Wing Commando | |
---|---|
Type | Wing Specialist |
Acquisition | Contacts Military >8 |
SKILLS | |
Primary Skill | Blades |
Secondary Skill | Evasion |
Tertiary Skill | Pilot |
Flies Shuttle craft in boarding assault.
Starting Captain Traits[ | ]
A captain whose first job is Wing Commando will gain the following traits:
Adrenaline Pump | A constant risk-taker, relying on fast twitch, +3 Quickness, +1 Resilience and +10% Craft Evasion | Profession | +3 * |
Maniacal Leader | A driven leader willing to take spectacular risks inspires all around them, gains +25 Boarding, +1 Initiative and 20% Protection against Morale Dmg | Profession | +3 * |
Skills[ | ]
As a character advances in the Wing Commando Job, he or she gains the following Skill points at each Rank.
Ranks 1 to 12[ | ]
Rank | Blades | Evasion | Pilot |
---|---|---|---|
1 | 2 | 1 | 1 |
2 | 4 | 2 | 1 |
3 | 4 | 2 | 2 |
4 | 5 | 2 | 2 |
5 | 5 | 3 | 2 |
6 | 6 | 3 | 2 |
7 | 6 | 4 | 2 |
8 | 7 | 4 | 2 |
9 | 7 | 4 | 3 |
10 | 8 | 4 | 3 |
11 | 9 | 5 | 3 |
12 | 9 | 5 | 4 |
Ranks 13 to 24[ | ]
Rank | Blades | Evasion | Pilot |
---|---|---|---|
13 | 9 | 6 | 4 |
14 | 10 | 6 | 4 |
15 | 10 | 7 | 5 |
16 | 11 | 7 | 5 |
17 | 12 | 7 | 5 |
18 | 13 | 7 | 5 |
19 | 13 | 8 | 5 |
20 | 14 | 8 | 5 |
21 | 14 | 8 | 6 |
22 | 15 | 9 | 6 |
23 | 16 | 9 | 6 |
24 | 17 | 9 | 6 |
Ranks 25 to 36[ | ]
Rank | Blades | Evasion | Pilot |
---|---|---|---|
25 | 18 | 9 | 6 |
26 | 18 | 9 | 7 |
27 | 19 | 9 | 7 |
28 | 19 | 10 | 7 |
29 | 20 | 10 | 7 |
30 | 21 | 10 | 8 |
31 | 22 | 10 | 8 |
32 | 22 | 11 | 9 |
33 | 22 | 12 | 10 |
34 | 22 | 13 | 10 |
35 | 22 | 13 | 11 |
36 | 22 | 14 | 12 |
Talents[ | ]
Each Job provides a series of Talents representing the special abilities granted by this specific training. As a Character progresses through Job Ranks, more and more Talents become available.
Rank: 1
Whirling Blade 1.5X Weapon's InitiativeIn crew combat, Blade Attack with +10% Melee Accuracy, +10% Melee Damage, +10% Armor Piercing. Successful attack Buffs yourself with +15% Melee Defense, +15% Ranged Defense, Counter-attacks enemy attacker in front 2 rows, 50% chance to end after each counter for 3 Turns | |
Rank: 1
Breakneck Assault 2X Weapon's InitiativeIn crew combat, Crippling Blade Attack with +10% Melee Accuracy, -30% Melee Damage; successful hit hits 2 targets and causes -2 Initiative, -10% Deflection, -10% Armor for 3 Turns, advances 1 slot | |
Rank: 1
Breacher's Assault no time CooldownLaunch a Shuttle craft with a 4 Turn flight plan (launch, close, board, land) to make a boarding run against the enemy ship. When attempting boarding causes -10% Accuracy, -10% Shield, -10 Escape, +15 Crew Dmg/Turn for the next 4 Turns | |
Rank: 1
Trapped Compartments 9 weeks CooldownAfter a successful Boarding, deadly devices brought from the Shuttle and hidden within the ship surprise, maim and kill; +20 Component Dmg/Turn, +20 Morale Dmg/Turn, +20 Crew Dmg/Turn for next 4 Turns | |
Rank: 1
Launchpad Spike 9 weeks CooldownAfter a successful Boarding, attacking a carrier's hangers and bays damages all landed craft up to 20% + Pilot Skill of their max hull; Inability to Launch Craft for next 3 Turns |
Rank: 5
Scrambled Authorization 3 weeks CooldownWhen accessing a Black Market as the pilot of a Shuttle craft, replace a risk card with Market Access 2 to 4 | |
Rank: 5
Knife Work 12 InitiativeIn crew combat, Removes all Debuffs; Buffs 2 targets with +25% Melee Accuracy, +25% Melee Damage, +10% Critical, +20% Melee Defense for 3 Turns (requires blade) | |
Rank: 5
Behind Enemy Lines 9 weeks CooldownAfter a successful Boarding, clever sabotage disables best enemy weapon, causing 80% Damage; +10 Component Dmg/Turn, +10 Crew Dmg/Turn for next 4 Turns |
Rank: 8
Ripcord 10 InitiativeWhen fighting in a boarding combat as the pilot of a Shuttle craft, make a quick escape to your shuttle and exit combat immediately, leaving any other squad members behind | |
Rank: 8
Boarder's Storm no time CooldownLaunch a Shuttle craft with a 4 Turn flight plan (launch, close, board, land) to make a boarding run against the enemy ship. When attempting boarding causes -20% Defense, -10% Shield, -10 Range Change, +15 Morale Dmg/Turn for the next 4 Turns | |
Rank: 8
Long Range Support 9 weeks CooldownWhen Exploring a Wild Zone as the pilot of a Shuttle craft, increase rewards by 20% + Pilot Skill | |
Rank: 8
Cull the Chaff 3 weeks CooldownWhen Recruiting the trained eye of a soldier spots the best, new crew member gains improved Attributes and you discover one of their hidden Traits |
Rank: 11
Predictive Intel On InitiativeWhen making Initiative Roll in Boarding Combat and piloting a Shuttle, Buffs entire team with +2 Initiative, +10% All Damage, +10% Armor Piercing, +10% Critical for 3 Turns | |
Rank: 11
Grandiose Arrival 9 weeks CooldownWhen completing Mission steps that pick up or drop off a new Passenger or Prisoner on an urban zone as the pilot of a Shuttle craft, gain up to 20% + Pilot Skill profit |
Rank: 15
Hostile Tribunal 36 weeks CooldownSeize a defeated enemy ship during a Conflict at a local prize court (limited enemy types by Conflicts). Requires Military Rank or Edict and a tithe of 50% of the ship's value but strike a blow in the Conflict, losing 40 Reputation with the enemy |
Jobs | ||
---|---|---|
Ship Operations | Commander • Crew Dog • Diplomat • Doctor • Electronics Tech • Engineer • Explorer Gunner • Hyperwarp Navigator • Mechanic • Merchant • Pilot • Pirate • Quartermaster • Scavenger • Scientist • Smuggler | |
Fighters | Assassin • Blade Dancer • Bodyguard • Bounty Hunter • Combat Medic • Exo-Scout • Military Officer Pistoleer • Saboteur • Shock Trooper • Soldier • Swordsman • Spy • Sniper • Xeno Hunter • Zealot | |
Small Craft | Gundeck Boss • Wing Bomber • Wing Commando • Wing Leader • Wing Tech |