influence bonus | |
Rank: 8
Light-Fingers 6 weeks CooldownWhile Salvaging at an Orbital, increase cargo rewards by 10% + Stealth Skill | |
Rank: 8
Underport Bribe 12 weeks CooldownWhen refueling your ship, a small side bribe to the dockmaster grants a 15% + Negotiate Skill discount |
Rank: 11
Criminal Connections 9 weeks CooldownWhen executing a trade at the Black Market worth over $5,000, gain a 30% + Charisma chance to learn about a Contact | |
Rank: 11
Unlawful Royalty 9 weeks CooldownWhen executing a trade at the Black Market worth over $50,000, gain a 50% + Charisma chance to learn about a Smuggler or Smuggler Prince Contact |
Rank: 15
Incorrigible Sneak 21 weeks CooldownWhen attempting to access a Black Market, reroll all 5 cards and draw a new hand |