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Skills[ | ]

As a character advances in the Wing Bomber Job, he or she gains the following Skill points at each Rank.

Ranks 1 to 12[ | ]

Rank Tactics Pilot Electronics
1 1 2 1
2 1 3 3
3 2 3 3
4 2 3 4
5 2 4 4
6 2 4 5
7 2 5 5
8 2 5 6
9 3 5 6
10 3 6 6
11 3 7 6
12 3 7 7

Ranks 13 to 24[ | ]

Rank Tactics Pilot Electronics
13 3 7 8
14 3 7 9
15 3 8 9
16 4 8 10
17 4 8 11
18 4 8 12
19 4 9 12
20 4 9 13
21 6 9 13
22 6 10 14
23 6 11 14
24 6 11 15

Ranks 25 to 36[ | ]

Rank Tactics Pilot Electronics
25 7 11 15
26 7 12 15
27 7 12 16
28 7 13 16
29 7 13 17
30 8 14 17
31 8 14 18
32 9 15 18
33 9 16 19
34 10 16 19
35 10 16 20
36 11 17 20

Talents[ | ]

Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.

Talent plan bomber debuff normal
Rank: 1
Bombing Run
no time Cooldown

Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship. If the attack run hits, causes -1 Reactor Pts, -25% Accuracy, -25% Defense for the next 4 Turns

Talent plan bomber bigdmg normal
Rank: 1
Hull Buster
no time Cooldown

Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship with +40% Standard Dmg. If the attack run hits, causes +10 Component Dmg/Turn for the next 4 Turns

Talent bomber vanguard normal
Rank: 1
Vanguard Scan
1 week Cooldown

When piloting a launched Bomber in ship combat, Buffs launched friendly Craft with +10% Hit Chance, +25% Standard Dmg, +5% Critical for next 3 Turns

Talent leader synchronize normal
Rank: 1
Synchronized Strikes
1 week Cooldown

When piloting a launched Bomber in ship combat, Buffs launched friendly Craft with +50% Hit Chance, +5% Critical for next 3 Turns

Talent blockade bomber normal
BLOCKADE
Rank: 1
Ensnare
3 weeks Cooldown

When Blockading a system as the pilot of a Bomber craft, remove a risk card

Talent bomber meteor normal
METEOR
Rank: 1
Explosive Screen
2 weeks Cooldown

Defensive screen protects ship from a Meteor Storm in orbit of a system. Reduces ship and crew damage by Electronics Skill


Talent plan bomber debuff2 normal
Rank: 5
Shutter Strike Pattern
no time Cooldown

Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship. If the attack run hits, causes -1 Reactor Pts, -20% Shield, -20% Armor for the next 4 Turns

Talent plan bomber debuff3 normal
Rank: 5
PX Incendiary Payload
no time Cooldown

Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship. If the attack run hits, causes +25 Component Dmg/Turn, +25 Morale Dmg/Turn, +25 Crew Dmg/Turn for the next 4 Turns

Talent increase mission rep bomber normal
MISSION
Rank: 5
Intimidating Fly Over
9 weeks Cooldown

When completing Mission steps in an urban zone as the pilot of a Bomber craft, increase Faction Reputation bonuses by 20% + Pilot Skill with a chance add -1 Rep loss with local faction

Talent victory bomb destroy normal
VICTORY
Rank: 5
Ruthless Destruction
3 weeks Cooldown

Bombing a disabled ship into complete oblivion increases both credit and Solar War Rep rewards from destroy and salvage by 10% + Electronics Skill


Talent salvage bomber normal
SALVAGE
Rank: 8
Deliberate Destruction
9 weeks Cooldown

While Salvaging at an Orbital as the pilot of a Bomber craft, replace a risk card with Bombed Salvage card (20-40K credits). If used on a Orbital Construction or Disaster Rumor, drawing Bombed Salvage causes 2-4 Rep loss

Talent blockade bomber passive normal
BLOCKADE
Rank: 8
Alarming Pass
9 weeks Cooldown

When Blockading a system as the pilot of a Bomber craft, increase all credit rewards by 20% + Electronics


Talent plan bomber critical normal
Rank: 11
Havoc Burst Pattern
no time Cooldown

Launch a Bomber craft with a 4 Turn flight plan (launch, close, bomb, land) to make a bombing run against the enemy ship with +10% Standard Dmg, +55% Critical. If the attack run hits, causes -10% Shield, -10% Armor for the next 4 Turns


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